Application Characterization for Machine Learning on Heterogeneous Core Devices
US-2016171390-A1 · Jun 16, 2016 · US
US11886957B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11886957-B2 |
| Application number | US-201615334682-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 26, 2016 |
| Priority date | Jun 10, 2016 |
| Publication date | Jan 30, 2024 |
| Grant date | Jan 30, 2024 |
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A method may include receiving a communication from a device at an artificial intelligence controller including state information for a software application component running on the device, the state information including information corresponding to at least one potential state change available to the software application component, and metrics associated with at least one end condition, interpreting the state information using the artificial intelligence controller, and selecting an artificial intelligence algorithm from a plurality of artificial intelligence algorithms for use by the software application component based on the interpreted state information; and transmitting, to the device, an artificial intelligence algorithm communication, the artificial intelligence algorithm communication indicating the selected artificial intelligence algorithm for use in the software application component on the device.
Opening claim text (preview).
What is claimed is: 1. A method comprising: receiving a communication from a device at an artificial intelligence (AI) controller including state information for a software application component running on the device, the state information comprising: a plurality of entities that are provided by the software application component for interaction with by a user; a plurality of potential state changes that are available to each respective entity of the plurality of entities at a given time based on user input; and metrics associated with at least one end condition; interpreting the state information using the AI controller; associating, by the AI controller, scores for each of a plurality of AI algorithms for use by the software application component, each score being based on: the interpreted state information including the plurality of potential state changes that are available to each respective entity of the plurality of entities; and a computational complexity of simulating the software application component using the state information for each of the plurality of AI algorithms including an estimated amount of time for simulation; selecting, by the AI controller, an AI algorithm from the plurality of AI algorithms based on the scores; and transmitting, to the device, an AI algorithm communication, the AI algorithm communication indicating the selected AI algorithm for use in the software application component on the device. 2. The method of claim 1 , wherein the AI algorithm communication includes the selected AI algorithm, and wherein the metrics are selected from a group comprising a relative set of scores and an absolute set of scores. 3. The method of claim 1 , wherein associating scores for each of the plurality of AI algorithms for use by the software application component is further based on: comparing the interpreted state information to stored conditions, the stored conditions comprising: a threshold for the plurality of potential state changes, wherein the plurality of AI algorithms comprises a first set of AI algorithms responsive to the plurality of potential state changes being below the threshold and a second set of AI algorithms different from the first set of AI algorithms responsive to the plurality of potential state changes being at least the threshold; AI algorithms previously used for specific state information; and relative success of each AI algorithm for the specific state information. 4. The method of claim 1 , wherein the plurality of potential state changes includes an active potential state change where a representative entity changes a position with respect to a game area and an inactive potential state change where a representative entity remains still with respect to the game area. 5. The method of claim 1 , wherein the software application component is a mapping application, the at least one end condition comprises finding an optimal route to a final destination, and the plurality of potential state changes comprises route choices that each include a series of state changes. 6. The method of claim 1 , further comprising estimating, by the AI controller, the computational complexity of simulating the software application component using the state information for each of the plurality of AI algorithms. 7. The method of claim 1 , wherein selecting the AI algorithm from the plurality of AI algorithms is further based on a user-selected preference. 8. A system comprising: at least one processor; a storage device comprising instructions, which when executed by the at least one processor, configure the at least one processor to: receive a communication, at an artificial intelligence (AI) controller from a device, including state information for a software application component running on the device, the state information comprising: a plurality of entities that are provided by the software application component for interaction with by a user; a plurality of potential state changes that are available to each respective entity of the plurality of entities at a given time based on user input; and metrics associated with at least one end condition; interpreting the state information using the AI controller; associating, by the AI controller, scores for each of a plurality of AI algorithms for use by the software application component, each score being based on: the interpreted state information including the plurality of potential state changes that are available to each respective entity of the plurality of entities; and a computational complexity of simulating the software application component using the state information for each of the plurality of AI algorithms including an estimated amount of time for simulation; select an AI algorithm from the plurality of AI algorithms based on the scores; and transmit, to the device, an AI algorithm communication, the AI algorithm communication indicating the selected AI algorithm for use in the software application component on the device. 9. The system of claim 8 , wherein the AI algorithm communication includes the selected AI algorithm, and wherein the metrics are selected from a group comprising a relative set of scores and an absolute set of scores. 10. The system of claim 8 , wherein associating scores for each of the plurality of AI algorithms for use by the software application component is further based on: comparing the interpreted state information to stored conditions, the stored conditions comprising: a threshold for the plurality of potential state changes, wherein the plurality of AI algorithms comprises a first set of AI algorithms responsive to the plurality of potential state changes being below the threshold and a second set of AI algorithms different from the first set of AI algorithms responsive to the plurality of potential state changes being at least the threshold; AI algorithms previously used for specific state information; and relative success of each AI algorithm for the specific state information. 11. The system of claim 8 , wherein the plurality of potential state changes includes an active potential state change where a representative entity changes a position with respect to a game area and an inactive potential state change where a representative entity remains still with respect to the game area. 12. The system of claim 8 , wherein the software application component is a mapping application, the at least one end condition comprises finding an optimal route to a final destination, and the plurality of potential state changes comprises route choices that each include a series of state changes. 13. The system of claim 8 , wherein the instructions further configure the at least one processor to estimate the computational complexity of simulating the software application component using the state information for each of the plurality of AI algorithms. 14. The system of claim 8 , wherein selecting the AI algorithm from the plurality of AI algorithms is further based on a user-selected preference. 15. A non-transitory machine-readable medium comprising instructions, which when executed by the at least one processor, configure the at least one processor to: receive a communication, at an artificial intelligence (AI) controller from a device, including state information for a software application component running on the device, the state information comprising: a plurality of entities that are provided by the software application component for interaction with by a user; a plurality of potential state changes that are available to each respective entity of the plurality of entities
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