Personalized VR controls and communications

US11992756B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11992756-B2
Application numberUS-202117510586-A
CountryUS
Kind codeB2
Filing dateOct 26, 2021
Priority dateOct 26, 2021
Publication dateMay 28, 2024
Grant dateMay 28, 2024

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Systems and methods for personalized controls and communications in virtual environments are provided. A virtual reality (VR) profile may be stored in memory for a user. Such VR profile may specify a cue associated with custom instructions executable to modify one or more virtual display elements. An interactive session associated with a virtual environment in which the user is participating via a user device may be monitored based on the VR profile stored for the user. The cue specified by the VR profile may be detected as being present in the monitored communication session. The virtual elements may be modified within a presentation of the virtual environment provided to the user device in accordance with the executable instructions associated with the cue specified by the VR profile of the user.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for personalized controls and communications in virtual environments, the method comprising: storing a virtual reality (VR) profile in memory for a user, wherein the VR profile specifies a cue associated with custom instructions executable to modify one or more virtual elements; monitoring an interactive session associated with a current virtual environment in which the user is participating via a user device, wherein monitoring the interactive session is based on the VR profile stored for the user; detecting that the cue specified by the VR profile is present in the monitored communication session, wherein the specified cue includes text from one or more other devices in the interactive session; generating voiceover audio based on the text in real-time; modifying the virtual elements within a presentation of the current virtual environment provided to the user device in accordance with the executable instructions associated with the cue specified by the VR profile of the user, wherein the presentation is modified to include the voiceover audio generated in real-time based on content associated with the one or more other devices; and providing the modified presentation of the current virtual environment with generated voiceover audio to the user device. 2. The method of claim 1 , wherein the specified cue includes a real-world movement by the user, and wherein detecting the specified cue is based on sensor information captured by the user device. 3. The method of claim 2 , wherein the real-world movement includes a gesture in physical space, and wherein the sensor information is captured by a camera associated with the user device. 4. The method of claim 2 , wherein the real-world movement includes a drawing gesture upon a touchpad of the user device, and wherein the sensor information is captured by the touchpad. 5. The method of claim 1 , wherein at least one of the cue, a type of modification, and the virtual display elements is customizable by the user. 6. The method of claim 1 , further comprising identifying the virtual elements within the current virtual environment based on eye-tracking data indicating that a line-of-sight of the user is directed at the virtual display elements within the virtual environment when the specified cue was detected. 7. The method of claim 6 , wherein the current virtual environment includes one or more user input interfaces, and wherein modifying the virtual elements includes generating typed output when the specified cue is associated with the user input interfaces. 8. The method of claim 1 , wherein the specified cue includes text from one or more other devices in the interactive session, and wherein modifying the virtual elements includes removing the text from the current virtual environment. 9. A system for personalized controls and communications in virtual environments, the system comprising: memory that stores a virtual reality (VR) profile for a user, wherein the VR profile specifies a cue associated with custom instructions executable to modify one or more virtual elements; a communication interface that communicates over a communication network, wherein the communication interface receives data regarding an interactive session associated with a current virtual environment in which the user is participating via a user device; and a processor that executes instructions stored in memory, wherein the processor executes the instructions to: monitor the interactive session based on the VR profile stored for the user, detect that the cue specified by the VR profile is present in the monitored communication session, wherein the specified cue includes text from one or more other devices in the interactive session, generate voiceover audio based on the text in real-time, modify the virtual elements within a presentation of the current virtual environment provided to the user device in accordance with the executable instructions associated with the cue specified by the VR profile of the user, wherein the presentation is modified to include the voiceover audio generated in real-time based on content associated with the one or more other devices, and provide the modified presentation of the current virtual environment with generated voiceover audio to the user device. 10. The system of claim 9 , wherein the specified cue includes a real-world movement by the user, and wherein the processor detects the specified cue based on sensor information captured by the user device. 11. The system of claim 10 , wherein the real-world movement includes a gesture in physical space, and wherein the sensor information is captured by a camera associated with the user device. 12. The system of claim 10 , wherein the real-world movement includes a drawing gesture upon a touchpad of the user device, and wherein the sensor information is captured by the touchpad. 13. The system of claim 9 , wherein at least one of the cue, a type of modification, and the virtual elements is customizable by the user. 14. The system of claim 9 , wherein the processor executes further instructions to identify the virtual elements within the current virtual environment based on eye-tracking data indicating that a line-of-sight of the user is directed at the virtual elements within the virtual environment when the specified cue was detected. 15. The system of claim 14 , wherein the current virtual environment includes one or more user input interfaces, and wherein the processor modifies the virtual elements by generating typed output when the specified cue is associated with the user input interfaces. 16. The system of claim 9 , wherein the specified cue includes text from one or more other devices in the interactive session, and wherein the processor modifies the virtual elements by removing the text from the current virtual environment. 17. A non-transitory, computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for personalized controls and communications in virtual environments, the method comprising: storing a virtual reality (VR) profile in memory for a user, wherein the VR profile specifies a cue associated with custom instructions executable to modify one or more virtual elements; monitoring an interactive session associated with a current virtual environment in which the user is participating via a user device, wherein monitoring the interactive session is based on the VR profile stored for the user; detecting that the cue specified by the VR profile is present in the monitored communication session, wherein the specified cue includes text from one or more other devices in the interactive session; generating voiceover audio based on the text in real-time; modifying the virtual elements within a presentation of the current virtual environment provided to the user device in accordance with the executable instructions associated with the cue specified by the VR profile of the user, wherein the presentation is modified to include the voiceover audio generated in real-time based on content associated with the one or more other devices; and providing the modified presentation of the current virtual environment with generated voiceover audio to the user device.

Assignees

Inventors

Classifications

  • A63F13/42Primary

    by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • A63F13/213Primary

    comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title

  • for inputting data by handwriting, e.g. gesture or text · CPC title

  • Management of the audio stream, e.g. setting of volume, audio stream path · CPC title

  • Creating or editing images; Combining images with text · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US11992756B2 cover?
Systems and methods for personalized controls and communications in virtual environments are provided. A virtual reality (VR) profile may be stored in memory for a user. Such VR profile may specify a cue associated with custom instructions executable to modify one or more virtual display elements. An interactive session associated with a virtual environment in which the user is participating vi…
Who is the assignee on this patent?
Sony Interactive Entertainment LLC
What technology area does this patent fall under?
Primary CPC classification A63F13/42. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 28 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).