Gaming system and apparatus for consecutive ascending awards
US-2017092071-A1 · Mar 30, 2017 · US
US12087124B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12087124-B2 |
| Application number | US-202318468348-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 15, 2023 |
| Priority date | Sep 5, 2018 |
| Publication date | Sep 10, 2024 |
| Grant date | Sep 10, 2024 |
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An electronic gaming machine includes a game controller configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least: (i) simulate spinning and stopping a first plurality of reels to display a first plurality of symbols from each reel of the first plurality of reels, wherein, while the first plurality of reels are spinning, a second plurality of reels are held stationary; (ii) determine whether the first plurality of symbols include at least one trigger symbol; and (iii) simulate spinning and stopping, in response to the at least one trigger symbol, the second plurality of reels to display a second plurality of symbols from each reel of the second plurality of reels, wherein, while the second plurality of reels are spinning, the first plurality of reels are held stationary.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: at least one memory with instructions stored thereon; and at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to: provide a number of plays for an electronic game, the electronic game comprising a first instance of the electronic game in a first display area and a second instance of the electronic game in a second display area; cause display of a first outcome for the first instance of the electronic game in the first display area, wherein when the first outcome for the first instance of the electronic game is displayed, the second display area is inactive; based at least in part upon at least one of the number of plays remaining, cause display of a first outcome for the second instance of the electronic game in the second display area, wherein when the first outcome for the second instance of the electronic game is displayed, the first display area is inactive; and based at least in part upon at least one of the number of plays remaining, cause display of a second outcome for the first instance of the electronic game in the first display area, wherein when the second outcome for the first instance of the electronic game is displayed, the second display area is inactive. 2. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause display of at least one of the first outcome for the first instance of the electronic game, the first outcome for the second instance of the electronic game, or the second outcome for the first instance of the electronic game based on at least one message received from a server. 3. The electronic gaming device of claim 2 , wherein the electronic game comprises a game associated with a random number generator (RNG) and one or more paytables. 4. The electronic gaming device of claim 2 , wherein the electronic game comprises a bingo game. 5. The electronic gaming device of claim 4 , wherein the instructions further cause the at least one processor to: receive the at least one message from the server, wherein the at least one message is associated with a total output for the number of plays; and provide the first outcome for the first instance of the electronic game, the first outcome for the second instance of the electronic game, and the second outcome for the first instance of the electronic game as subdivisions of the total output. 6. The electronic gaming device of claim 5 , wherein the at least one message is associated with the total output by comprising a bingo ball call. 7. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause display of the first outcome for the second instance of the electronic game in the second display area based on a trigger condition for transitioning from the first display area to the second display area being satisfied. 8. The electronic gaming device of claim 7 , wherein the instructions further cause the at least one processor to determine the trigger condition is satisfied based on the first outcome for the second instance of the electronic game being associated with a greater output than the first outcome for the first instance of the electronic game. 9. The electronic gaming device of claim 7 , wherein the instructions further cause the at least one processor to determine the trigger condition is satisfied based on a trigger symbol being included in the first outcome for the first instance of the electronic game. 10. An electronic gaming system comprising: at least one memory with instructions stored thereon; and at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to: determine a number of plays for an electronic game comprising a first instance of the electronic game in a first display area and a second instance of the electronic game in a second display area; cause a first outcome for the first instance of the electronic game to be displayed in the first display area, wherein when the first outcome for the first instance of the electronic game is displayed, the second display area is inactive; based at least in part upon at least one of the number of plays remaining, cause a first outcome for the second instance of the electronic game to be displayed in the second display area, wherein when the first outcome for the second instance of the electronic game is displayed, the first display area is inactive; and based at least in part upon at least one of the number of plays remaining, cause a second outcome for the first instance of the electronic game to be displayed in the first display area, wherein when the second outcome for the first instance of the electronic game is displayed, the second display area is inactive. 11. The electronic gaming system of claim 10 , wherein the instructions further cause the at least one processor to at least one of cause the first outcome for the first instance of the electronic game to be displayed, cause the first outcome for the second instance of the electronic game to be displayed, or cause the second outcome for the first instance of the electronic game to be displayed by transmitting at least one message to an electronic gaming device where the first display area and the second display area are displayed. 12. The electronic gaming system of claim 11 , wherein the electronic game comprises a game associated with a random number generator (RNG) and one or more paytables. 13. The electronic gaming system of claim 11 , wherein the electronic game comprises a bingo game. 14. The electronic gaming system of claim 13 , wherein the instructions further cause the at least one processor to: generate the at least one message, wherein the at least one message is associated with a total output for the number of plays; and cause the first outcome for the first instance of the electronic game, the first outcome for the second instance of the electronic game, and the second outcome for the first instance of the electronic game to be provided at the electronic gaming device as subdivisions of the total output. 15. The electronic gaming system of claim 14 , wherein the electronic gaming device, upon receipt of the at least one message, is configured to determine the subdivisions of the total output. 16. The electronic gaming system of claim 14 , wherein the instructions further cause the at least one processor to: determine a bingo ball call; and include the bingo ball call in the at least one message. 17. The electronic gaming system of claim 10 , wherein the instructions further cause the at least one processor to cause the first outcome for the second instance of the electronic game to be displayed in the second display area based on a trigger condition for transitioning from the first display area to the second display area being satisfied. 18. The electronic gaming system of claim 17 , wherein the instructions further cause the at least one processor to determine the trigger condition is satisfied based on the first outcome for the second instance of the electronic game being associated with a greater output than the first outcome for the first instance of the electronic game. 19. At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least
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