Game application providing scene change hint for encoding at a cloud gaming server
US-2021099713-A1 · Apr 1, 2021 · US
US12036471B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12036471-B2 |
| Application number | US-202217893707-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 23, 2022 |
| Priority date | Oct 1, 2019 |
| Publication date | Jul 16, 2024 |
| Grant date | Jul 16, 2024 |
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Official abstract text for this publication.
A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.
Opening claim text (preview).
What is claimed is: 1. A method for cloud gaming, comprising: generating a video frame at a server; scanning-in the video frame to an encoder before a first next occurrence of a server VSYNC signal; encoding the video frame to generate a plurality of encoded slices, wherein the encoding of the video frame begins before the scanning-in of the video frame to the encoder has fully completed; storing the plurality of encoded slices in a buffer; and streaming the plurality of encoded slices from the buffer to a client device before a second next occurrence of the server VSYNC signal, wherein the streaming of the plurality of encoded slices begins before the scanning-in of the video frame to the encoder has fully completed. 2. The method of claim 1 , further comprising: beginning the streaming of the plurality of encoded slices before the encoding of the video frame has fully completed. 3. The method of claim 1 , wherein the scanning-in of the video frame occurs at a flip time. 4. The method of claim 1 , wherein the encoding the video frame includes: encoding a plurality of encoder slices of the video frame as the plurality of encoded slices; and delivering the plurality of encoded slices to the buffer at an encoder fill rate. 5. The method of claim 4 , further comprising: draining an encoded slice from the buffer at a buffer drain rate; and streaming the encoded slice over a network to the client device, wherein the encoded slice is streamed to the client device before the scanning-in of the video frame to the encoder has fully completed. 6. The method of claim 1 , further comprising: modifying the video frame during the scanning-in of the video frame, such that the video frame that is scanned-in to the encoder has been modified. 7. The method of claim 1 , wherein the first next occurrence and the second next occurrence of the server VSYNC signal occur at the same time. 8. A non-transitory computer-readable medium storing a computer program performing a method for cloud gaming, the computer-readable medium comprising: program instructions for generating a video frame at a server; program instructions for scanning-in the video frame to an encoder before a first next occurrence of a server VSYNC signal; program instructions for encoding the video frame to generate a plurality of encoded slices, wherein the encoding of the video frame begins before the scanning-in of the video frame to the encoder has fully completed; program instructions for storing the plurality of encoded slices in a buffer; and program instructions for streaming the plurality of encoded slices from the buffer to a client device before a second next occurrence of the server VSYNC signal, wherein the streaming of the plurality of encoded slices begins before the scanning-in of the video frame to the encoder has fully completed. 9. The non-transitory computer-readable medium of claim 8 , further comprising: program instructions for beginning the streaming of the plurality of encoded slices before the encoding of the video frame has fully completed. 10. The non-transitory computer-readable medium of claim 8 , wherein the scanning-in of the video frame occurs at a flip time. 11. The non-transitory computer-readable medium of claim 8 , wherein the program instructions for encoding the video frame includes: program instructions for encoding a plurality of encoder slices of the video frame as the plurality of encoded slices; and program instructions for delivering the plurality of encoded slices to the buffer at an encoder fill rate. 12. The non-transitory computer-readable medium of claim 11 , further comprising: program instructions for draining an encoded slice from the buffer at a buffer drain rate; and program instructions for streaming the encoded slice over a network to the client device, wherein the encoded slice is streamed to the client device before the scanning-in of the video frame to the encoder has fully completed. 13. The non-transitory computer-readable medium of claim 8 , further comprising: program instructions for modifying the video frame during the scanning-in of the video frame, such that the video frame that is scanned-in to the encoder has been modified. 14. The non-transitory computer-readable medium of claim 8 , wherein the first next occurrence and the second next occurrence of the server VSYNC signal occur at the same time. 15. A computer system comprising: a processor; and memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method for cloud gaming comprising: generating a video frame at a server; scanning-in the video frame to an encoder before a first next occurrence of a server VSYNC signal; encoding the video frame to generate a plurality of encoded slices, wherein the encoding of the video frame begins before the scanning-in of the video frame to the encoder has fully completed; storing the plurality of encoded slices in a buffer; and streaming the plurality of encoded slices from the buffer to a client device before a second next occurrence of the server VSYNC signal, wherein the streaming of the plurality of encoded slices begins before the scanning-in of the video frame to the encoder has fully completed. 16. The computer system of claim 15 , the method further comprising: beginning the streaming of the plurality of encoded slices before the encoding of the video frame has fully completed. 17. The computer system of claim 15 , wherein in the method the scanning-in of the video frame occurs at a flip time. 18. The computer system of claim 15 , wherein in the method the encoding the video frame includes: encoding a plurality of encoder slices of the video frame as the plurality of encoded slices; and delivering the plurality of encoded slices to the buffer at an encoder fill rate. 19. The computer system of claim 15 , the method further comprising: modifying the video frame during the scanning-in of the video frame, such that the video frame that is scanned-in to the encoder has been modified. 20. The computer system of claim 15 , wherein in the method the first next occurrence and the second next occurrence of the server VSYNC signal occur at the same time.
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