Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur
US-9129443-B2 · Sep 8, 2015 · US
US11869119B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11869119-B2 |
| Application number | US-202217666193-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 7, 2022 |
| Priority date | Apr 10, 2017 |
| Publication date | Jan 9, 2024 |
| Grant date | Jan 9, 2024 |
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Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. In one example, the coarse pixel size is controlled for a plurality of pixels on a per pixel basis.
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What is claimed is: 1. A system comprising: a display; a graphics pipeline coupled to the display; and logic to: identify a two-dimensional (2D) texture value, determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation, and conduct the single pixel shader evaluation to generate a value for the group of pixels. 2. The system of claim 1 , wherein the logic is to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 3. The system of claim 1 , wherein the 2D texture value is a single 2D texture value. 4. The system of claim 1 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 5. The system of claim 4 , wherein the logic is to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 6. The system of claim 1 , wherein the logic is to: retrieve the 2D texture value from a stencil buffer. 7. An apparatus comprising: a substrate; and logic coupled to the substrate, wherein the logic is implemented in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the substrate to: identify a two-dimensional (2D) texture value, determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation, and conduct the single pixel shader evaluation to generate a value for the group of pixels. 8. The apparatus of claim 7 , wherein the logic coupled to the substrate is to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 9. The apparatus of claim 7 , wherein the 2D texture value is a single 2D texture value. 10. The apparatus of claim 7 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 11. The apparatus of claim 10 , wherein the logic coupled to the substrate is to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 12. The apparatus of claim 7 , wherein the logic coupled to the substrate is to: retrieve the 2D texture value from a stencil buffer. 13. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to: identify a two-dimensional (2D) texture value; determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation; and conduct the single pixel shader evaluation to generate a value for the group of pixels. 14. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing system to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 15. The at least one non-transitory computer readable storage medium of claim 13 , wherein the 2D texture value is a single 2D texture value. 16. The at least one non-transitory computer readable storage medium of claim 13 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 17. The at least one non-transitory computer readable storage medium of claim 16 , wherein the instructions, when executed, cause the computing system to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 18. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing system to: retrieve the 2D texture value from a stencil buffer. 19. A method comprising: identifying a two-dimensional (2D) texture value; determining, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation; and conducting, with a graphics pipeline, the single pixel shader evaluation to generate a value for the group of pixels. 20. The method of claim 19 , further comprising: identifying different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 21. The method of claim 19 , wherein the 2D texture value is a single 2D texture value. 22. The method of claim 19 , wherein the 2D texture value is determined during a depth analysis of a scene that will be rendered. 23. The method of claim 22 , further comprising: determining a level of detail for the scene; and setting the 2D texture value based on the level of detail. 24. The method of claim 19 , further comprising: retrieving the 2D texture value from a stencil buffer.
Texturing; Colouring; Generation of textures or colours (retouching, inpainting or scratch removal G06T5/77) · CPC title
Level of detail · CPC title
Texture mapping · CPC title
Memory management · CPC title
Processor architectures; Processor configuration, e.g. pipelining · CPC title
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