Occluder generation for structures in digital applications
US-11663772-B1 · May 30, 2023 · US
US12079925B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12079925-B2 |
| Application number | US-202318126047-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 24, 2023 |
| Priority date | Jan 25, 2022 |
| Publication date | Sep 3, 2024 |
| Grant date | Sep 3, 2024 |
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A method is performed at a computing system for automatically generating an occluder, the method includes receiving an input model of the visual three-dimensional structure, the input model having a plurality of faces. The method includes simplifying the input model into an initial occluder including a plurality of candidate patches in a patch-based coarse mesh. The method includes determining a first quality metric of the initial occluder measured by a first number of pixels corresponding to objects behind the visual three-dimensional structure that are blocked by the input model and the initial occluder along a first view direction. The method includes removing one or more candidate patches associated with the first number of pixels from the initial occluder while maintaining the first quality metric above a first threshold to form the occluder for the visual three-dimensional structure.
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What is claimed is: 1. A method for automatically generating an occluder for a visual three-dimensional structure, the method comprising: receiving an input model of the visual three-dimensional structure, the input model comprising a plurality of faces; simplifying the input model into an initial occluder including a plurality of candidate patches in a patch-based coarse mesh; determining a first quality metric of the initial occluder associated with a precision, wherein the precision is measured by a first number of pixels corresponding to objects behind the visual three-dimensional structure that are blocked by the input model and the initial occluder along a first view direction; and removing one or more candidate patches associated with the first number of pixels from the initial occluder while maintaining the first quality metric above a first threshold to form the occluder for the visual three-dimensional structure, wherein the first threshold is determined based on a change in a precision when a face from the initial occluder is removed, and the occluder blocks the objects behind the visual three-dimensional structure from being rendered in an application along the first view direction. 2. The method of claim 1 , wherein simplifying the input model into an initial occluder including a plurality of candidate patches in a patch-based coarse mesh comprises merging a first number of faces in the plurality of faces into the plurality of candidate patches, the plurality of candidate patches satisfying a threshold for the first quality metric. 3. The method of claim 2 , wherein merging the first number of faces into the plurality of candidate patches comprises combining faces within a first degree of coplanarity into a candidate planar patch in the plurality of candidate patches. 4. The method of claim 1 , further comprising: voxelizing the input model to obtain a plurality of voxels for generating a voxelization-based coarse mesh; and combining the patch-based coarse mesh and the voxelization-based coarse mesh to form the initial occluder. 5. The method of claim 4 , wherein the generating a voxelization-based coarse mesh includes: voxelizing a bounding box of the input model to obtain the plurality of voxels; computing a winding number for each of the plurality of voxels; extracting an isosurface based on the winding number; and simplifying the isosurface to obtain the voxelization-based coarse mesh. 6. The method of claim 1 , wherein the removing one or more candidate patches from the initial occluder comprises: discretizing space around and within the input model into a plurality of equally sized blocks, each of the equally sized blocks having a plurality of view directions; merging a portion of the plurality of equally sized blocks into a plurality of larger blocks; and removing a view direction from a respective one of the plurality of larger blocks for which the input model is outside a view frustrum of the view direction. 7. The method of claim 1 , further comprising hole-filling the patch-based coarse mesh. 8. The method of claim 1 , wherein a number of faces in the occluder is less than 10% of a number of faces in the input model. 9. The method of claim 1 , wherein the first quality metric of the initial occluder is determined by identifying one or more pixels that are within a first two-dimensional area occluded by the input model of the visual three-dimensional structure and a second two-dimensional area occluded by the initial occluder along the first view direction. 10. A computing system comprising: one or more processors; memory; and a plurality of programs stored in the memory, wherein the plurality of programs, when executed by the one or more processors, cause the computing system to perform a method for automatically generating an occluder for a visual three-dimensional structure, the method including: receiving an input model of the visual three-dimensional structure, the input model comprising a plurality of faces; simplifying the input model into an initial occluder including a plurality of candidate patches in a patch-based coarse mesh; determining a first quality metric of the initial occluder associated with a precision, wherein the precision is measured by a first number of pixels corresponding to objects behind the visual three-dimensional structure that are blocked by the input model and the initial occluder along a first view direction; and removing one or more candidate patches associated with the first number of pixels from the initial occluder while maintaining the first quality metric above a first threshold to form the occluder for the visual three-dimensional structure, wherein the first threshold is determined based on a change in a precision when a face from the initial occluder is removed, and the occluder blocks the objects behind the visual three-dimensional structure from being rendered in an application along the first view direction. 11. The computing system of claim 10 , wherein simplifying the input model into an initial occluder including a plurality of candidate patches in a patch-based coarse mesh comprises merging a first number of faces in the plurality of faces into the plurality of candidate patches, the plurality of candidate patches satisfying a threshold for the first quality metric. 12. The computing system of claim 11 , wherein merging the first number of faces into the plurality of candidate patches comprises combining faces within a first degree of coplanarity into a candidate planar patch in the plurality of candidate patches. 13. The computing system of claim 10 , wherein the method further comprises: voxelizing the input model to obtain a plurality of voxels for generating a voxelization-based coarse mesh; and combining the patch-based coarse mesh and the voxelization-based coarse mesh to form the initial occluder. 14. The computing system of claim 13 , wherein the generating a voxelization-based coarse mesh includes: voxelizing a bounding box of the input model to obtain the plurality of voxels; computing a winding number for each of the plurality of voxels; extracting an isosurface based on the winding number; and simplifying the isosurface to obtain the voxelization-based coarse mesh. 15. The computing system of claim 10 , wherein the removing one or more candidate patches from the initial occluder comprises: discretizing space around and within the input model into a plurality of equally sized blocks, each of the equally sized blocks having a plurality of view directions; merging a portion of the plurality of equally sized blocks into a plurality of larger blocks; and removing a view direction from a respective one of the plurality of larger blocks for which the input model is outside a view frustrum of the view direction. 16. The computing system of claim 10 , wherein the method further comprises hole-filling the patch-based coarse mesh. 17. The computing system of claim 10 , wherein a number of faces in the occluder is less than 10% of a number of faces in the input model. 18. The computing system of claim 10 , wherein the first quality metric of the initial occluder is determined by identifying one or more pixels that are within a first two-dimensional area occluded by the input model of the visual three-dimensional structure and a second two-dimensional area occluded by the initial occluder along the first view direction. 19. A non-transitory computer readable storage medium storing a plurality of programs, wherein the plurality of
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