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US-11583758-B2 · Feb 21, 2023 · US
US12080125B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12080125-B2 |
| Application number | US-202017073959-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 19, 2020 |
| Priority date | Jul 14, 2005 |
| Publication date | Sep 3, 2024 |
| Grant date | Sep 3, 2024 |
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Official abstract text for this publication.
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming system capable of implementing electronic countermeasures against collusion or cheating during an electronic game, the system comprising: at least one processor; at least one memory device operably coupled to the processor; a communications interface operably coupled to the processor and to a host computer hosting the electronic game, and configured to establish communication via the Internet between the host computer system and a mobile player terminal operable by a player; and an artificial intelligence (AI) system operably coupled to the processor via the communications interface, wherein the AI system is configured to employ supervised or unsupervised learning algorithms directed to identification of abnormal behavior by the player, colluding players, or other types of cheating, wherein the at least one processor is configured to: determine a risk level for the player in the electronic game based on a reputational profile developed using background data about the player ingested via the communications interface from public or private data sources; cause the host computer system to initiate an electronic gaming session for the electronic game on the mobile player terminal in response to a request by the player to play the electronic game, wherein to cause the host computer system to initiate the electronic gaming session, the at least one processor is further configured to cause action from the electronic gaming session being played by the player to be presented on a display device of the mobile player terminal; receive, via the communications interface, signals encoding data representative of: a state of the electronic game being played by the player, and game play information representing player interactions in the electronic game by the player using the mobile player terminal, wherein an amount of the data representative of the state of the electronic game and the game play information captured increases with increasing risk level, wherein the AI system is further configured to: ingest, via the communications interface, at least the data representative of the state of the electronic game and the game play information; evaluate the signals in real-time during play by the player in the electronic game and according to a collusion avoidance policy for the electronic game; and determine that the player colluded or cheated during the electronic game based on the signals being evaluated, and wherein the at least one processor is further configured to: in response to it being determined by the AI system that the player colluded or cheated during the electronic game, cause an action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, wherein to cause the action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, the at least one processor is configured to cause payouts to be held subject to further review. 2. The system of claim 1 , wherein the mobile player terminal includes a global positioning system (GPS) system, and wherein the at least one processor is further configured to: receive, via the communications interface, GPS coordinates data from the mobile player terminal; and determine, based on the GPS coordinates data, a location of the mobile player terminal. 3. The system of claim 2 , wherein the at least one processor is further configured to cause the host computer system to initiate the electronic game on the mobile player terminal only when the GPS system is active. 4. The system of claim 2 , wherein the at least one processor is further configured to dynamically set a customized collusion avoidance policy according to the location. 5. The system of claim 1 , wherein to cause the action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, the at least one processor is further configured to terminate the electronic gaming session for the player. 6. The system of claim 1 , wherein to cause the action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, the at least one processor is further configured to initiate review of video surveillance data. 7. The system of claim 1 , wherein the at least one processor is further configured to update the risk level of the player in the database further in response to it being determined by the AI system that the player colluded or cheated during the electronic game. 8. One or more non-transitory media having program instructions stored thereon which, when executed by one or more processors, cause at least one machine of an electronic gaming system capable of implementing electronic countermeasures against collusion or cheating during an electronic game to: establish, using a communications interface, communication via the Internet between a host computer hosting the electronic game and a mobile player terminal operable by a player; determine a risk level for the player in the electronic game based on a reputational profile developed using background data about the player ingested via the communications interface from public or private data sources; cause the host computer system hosting the electronic game to initiate an electronic gaming session for the electronic game on the mobile player terminal in response to a request by the player to play the electronic game, wherein, when executed by the one or more processors to initiate the electronic gaming session, the program instructions further cause the at least one machine to cause action from the electronic gaming session being played by the player to be presented on a display device of the mobile player terminal; receive, via the communications interface, signals encoding data representative of: a state of the electronic game being played by the player, and game play information representing player interactions in the electronic game by the player using the mobile player terminal, wherein an amount of the data representative of the state of the electronic game and the game play information captured increases with increasing risk level; cause an artificial intelligence (AI) system to ingest, via the communications interface, at least the data representative of the state of the electronic game and the game play information, wherein the AI system is configured to employ supervised or unsupervised learning algorithms directed to identification of abnormal player behavior, colluding players, or other types of cheating; evaluate the signals in real-time during play by the player in the electronic game and according to a collusion avoidance policy for the electronic game; determine that the player colluded or cheated during the electronic game based on the signals being evaluated; and in response to it being determined that the player colluded or cheated during the electronic game, cause an action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, wherein, when executed by the one or more processors to cause the action to be implemented on the mobile player terminal to enforce the collusion avoidance policy, the program instructions further cause the at least one machine to cause payouts to be held subject to further review. 9. The one or more non-transitory computer readable media of claim 8 , wherein the mobile player terminal and includes a global positioning system (GPS) system, and wherein, when executed by the one or more processors, the program instructions further cause the at least one machine to: receive, via the communications interface, GPS coordinates data from the mobile player terminal; and determine, based on the GPS coordinates data, a location of the mobile player termin
Input means, e.g. buttons, touch screen · CPC title
for games, toys, sports, or amusements · CPC title
Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
wherein the competition is one-to-one, e.g. match · CPC title
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