Systems and methods for generating stabilized images of a real environment in artificial reality
US-11481960-B2 · Oct 25, 2022 · US
US12033270B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12033270-B2 |
| Application number | US-202217972269-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 24, 2022 |
| Priority date | Dec 30, 2020 |
| Publication date | Jul 9, 2024 |
| Grant date | Jul 9, 2024 |
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A method includes detecting an object of interest in a real environment and depth information of the object; determining one or more anchor locations in a three-dimensional space that correspond to a position of the object in the three-dimensional space; and generating a virtual surface anchored in the three-dimensional space. The method may further determine a pose of a camera when an image is captured and determine a region in the image that corresponds to the virtual surface. The method may further determine a first viewpoint of a first eye of the user; render a first output image based on (1) the first viewpoint relative to the virtual surface and (2) the image region corresponding to the virtual surface; and display the first output image on a first display of the computing device, the first display being configured to be viewed by the first eye of the user.
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What is claimed is: 1. A method comprising, by a computing device: detecting an object of interest in a real environment and depth information of the object; determining, based on the depth information, one or more anchor locations in a three-dimensional space that correspond to a position of the object of interest in the three-dimensional space; generating, based on the one or more anchor locations, a virtual surface anchored in the three-dimensional space; determining a pose of a camera when an image is captured; determining a region in the image that, as viewed from the pose of the camera, corresponds to the virtual surface; determining a first viewpoint of a first eye of the user; rendering a first output image based on (1) the first viewpoint relative to the virtual surface and (2) the image region corresponding to the virtual surface; and displaying the first output image on a first display of the computing device, the first display being configured to be viewed by the first eye of the user. 2. The method of claim 1 , wherein the object of interest in the real environment is detected using a computer vision technique. 3. The method of claim 1 , wherein the one or more anchor locations are further determined based on one or more tracked motions of a hand of the user. 4. The method of claim 3 , wherein the tracking motions comprise designating a first coordinate in the three-dimensional space, wherein the one or more anchor locations are based on the first coordinate. 5. The method of claim 1 , wherein the three-dimensional space is a virtual reality environment. 6. The method of claim 1 , wherein the camera worn by the user is associated with a head-mounted device worn by the user that blocks the user from seeing the real environment directly. 7. The method of claim 1 , further comprising determining a horizontal distance of the user from the virtual surface; wherein displaying the first output image is based on the horizontal distance of the user from the virtual surface exceeding a minimum threshold distance. 8. The method of claim 1 , further comprising determining a vertical distance of the user from the virtual surface; wherein displaying the first output image is based on the vertical distance of the user from the virtual surface exceeding a minimum threshold distance. 9. The method of claim 1 , further comprising determining an orientation of the computing device relative to the virtual surface; wherein displaying the first output image is based on the orientation of the computing device. 10. The method of claim 1 , further comprising: determining a second viewpoint of a second eye of the user; rendering a second output image based on (1) the second viewpoint relative to the virtual surface and (2) the image region corresponding to the virtual surface; and displaying the second output image on a second display of the computing device, the second display being configured to be viewed by the second eye of the user. 11. One or more computer-readable non-transitory storage media embodying software that is operable when executed to: detect an object of interest in a real environment and depth information of the object; determine, based on the depth information, one or more anchor locations in a three-dimensional space that correspond to a position of the object of interest in the three-dimensional space; generate, based on the one or more anchor locations, a virtual surface anchored in the three-dimensional space; determine a pose of a camera when an image is captured; determine a region in the image that, as viewed from the pose of the camera, corresponds to the virtual surface; determine a first viewpoint of a first eye of the user; render a first output image based on (1) the first viewpoint relative to the virtual surface and (2) the image region corresponding to the virtual surface; and display the first output image on a first display of the computing device, the first display being configured to be viewed by the first eye of the user. 12. The media of claim 11 , wherein the object of interest in the real environment is detected using a computer vision technique. 13. The media of claim 11 , wherein the one or more anchor locations are further determined based on one or more tracked motions of a hand of the user. 14. The media of claim 13 , wherein the tracking motions comprise designating a first coordinate in the three-dimensional space, wherein the one or more anchor locations are based on the first coordinate. 15. The media of claim 11 , wherein the three-dimensional space is a virtual reality environment. 16. The media of claim 11 , wherein the computing device is a head-mounted device that blocks the user from seeing the real environment directly. 17. The media of claim 11 , wherein the software is further operable when executed to determine a horizontal distance of the user from the virtual surface; wherein displaying the first output image is based on the horizontal distance of the user from the virtual surface. 18. A system comprising: one or more processors; and one or more computer-readable non-transitory storage media coupled to one or more of the processors and comprising instructions operable when executed by one or more of the processors to cause the system to: detect an object of interest in a real environment and depth information of the object; determine, based on the depth information, one or more anchor locations in a three-dimensional space that correspond to a position of the object of interest in the three-dimensional space; generate, based on the one or more anchor locations, a virtual surface anchored in the three-dimensional space; determine a pose of a camera when an image is captured; determine a region in the image that, as viewed from the pose of the camera, corresponds to the virtual surface; determine a first viewpoint of a first eye of the user; render a first output image based on (1) the first viewpoint relative to the virtual surface and (2) the image region corresponding to the virtual surface; and display the first output image on a first display of the computing device, the first display being configured to be viewed by the first eye of the user. 19. The system of claim 18 , wherein the object of interest in the real environment is detected using a computer vision technique. 20. The system of claim 18 , wherein the one or more anchor locations are further determined based on one or more tracked motions of a hand of the user.
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