Gaming system and a method of gaming

US11922758B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11922758-B2
Application numberUS-202016938000-A
CountryUS
Kind codeB2
Filing dateJul 24, 2020
Priority dateNov 28, 2007
Publication dateMar 5, 2024
Grant dateMar 5, 2024

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. The method may include expanding the size of the three-dimensional array in response to occurrence of at least one trigger condition. The method may also include migrating symbols from one position to another within the three-dimensional array prior to determining whether the game outcome includes any winning outcomes.

First claim

Opening claim text (preview).

What is claimed is: 1. A method of presenting three-dimensional data with a display device that presents in two-dimensions, comprising: passing symbols through respective display positions of a first two-dimensional array of display positions on the display device; stopping the passing symbols through the respective display positions to present a first set of symbols in the first two-dimensional array of display positions; presenting a second two-dimensional array of display positions in addition to the first two-dimensional array of display positions in response to a triggering criterion being satisfied, wherein the first two-dimensional array and the second two-dimensional array are presented as a stack of planar two-dimensional arrays of display positions that form a three-dimensional array of display positions on the display device; passing symbols through respective display positions of the first two-dimensional array and the second two-dimensional array of display positions; and stopping the passing symbols through respective display positions of the first two-dimensional array and the second two-dimensional array of the three-dimensional array of display positions to present a second set of symbols in the first two-dimensional array of display positions and the second two-dimensional array of display positions. 2. The method of claim 1 , comprising presenting a third two-dimensional array of display positions in addition to the first two-dimensional array of display positions and the second two-dimensional array of display positions in response to the triggering criterion being satisfied. 3. The method of claim 1 , comprising assessing the first two-dimensional array of display positions for a winning outcome based, at least in part, on a functional symbol displayed in the second two-dimensional array of display positions replacing a symbol in the first two-dimensional array of display positions. 4. The method of claim 3 , wherein the functional symbol comprises a Wild symbol. 5. The method of claim 3 , wherein the functional symbol comprises a multiplier. 6. The method of claim 1 , comprising determining if the symbols presented by the first two-dimensional array of display positions and the second two-dimensional array of display positions is a winning outcome based on their relationship to one or more pay lines. 7. The method as claimed in claim 6 , wherein the one or more pay lines includes: a first pay line that passes through the first two-dimensional array of display positions and that is parallel with the second two-dimensional array of display positions; and a second pay line that passes through the second two-dimensional array of display positions and that is parallel with the first two-dimensional array of display positions. 8. The method as claimed in claim 7 , wherein the one or more pay lines includes a third pay line that passes through display positions of the first two-dimensional array and the second two-dimensional array. 9. A computing device that presents three-dimensional data in two-dimensions, comprising: a video display with two-dimensional display capabilities; a memory comprising stored instructions and stored symbol data, wherein the stored symbol data defines sequences of symbols; and a controller, wherein execution of the instructions causes the controller to at least: present symbols passing through respective display positions of a first two-dimensional array of display positions on the video display in sequences defined by the symbol data; stop symbols passing through the display positions of the first two-dimensional array to present a first set of symbols in the first two-dimensional array of display positions; in response to a triggering criterion being satisfied, present a second two-dimensional array of display positions in addition to the first two-dimensional array of display positions, wherein the first two-dimensional array of display positions and the second two-dimensional array of display positions are presented as a stack of planar two-dimensional arrays of display positions that form a three-dimensional array of display positions; present symbols passing through respective display positions of the first two-dimensional array and the second two-dimensional array of display positions on the video display in sequences defined by the symbol data; and stop symbols passing of symbols through the display positions of the first two-dimensional array and the second two-dimensional array to present a second set of symbols in the first two-dimensional array and the second two-dimensional array of the three-dimensional array of display positions. 10. The computing device of claim 9 , wherein execution of the instructions causes the controller to present a third two-dimensional array of display positions in additional to the first two-dimensional array of display positions and the second two-dimensional array of display positions in response to the triggering criterion being satisfied. 11. The computing device of claim 10 , wherein execution of the instructions causes the controller to assess the first two-dimensional array of display positions for a winning outcome based, at least in part, on a functional symbol displayed in the second two-dimensional array of display positions replacing a symbol in the first two-dimensional array of display positions. 12. The computing device of claim 11 , wherein the functional symbol comprises a Wild symbol. 13. The computing device of claim 11 , wherein the functional symbol comprises a multiplier. 14. The computing device of claim 11 , wherein execution of the instructions causes the controller to determine if the symbols present in display positions of the first two-dimensional array and the second two-dimensional array is a winning outcome based on their relationship to one or more pay lines. 15. The computing device of claim 14 , wherein the one or more pay lines includes: a first pay line that passes through the first two-dimensional array of display positions and that is parallel with the second two-dimensional array of display positions; and a second pay line that passes through the second two-dimensional array of display positions and that is parallel with the first two-dimensional array of display positions. 16. The computing device of claim 15 , wherein the one or more pay lines includes a third pay line that passes through display positions of the first two-dimensional array and the second two-dimensional array. 17. A non-transitory computer readable storage medium, comprising instructions that in response to being executed, cause at least one processor to present three-dimensional data with a display unit having two-dimensional display capabilities by at least: causing a display unit having two-dimensional display capabilities to present symbols passing through respective display positions of a first two-dimensional array of display positions on the display unit; causing the display to stop symbols passing through the first two-dimensional array of display positions to present first symbols in the first two-dimensional array of display positions; causing the display to present a second two-dimensional array of display positions in addition to the first two-dimensional array of display positions, wherein the first two-dimensional array of display positions and the second two-dimensional array of display positions provide a stack of planar two-dimensional arrays of display positions that form a three-dimensional array of display positions; causing the display to present sym

Assignees

Inventors

Classifications

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

  • Hardware aspects of a gaming system, e.g. components, construction, architecture thereof · CPC title

  • Display means · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

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What does patent US11922758B2 cover?
A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. The method may include expanding the size of the three-dimensional array in resp…
Who is the assignee on this patent?
Aristocrat Technologies Au
What technology area does this patent fall under?
Primary CPC classification G07F17/3213. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Mar 05 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).