Providing offers for sales of combinations of virtual items at discounted prices
US-9256887-B2 · Feb 9, 2016 · US
US11925868B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11925868-B2 |
| Application number | US-202318163756-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 2, 2023 |
| Priority date | Sep 24, 2014 |
| Publication date | Mar 12, 2024 |
| Grant date | Mar 12, 2024 |
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Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.
Opening claim text (preview).
What is claimed is: 1. A system for incentivizing participation in gameplay events that take place in an online game, the system comprising: one or more physical processors configured by computer-readable instructions to: execute an instance of an online game and to implement the instance of the online game to facilitate user participation in the online game; facilitate gameplay events for the users of the online game, including facilitating a first gameplay event for the first user, the first gameplay event taking place within a first event time period, wherein during the first gameplay event the first user interacts within the online game; determine values for a first gameplay metric for the first user during the first gameplay event; determine a first interval having a start interval time, an end interval time, and an interval period from the start interval time to the end interval time, wherein the first interval takes place within the first event time period, and wherein the interval period is shorter than the first event time period; determine a first change for the first gameplay metric for the first user, wherein the first change is determined during the interval period; and distribute one or more awards to the users based on performance within the first gameplay event, the one or more awards being different from both the first gameplay metric and the values for the first gameplay metric, the one or more awards including a first award that is distributed to the first user, wherein distribution of the first award is based on the first change, wherein the first award is different from both the first gameplay metric and the values for the first gameplay metric. 2. The system of claim 1 , wherein the online game takes place in a virtual space, wherein the users participate in the online game by controlling game entities in the virtual space. 3. The system of claim 1 , wherein a second change for the first gameplay metric for the first user is determined between a start event time of the first event time period and an end event time of the first event time period, wherein the one or more awards further include a second award based on the second change, wherein the second award is different from the first award, and wherein the second award is distributed to the first user. 4. The system of claim 1 , wherein the one or more awards further include a second award based on the first gameplay metric for the first user outside of the interval period, wherein the second award is different from the first award, and wherein the second award is distributed to the first user. 5. The system of claim 1 , wherein the one or more awards further include a third award based on the first gameplay metric for the first user, wherein the third award is based on a change for the first gameplay metric during the first event time period, wherein the third award is different from the first and second awards, and wherein the third award is distributed to the first user. 6. The system of claim 4 , wherein the second award is increased responsive to both the first award and the second award being distributed to the first user. 7. The system of claim 1 , wherein the one or more physical processors are configured by computer-readable instructions to effectuate presentation of a notification to the first user of the start interval time and the end interval time of the first interval. 8. The system of claim 1 , wherein the one or more physical processors are configured by computer-readable instructions to effectuate presentation of a leaderboard that reflects the distribution of the first award. 9. A method of incentivizing participation in gameplay events that take place in an online game, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of an online game, and implementing the instance of the online game to facilitate user participation in the online game; facilitating gameplay events for the users of the online game, including facilitating a first gameplay event for the first user, the first gameplay event taking place within a first event time period, wherein during the first gameplay event, the first user interacts within the online game; determining values for a first gameplay metric for the first user during the first gameplay event; determining a first interval having a start interval time, an end interval time, and an interval period from the start interval time to the end interval time, wherein the first interval takes place within the first event time period, and wherein the interval period is shorter than the first event time period; determining a first change for the first gameplay metric for the first user, wherein the first change is determined during the interval period; and distributing one or more awards to the users based on performance within the first gameplay event, the one or more awards being different from both the first gameplay metric and the values for the first gameplay metric, the one or more awards including a first award that is distributed to the first user, wherein distribution of the first award is based on the first change, wherein the first award is different from both the first gameplay metric and the values for the first gameplay metric. 10. The method of claim 9 , wherein a second change for the first gameplay metric for the first user is determined between a start event time of the first event time period and an end event time of the first event time period, wherein the one or more awards further include a second award based on the second change, wherein the second award is different from the first award, and wherein the second award is distributed to the first user. 11. The method of claim 9 , wherein the one or more awards further include a second award based on the first gameplay metric for the first user outside of the interval period, wherein the second award is different from the first award, and wherein the second award is distributed to the first user. 12. The method of claim 9 , wherein the one or more awards further include a third award based on the first gameplay metric for the first user, wherein the third award is based on a change for the first gameplay metric during the first event time period, wherein the third award is different from the first and second awards, and wherein the third award is distributed to the first user. 13. The method of claim 12 , wherein the second award is increased responsive to both the first award and the second award being distributed to the first user. 14. The method of claim 9 , additionally comprising effectuating presentation of a notification to the first user of the start interval time and the end interval time of the first interval. 15. The method of claim 9 , additionally comprising effectuating presentation of a leaderboard that reflects the distribution of the first award.
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
Details of game servers · CPC title
involving timing of operations, e.g. performing an action within a time slot · CPC title
for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title
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