Sensory-based dynamic game-state configuration
US-2020206631-A1 · Jul 2, 2020 · US
US12053102B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12053102-B2 |
| Application number | US-202117333680-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 28, 2021 |
| Priority date | Apr 10, 2017 |
| Publication date | Aug 6, 2024 |
| Grant date | Aug 6, 2024 |
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A sport chair includes a seating surface operative to support a user and a processor. The processor is configured to detect the presence of a user on the seating surface, establish communication with an article of apparel on the body of the user, receive an indication of a physiological parameter of the user from a biometric sensor provided with the article of apparel, and output the physiological parameter to a display.
Opening claim text (preview).
The invention claimed is: 1. An esports chair comprising: a seating surface operative to support a user; a processor in communication with a video game system having at least one input controller and an associated display, the processor further in communication with at least one biometric sensor operative to sense a physiological parameter of the user, the physiological parameter comprising a heart rate or a respiration rate, wherein the processor is configured to: detect the presence of a user on the seating surface; receive an indication of a sensed physiological parameter of the user from the biometric sensor; provide the indication of the sensed physiological parameter as an input to the video game system, wherein: the indication is operative to alter at least one of a sensitivity of the controller or a clarity or field of view of an image provided via the display; and wherein an increase in the sensed heart rate or the sensed respiration rate is operative to decrease a focus of the display, decrease an amount of peripheral vision displayed via the display, or increase an amount of jitter in the controller. 2. The esports chair of claim 1 , wherein the biometric sensor is integrated into the seating surface. 3. The esports chair of claim 1 , wherein the biometric sensor is integrated into an article of apparel on the body of the user; and wherein the processor is further configured to establish wireless communication with the article of apparel and receive the indication of the sensed physiological parameter via the wireless communication. 4. The esports chair of claim 1 , wherein the processor is further configured to output the sensed physiological parameter to the display. 5. The esports chair of claim 1 , wherein the processor is further configured to: establish wireless communication with an article of apparel on the body of the user; and control the article of apparel to alter a tension applied throughout the article of apparel. 6. The esports chair of claim 5 , wherein the processor is further configured to receive a tension feedback signal from the article of apparel indicative of an amount of pressure exerted by the article of apparel against the user; and wherein the processor is operative to use the tension feedback signal to control the tension applied throughout the article of apparel. 7. The esports chair of claim 1 , wherein the processor is further configured to: determine an identity of the user; and store the sensed physiological parameter to a database in connection with the identity of the user. 8. The esports chair of claim 7 , wherein the processor is further configured to: retrieve historical physiological parameters for the user from the database; and output a comparison of the sensed physiological parameter to the historical physiological parameters via the display. 9. A method of altering the gameplay of a video game comprising: detecting the presence of a user on a seating surface of a chair; receiving, via a processor, an indication of a sensed physiological parameter of the user from a biometric sensor, the physiological parameter comprising a heart rate or a respiration rate; providing the indication of the sensed physiological parameter as an input to a video game system, the video game system configured to receive user inputs from a controller and output a view of the video game via a display, wherein: the indication of the sensed physiological parameter is operative to alter at least one of a sensitivity of the controller or a clarity or a field of view of the view output via a display and wherein an increase in the sensed heart rate or the sensed respiration rate is operative to decrease a focus of the display, decrease an amount of peripheral vision displayed via the display, or increase an amount of jitter in the controller. 10. The method of claim 9 , wherein the biometric sensor is integrated into an article of apparel on the user; and the method further comprising: establishing wireless communication with the article of apparel; and receiving the indication of the sensed physiological parameter via the wireless communication. 11. The method of claim 9 , further comprising controlling the article of apparel, via the processor, to alter a tension applied throughout the article of apparel. 12. The method of claim 11 , further comprising receiving a tension feedback signal from the article of apparel, the tension feedback signal indicative of an amount of pressure exerted by the article of apparel against the user; and wherein controlling the article of apparel to alter a tension applied throughout the article of apparel is in response to the received tension feedback signal. 13. The method of claim 9 , further comprising: determining an identity of the user, via the processor; and storing the sensed physiological parameter to a database in connection with the identity of the user. 14. The method of claim 9 , further comprising: retrieving historical physiological parameters for the user from the database; and outputting a comparison of the sensed physiological parameter to the historical physiological parameters via the display.
Seats provided with an occupancy detection means mounted therein or thereon (detection means responsive to presence or absence of children B60N2/266) · CPC title
for ventilation, heating or cooling · CPC title
with electrical or electronic arrangements · CPC title
Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment · CPC title
with special tensioning means · CPC title
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