Adaptive rendering of game to capabilities of device

US11980807B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11980807-B2
Application numberUS-202117476855-A
CountryUS
Kind codeB2
Filing dateSep 16, 2021
Priority dateSep 16, 2021
Publication dateMay 14, 2024
Grant dateMay 14, 2024

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  1. Title

    What the patent document calls the invention.

  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.

First claim

Opening claim text (preview).

What is claimed is: 1. A method comprising: identifying an orientation of a mobile telephone; presenting a computer simulation on the mobile telephone; transforming an image of a player of the computer simulation based at least in part on the orientation, the image being from a camera on the mobile telephone, the transforming comprising, for purposes of body orientation rendering, keeping gravity pointing down (toward the center of the Earth) no matter what the orientation of the mobile telephone is such that the player is tracked with a gravity-correct image that is provided to the computer simulation; and controlling execution of the computer simulation based at least in part on the orientation. 2. The method of claim 1 , comprising controlling execution of the computer simulation based at least in part on a type of device of which the mobile telephone is. 3. The method of claim 1 , comprising presenting a first video frame representing a view of a player of the computer simulation responsive to the orientation being a first orientation and presenting the first video frame representing a view of a spectator of the computer simulation responsive to the orientation being a second orientation. 4. The method of claim 1 , comprising presenting a first video object in a first size responsive to the orientation being a first orientation and presenting the first video object in a second size responsive to the orientation being a second orientation. 5. The method of claim 1 , comprising presenting a first video object responsive to the orientation being a first orientation and not presenting the first video object responsive to the orientation being a second orientation. 6. An apparatus, comprising: at least one computer memory that is not a transitory signal and that comprises instructions executable by at least one processor to: identify an orientation of an input device; responsive to the orientation being stationary in landscape orientation, present on at least one display a computer simulation in a first mode; responsive to the orientation being stationary in portrait orientation, present on the at least one display the computer simulation in a second mode; and transform an image of a player of the computer simulation based at least in part on the orientation, the image being from a camera, the transform comprising, for purposes of body orientation rendering, keeping gravity pointing down no matter what the orientation of the input device is such that the player is tracked with a gravity-correct image that is provided to the computer simulation. 7. The apparatus of claim 6 , wherein the input device comprises a wireless telephone. 8. The apparatus of claim 6 , wherein the input device comprises a computer simulation controller. 9. The apparatus of claim 6 , wherein the first mode comprises first person mode and the second mode comprises third person mode. 10. The apparatus of claim 6 , wherein the first mode comprises third person mode and the second mode comprises first person mode. 11. The apparatus of claim 6 , wherein at least one of the modes comprises a zoom mode and the other mode does not comprise a zoom mode. 12. The apparatus of claim 6 , comprising: at least one input device; at least one display for presenting a computer simulation associated with the input device; and wherein instructions are executable for: responsive to identifying the landscape orientation, establishing a first perspective mode of a computer simulation on the display; and responsive to identifying the portrait orientation of the input device, establishing a second perspective mode of a computer simulation on the display. 13. A method, comprising: identifying an orientation of an input device; responsive to identifying the input device remaining in a first orientation of the input device, establishing a first presentation mode and/or first perspective mode of a computer simulation on a display; responsive to identifying the input device remaining in a second orientation of the input device, establishing a second presentation mode and/or second perspective mode of a computer simulation on the display; and transforming an image of a player at least in part on the orientation, the image being from a camera, the transforming comprising, for purposes of body orientation rendering, keeping gravity pointing down no matter what the orientation of the input device is such that the player is tracked with a gravity-correct image that is provided to the computer simulation. 14. The method of claim 13 , comprising responsive to identifying the first orientation of the input device, establishing the first presentation mode, the first presentation mode comprising a zoom mode. 15. The method of claim 13 , comprising responsive to identifying the first orientation of the input device, establishing the first perspective mode, the first perspective mode comprising a first-person perspective mode. 16. The method of claim 13 , comprising responsive to identifying the second orientation of the input device, establishing the second presentation mode, the first presentation mode comprising a normal size no zoom mode. 17. The method of claim 13 , comprising responsive to identifying the second orientation of the input device, establishing the second perspective mode, the second perspective mode comprising a perspective other than the first-person perspective. 18. The method of claim 13 , wherein the first orientation comprises a landscape orientation. 19. The method of claim 13 , wherein the second orientation comprises a portrait orientation.

Assignees

Inventors

Classifications

  • Head tracking input arrangements · CPC title

  • with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors · CPC title

  • Emotion or mood input determined on the basis of sensed human body parameters such as pulse, heart rate or beat, temperature of skin, facial expressions, iris, voice pitch, brain activity patterns · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • A63F13/211Primary

    using inertial sensors, e.g. accelerometers or gyroscopes · CPC title

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Frequently asked questions

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What does patent US11980807B2 cover?
An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
Who is the assignee on this patent?
Sony Interactive Entertainment Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/211. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 14 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).