Information processing system, vibration control method and program
US-2019332174-A1 · Oct 31, 2019 · US
US11925854B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11925854-B2 |
| Application number | US-201917293717-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 27, 2019 |
| Priority date | Nov 30, 2018 |
| Publication date | Mar 12, 2024 |
| Grant date | Mar 12, 2024 |
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Provided is an information processing apparatus that is to be connected to a controller apparatus including a push-button, a force sense presentation section, and the push-button. The push-button moves between a first position and a second position when depressed by a finger of a user. The force sense presentation section presents a force sense to the push-button. The information processing apparatus determines, according to a prescribed force sense setting, the aspect of a force sense to be imparted to the push-button, and controls the force sense presentation section of the controller apparatus, according to the determination. Each time a predefined operation is performed, the information processing apparatus changes the force sense setting from a current force sense setting to a different force sense setting.
Opening claim text (preview).
The invention claimed is: 1. An information processing apparatus that is to be connected to a controller including a push-button and a force sense presentation section, the push-button being adapted to move between a first position and a second position when depressed by a finger of a user, the force sense presentation section presenting a force sense to the push-button, the information processing apparatus comprising: processing circuitry configured to determine, according to a prescribed force sense setting, an aspect of a force sense to be imparted to the push-button; control the force sense presentation section of the controller apparatus, according to the determination; and each time a predefined operation of changing the force sense setting is performed, change the force sense setting to be used from a current force sense setting to a different force sense setting. 2. The information processing apparatus according to claim 1 , wherein the processing circuitry is further configured to repeatedly acquire information regarding an amount of depression of the push-button at predetermined time intervals, and acquire information regarding temporal changes in the amount of depression, according to the repeatedly acquired information regarding the amount of depression, and determine the aspect of the force sense to be imparted to the push-button, according to the acquired information regarding a current amount of depression, the acquired information regarding the temporal changes in the amount of depression, and the prescribed force sense setting. 3. The information processing apparatus according to claim 2 , wherein, when the force sense setting is changed, the processing circuitry is further configured to refrain from presenting a force sense during a time interval between an instant at which the force sense setting is changed and an instant at which the acquired amount of depression satisfies a predefined condition. 4. The information processing apparatus according to claim 1 , wherein the force presentation section includes an arm rotated by an actuator, the arm rotating within a predetermined angular range around a rotation shaft. 5. The information processing apparatus according to claim 4 , wherein the processing circuitry is further configured to successively change a target position of the arm by varying a magnitude of a reaction force to be presented to the user. 6. The information processing apparatus according to claim 1 , wherein the force presentation section includes a brake. 7. The information processing apparatus according to claim 6 , wherein the processing circuitry is further configured to receive, in advance, information prescribing a relationship between a strength of braking by the brake and the amount of depression. 8. A method for controlling an information processing apparatus that is to be connected to a controller including a push-button and a force sense presentation section comprising an actuator rotated by an arm, the push-button being adapted to move between a first position and a second position when depressed by a finger of a user, the force sense presentation section presenting a force sense to the push-button, the method comprising: determining, according to a prescribed force sense setting, an aspect of a force sense to be imparted to the push-button; controlling the force sense presentation section of the controller, according to the determination; and each time a predefined operation of changing the force sense setting is performed, changing the force sense setting from a current force sense setting to a different force sense setting. 9. The method of claim 8 , further comprising: repeatedly acquiring information regarding an amount of depression of the push-button at predetermined time intervals; and acquiring information regarding temporal changes in the amount of depression, according to the repeatedly acquired information regarding the amount of depression, and determining the aspect of the force sense to be imparted to the push-button, according to the acquired information regarding a current amount of depression, the acquired information regarding the temporal changes in the amount of depression, and the prescribed force sense setting. 10. The method of claim 8 , further comprising: in response to the force sense setting is changed, refraining from presenting a force sense during a time interval between an instant at which the force sense setting is changed and an instant at which the acquired amount of depression satisfies a predefined condition. 11. A non-transitory computer-readable storage medium storing computer-readable instructions thereon for an information processing apparatus that is to be connected to a controller including a push-button and a force sense presentation section comprising an actuator rotated by an arm, the push-button being adapted to move between a first position and a second position when depressed by a finger of a user, the force sense presentation section presenting a force sense to the push-button, the computer-readable instructions performing a method, the method comprising: determining, according to a prescribed force sense setting, an aspect of a force sense to be imparted to the push-button; controlling the force sense presentation section of the controller, according to the determination; and each time a predefined operation of changing the force sense setting is performed, changing the force sense setting to be used by the determination means from a current force sense setting to a different force sense setting. 12. The non-transitory computer-readable storage medium of claim 11 , further comprising: repeatedly acquiring information regarding an amount of depression of the push-button at predetermined time intervals; and acquiring information regarding temporal changes in the amount of depression, according to the repeatedly acquired information regarding the amount of depression, and determining the aspect of the force sense to be imparted to the push-button, according to the acquired information regarding a current amount of depression, the acquired information regarding the temporal changes in the amount of depression, and the prescribed force sense setting. 13. The non-transitory computer-readable storage medium of claim 11 , further comprising: in response to the force sense setting is changed, refraining from presenting a force sense during a time interval between an instant at which the force sense setting is changed and an instant at which the acquired amount of depression satisfies a predefined condition.
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title
Input arrangements or combined input and output arrangements for interaction between user and computer (G06F3/16 takes precedence) · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
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