Status switching method and apparatus, edge computing device and computer storage medium

US11978307B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11978307-B2
Application numberUS-202117489051-A
CountryUS
Kind codeB2
Filing dateSep 29, 2021
Priority dateSep 14, 2021
Publication dateMay 7, 2024
Grant dateMay 7, 2024

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Provided are a status switching method and apparatus, an edge computing device and a computer storage medium. The method comprises: in response to that a manual status switching request to a game platform is acquired, determining a current game status of the game platform; and in response to that the current game status satisfies a switching condition corresponding to the manual status switching request, switching the game status of the game platform from the current game status to a target game status corresponding to the manual status switching request.

First claim

Opening claim text (preview).

What is claimed is: 1. A status switching method, performed by an edge computing device, the method comprising: in response to acquiring a manual status switching request to a game platform from a service-side device, determining a current game status of the game platform; determining a target interface of the edge computing device called by the manual status switching request; determining a game status switching mode corresponding to the target interface, wherein different target interfaces correspond to different game status switching modes; and in response to the current game status satisfying a preset switching condition corresponding to the target interface, switching a game status of the game platform from the current game status to a target game status corresponding to the manual status switching request, wherein the preset switching condition comprises the current game status matching the game status switching mode corresponding to the target interface, and wherein the game status switching mode comprises switching from the current game status to the target game status. 2. The method according to claim 1 , wherein the method further comprises: in a case where the target interface is a first interface and the current game status is in an initial status when a game is not started, determining that the current game status satisfies the preset switching condition corresponding to the target interface, the first interface being called in response to a first status switching request, the first status switching request being used for requiring to switch from the current game status of the game platform to a status corresponding to a first game stage, and the first game stage being a first game stage after the game is started; and determining that the target game status is a status corresponding to the first game stage. 3. The method according to claim 1 , wherein the method further comprises: in a case where the target interface is a second interface and the current game status is in a status corresponding to a first game stage, determining that the current game status satisfies the preset switching condition corresponding to the target interface, the second interface being called in response to a second status switching request, the second status switching request being used for requiring to switch from the current game status of the game platform to an initial status when a game is not started, and the first game stage being a first game stage after the game is started; and determining that the target game status is the initial status when the game is not started. 4. The method according to claim 1 , wherein the method further comprises: in a case where the target interface is a third interface and the current game status is in a game halt status, determining that the current game status satisfies the preset switching condition corresponding to the target interface, the third interface being called in response to a third status switching request, the third status switching request being used for requiring to switch from the current game status of the game platform to a status corresponding to a second game stage; and determining that the target game status is a status corresponding to the second game stage, and the second game stage is not a first game stage after a game is started. 5. The method according to claim 1 , wherein the method further comprises: in a case where the target interface is a fourth interface and the current game status is in a game halt status, determining that the current game status satisfies the preset switching condition corresponding to the target interface, the fourth interface being called in response to a fourth status switching request, the fourth status switching request being used for requiring to switch from the current game status of the game platform to a status corresponding to a first game stage, and the first game stage being a first game stage after a game is started; and determining that the target game status is a status corresponding to the first game stage. 6. The method according to claim 1 , wherein the method further comprises: acquiring the manual status switching request of the game platform sent by a game management system, the game management system generating the manual status switching request in response to a manual status switching operation of a game manager. 7. The method according to claim 1 , wherein the method further comprises: in response to a recognition result obtained by recognizing at least one of a game event or a game object in a game platform image satisfying an automatic switching condition and the current game status being different from a target game status corresponding to the automatic switching condition, acquiring the manual status switching request of the game platform, the target game status corresponding to the manual status switching request being same as the target game status corresponding to the automatic switching condition. 8. The method according to claim 7 , wherein the method further comprises: in a case where a first game stage is over according to the recognition result, determining that the recognition result satisfies the automatic switching condition, the target game status corresponding to the automatic switching condition being a status corresponding to a second game stage; the first game stage is a first game stage after a game is started, and the second game stage is not the first game stage after the game is started. 9. The method according to claim 7 , wherein the current game status represents a status corresponding to a second game stage, and the second game stage is not a first game stage after a game is started; the method further comprises: in a case where it is determined that at least one of an abnormal game event occurs or a status of the game object is abnormal according to the recognition result, determining the automatic switching condition according to the recognition result, the target game status corresponding to the automatic switching condition being a game halt status. 10. The method according to claim 7 , wherein the method further comprises: in a case where a second game stage is over according to the recognition result, determining that the recognition result satisfies the automatic switching condition, the target game status corresponding to the automatic switching condition being a status corresponding to a first game stage, wherein the first game stage is a first game stage after a game is started, and the second game stage is a last game stage after the game is started. 11. An edge computing device, the edge computing device comprising a processor and a memory configured to store a computer program configured to run on the processor, wherein the processor is configured to run the computer program to: in response to acquiring a manual status switching request to a game platform from a service-side device, determine a current game status of the game platform; determine a target interface of the edge computing device called by the manual status switching request; determine a game status switching mode corresponding to the target interface, wherein different target interfaces correspond to different game status switching modes; and in response to the current game status satisfying a preset switching condition corresponding to the target interface, switch a game status of the game platform from the current game status to a target game status corresponding to the manual status switching request, wherein the preset switching condition comprises the current game status matching the game status switching mode corresponding to the target interface, and wherein the

Assignees

Inventors

Classifications

  • Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title

  • Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine · CPC title

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What does patent US11978307B2 cover?
Provided are a status switching method and apparatus, an edge computing device and a computer storage medium. The method comprises: in response to that a manual status switching request to a game platform is acquired, determining a current game status of the game platform; and in response to that the current game status satisfies a switching condition corresponding to the manual status switchin…
Who is the assignee on this patent?
Sensetime Int Pte Ltd
What technology area does this patent fall under?
Primary CPC classification G07F17/3227. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue May 07 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).