Electronic device having display module
US-9736956-B2 · Aug 15, 2017 · US
US12083419B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12083419-B2 |
| Application number | US-202117347302-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 14, 2021 |
| Priority date | Dec 31, 2013 |
| Publication date | Sep 10, 2024 |
| Grant date | Sep 10, 2024 |
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Official abstract text for this publication.
A system includes a display device including a display surface configured to display a graphic and including an opening. The system also includes a peripheral device mounted within the opening of the display surface, and a processor configured to execute instructions stored in a memory device, which when executed, cause the processor to at least: display the graphic on the display surface of the display device adjacent to the peripheral device, whereby the graphic is displayed at least partially in association with the peripheral device.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: a display device including a display surface, the display surface configured to display a graphic, the display surface including an opening; a peripheral device, the peripheral device mounted within the opening of the display surface; and a processor configured to execute instructions stored in a memory device, which when executed, cause the processor to: cause display of a graphic adjacent to the peripheral device prior to a triggering event occurring; determine that the triggering event has occurred, wherein the triggering event causes activation of the peripheral device; and cause display of a second graphic on the display surface of the display device adjacent to the peripheral device and based upon the triggering event, wherein the second graphic is associated with play of an electronic game played on the electronic gaming machine and a user interaction with the peripheral device. 2. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to: determine that a second triggering event has occurred; and update display of the graphic based at least in part upon the second triggering event. 3. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to: detect the user interaction with the peripheral device; and update display of the graphic based at least in part upon the user interaction. 4. The electronic gaming machine of claim 1 , wherein the peripheral device comprises at least one of a camera, a bill acceptor, a ticket voucher acceptor, a printer, a barcode scanner, or a player identification card reader. 5. The electronic gaming machine of claim 1 , further comprising a second peripheral device, the second peripheral device mounted within a second opening of the display surface, wherein the second peripheral device comprises at least one of a camera, a bill acceptor, a ticket voucher acceptor, a printer, a barcode scanner, or a player identification card reader. 6. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to: control the peripheral device to capture at least one image; and cause display of the graphic on the display surface of the display device adjacent to and in association with the peripheral device, wherein the graphic is provided in response to capture of the at least one image. 7. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to display the graphic on the display surface to flow around the peripheral device. 8. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to cause display of the graphic, wherein the graphic is associated with play of the electronic game and the user interaction with the peripheral device by comprising an animation associated with a user input at the peripheral device, wherein the triggering event comprises the user input and wherein the peripheral device is activated based on receipt of the user input. 9. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to cause display of the graphic, wherein the graphic is associated with play of the electronic game and the user interaction with the peripheral device by comprising an animation associated with an output for receipt by a user at the peripheral device, and wherein the triggering event occurs during play of the electronic game and activation of the peripheral device comprises presenting the output. 10. An electronic gaming system comprising: an electronic gaming machine (EGM) comprising: a display device including a display surface, the display surface configured to display a graphic, the display surface including an opening; and a peripheral device, the peripheral device mounted within the opening of the display surface; and an electronic gaming server in communication with the EGM, the electronic gaming server comprising a processor configured to execute instructions stored in a memory device, which when executed, cause the processor to: cause display of a graphic adjacent to the peripheral device prior to a triggering event occurring; determine that the triggering event has occurred, wherein the triggering event causes activation of the peripheral device; and cause display of a second graphic on the display surface of the display device adjacent to the peripheral device and based upon the triggering event, wherein the graphic is associated with play of an electronic game played on the electronic gaming machine and a user interaction with the peripheral device. 11. The electronic gaming system of claim 10 , wherein the instructions, when executed, further cause the processor to: determine that a second triggering event has occurred; and update display of the graphic based at least in part upon the second triggering event. 12. The electronic gaming system of claim 10 , wherein the instructions, when executed, further cause the processor to: detect the user interaction with the peripheral device; and update display of the graphic based at least in part upon the user interaction. 13. The electronic gaming system of claim 10 , wherein the instructions, when executed, further cause the processor to: control the peripheral device to capture at least one image; and cause display of the graphic on the display surface of the display device adjacent to and in association with the peripheral device, wherein the graphic is provided in response to capture of the at least one image. 14. The electronic gaming system of claim 10 , wherein the instructions, when executed, further cause the processor to display the graphic on the display surface to flow around the peripheral device. 15. A method comprising: causing display, by a processor of an electronic gaming machine including a display device and a peripheral device, of a graphic adjacent to the peripheral device prior to a triggering event occurring, wherein the display device comprises a display surface comprising an opening, and wherein the peripheral device is mounted within the opening; determining, by the processor, that the triggering event has occurred, wherein the triggering event causes activation of the peripheral device; and causing display, by the processor, of a second graphic on the display surface of the display device, wherein the second graphic is displayed adjacent to the peripheral device and based upon the triggering event, wherein the second graphic is associated with play of an electronic game played on the electronic gaming machine and a user interaction with the peripheral device. 16. The method of claim 15 , further comprising: determining, by the processor, that a second triggering event has occurred; and updating display, by the processor, of the graphic based at least in part upon the second triggering event. 17. The method of claim 15 , further comprising: detecting, by the processor, the user interaction with the peripheral device; and updating display, by the processor, of the graphic based at least in part upon the user interaction. 18. The method of claim 15 , wherein the peripheral device comprises at least one of a camera, a bill acceptor, a ticket voucher acceptor, a printer, a barcode scanner, or a player identification card reader. 19. The method of claim 15 , further comprising: controlling, by the
Display means · CPC title
the surface being also a display device, e.g. touch screens · CPC title
Details of game servers · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects · CPC title
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