Method and apparatus for generating special effect in virtual environment, device, and storage medium

US12029977B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12029977-B2
Application numberUS-202217750175-A
CountryUS
Kind codeB2
Filing dateMay 20, 2022
Priority dateMay 28, 2021
Publication dateJul 9, 2024
Grant dateJul 9, 2024

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method for generating a special effect for social networking interaction in a virtual environment of a game is performed by an electronic device. The method includes: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objects participating in the target battle; receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the special effect generating instruction being used for instructing to generate a special effect based on the first virtual object, and the first virtual object corresponding to a user of the electronic device triggering the special effect; and generating the special effect identifying the first virtual object in the object presentation interface.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for generating a special effect for social networking interaction in a virtual environment of a game performed by an electronic device, the method comprising: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objects participating in the target battle; receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the special effect generating instruction being used for instructing to generate a special effect based on the first virtual object, and the first virtual object corresponding to a user of the electronic device triggering the special effect; and generating the special effect identifying the first virtual object in the object presentation interface. 2. The method according to claim 1 , wherein the special effect comprises a first special effect, the first special effect is a special effect of the first virtual object, and the generating the special effect adjacent the first virtual object in the object presentation interface comprises: generating the first special effect on an identity picture of the first virtual object in the object presentation interface. 3. The method according to claim 1 , wherein the special effect comprises a second special effect, the second special effect is a special effect of a camp to which the first virtual object belongs, and the generating the special effect identifying the first virtual object in the object presentation interface comprises: determining a second virtual object from the plurality of virtual objects, wherein the second virtual object and the first virtual object belong to the same camp; and generating the second special effect in a background region in which identity pictures of the first virtual object and the second virtual object are located. 4. The method according to claim 1 , further comprising: displaying a count control of the special effect in the object presentation interface, wherein the count control of the special effect is used for recording a display duration of the special effect. 5. The method according to claim 1 , wherein before the receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the method further comprises: displaying a triggering option of the special effect in the object presentation interface; and generating a special effect triggering request in response to a triggering operation on the triggering option and transmitting the special effect triggering request to a remote server, wherein the special effect triggering request is used for requesting the remote server to trigger the special effect at electronic devices associated with the others of the plurality of virtual objects participating in the target battle. 6. The method according to claim 5 , wherein after the displaying a triggering option of the special effect, the method further comprises: setting the triggering option to an inactive state when the special effect is successfully triggered based on the special effect triggering request. 7. The method according to claim 6 , wherein after the setting the triggering option to an inactive state, the method further comprises: setting the triggering option from the inactive state to an active state in response to a case that a display duration of the special effect exceeds a target duration. 8. The method according to claim 1 , wherein after the generating the special effect identifying the first virtual object in the object presentation interface, the method further comprises: displaying a social networking interaction option in the object presentation interface, wherein the social networking interaction option is used for providing a social networking interaction function for the special effect of the first virtual object; and generating a special effect social networking interaction request in response to a triggering operation on the social networking interaction option and transmitting the special effect social networking interaction request to a remote server, wherein the special effect social networking interaction request is used by the remote server for instructing the others of the plurality of virtual objects participating in the target battle to perform interaction with the special effect of the first virtual object. 9. The method according to claim 8 , wherein after the displaying a social networking interaction option in the object presentation interface, the method further comprises: playing, when the interaction with the special effect succeeds based on the special effect social networking interaction request, a feedback animation on the social networking interaction option, and setting the social networking interaction option to an inactive state, wherein the feedback animation is used for indicating that the interaction succeeds based on the special effect social networking interaction request. 10. The method according to claim 1 , wherein after the generating the special effect identifying the first virtual object in the object presentation interface, the method further comprises: receiving a target generating instruction for a third virtual object of the plurality of virtual objects, wherein the target generating instruction is used for instructing to generate a target special effect based on the third virtual object, and the third virtual object is a virtual object triggering to perform interaction with the special effect of the first virtual object; and generating the target special effect adjacent the third virtual object in the object presentation interface, wherein the target special effect is a special effect of the third virtual object for performing interaction with the special effect of the first virtual object. 11. The method according to claim 10 , further comprising: displaying a count control of the target special effect in the object presentation interface, wherein the count control of the target special effect is used for recording a display duration of the target special effect. 12. The method according to claim 1 , wherein the game is a multiplayer game. 13. The method according to claim 1 , wherein the virtual scene corresponding to the target battle is loaded in response to a battle start operation on the target battle of the game. 14. An electronic device, comprising one or more processors and one or more memories, the one or more memories storing at least one computer program, the at least one computer program being loaded and executed by the one or more processors to cause the electronic device to perform a method for generating a special effect for social networking interaction in a virtual environment of a game including: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objects participating in the target battle; receiving a special effect generating instruction for a first virtual object of the plurality of virtual objects, the special effect generating instruction being used for instructing to generate a special effect based on the first virtual object, and the first virtual object corresponding to a user of the electronic device triggering the special effect; and generating the special effect identifying the first virtual object in the object presentation interface. 15. The electronic

Assignees

Inventors

Classifications

  • Three-dimensional [3D] animation · CPC title

  • Details of game servers · CPC title

  • involving graphical user interfaces [GUIs] · CPC title

  • Details of the user interface · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

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What does patent US12029977B2 cover?
A method for generating a special effect for social networking interaction in a virtual environment of a game is performed by an electronic device. The method includes: displaying an object presentation interface of a target battle of the game when loading a virtual scene corresponding to the target battle, the object presentation interface being used for displaying a plurality of virtual objec…
Who is the assignee on this patent?
Tencent Tech Shenzhen Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/52. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jul 09 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).