Controlling coarse pixel size from a stencil buffer

US11869119B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11869119-B2
Application numberUS-202217666193-A
CountryUS
Kind codeB2
Filing dateFeb 7, 2022
Priority dateApr 10, 2017
Publication dateJan 9, 2024
Grant dateJan 9, 2024

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  1. Title

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  2. Abstract

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  5. First independent claim

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Abstract

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Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. In one example, the coarse pixel size is controlled for a plurality of pixels on a per pixel basis.

First claim

Opening claim text (preview).

What is claimed is: 1. A system comprising: a display; a graphics pipeline coupled to the display; and logic to: identify a two-dimensional (2D) texture value, determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation, and conduct the single pixel shader evaluation to generate a value for the group of pixels. 2. The system of claim 1 , wherein the logic is to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 3. The system of claim 1 , wherein the 2D texture value is a single 2D texture value. 4. The system of claim 1 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 5. The system of claim 4 , wherein the logic is to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 6. The system of claim 1 , wherein the logic is to: retrieve the 2D texture value from a stencil buffer. 7. An apparatus comprising: a substrate; and logic coupled to the substrate, wherein the logic is implemented in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the substrate to: identify a two-dimensional (2D) texture value, determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation, and conduct the single pixel shader evaluation to generate a value for the group of pixels. 8. The apparatus of claim 7 , wherein the logic coupled to the substrate is to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 9. The apparatus of claim 7 , wherein the 2D texture value is a single 2D texture value. 10. The apparatus of claim 7 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 11. The apparatus of claim 10 , wherein the logic coupled to the substrate is to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 12. The apparatus of claim 7 , wherein the logic coupled to the substrate is to: retrieve the 2D texture value from a stencil buffer. 13. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to: identify a two-dimensional (2D) texture value; determine, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation; and conduct the single pixel shader evaluation to generate a value for the group of pixels. 14. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing system to: identify different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 15. The at least one non-transitory computer readable storage medium of claim 13 , wherein the 2D texture value is a single 2D texture value. 16. The at least one non-transitory computer readable storage medium of claim 13 , wherein the 2D texture value is to be determined during a depth analysis of a scene to be rendered. 17. The at least one non-transitory computer readable storage medium of claim 16 , wherein the instructions, when executed, cause the computing system to: determine a level of detail for the scene; and set the 2D texture value based on the level of detail. 18. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing system to: retrieve the 2D texture value from a stencil buffer. 19. A method comprising: identifying a two-dimensional (2D) texture value; determining, based on the 2D texture value, a size of a group of pixels that are to share a single pixel shader evaluation; and conducting, with a graphics pipeline, the single pixel shader evaluation to generate a value for the group of pixels. 20. The method of claim 19 , further comprising: identifying different ranges of bits of the 2D texture value that correspond to different dimensions of the group of pixels. 21. The method of claim 19 , wherein the 2D texture value is a single 2D texture value. 22. The method of claim 19 , wherein the 2D texture value is determined during a depth analysis of a scene that will be rendered. 23. The method of claim 22 , further comprising: determining a level of detail for the scene; and setting the 2D texture value based on the level of detail. 24. The method of claim 19 , further comprising: retrieving the 2D texture value from a stencil buffer.

Assignees

Inventors

Classifications

  • G06T11/10Primary

    Texturing; Colouring; Generation of textures or colours (retouching, inpainting or scratch removal G06T5/77) · CPC title

  • Level of detail · CPC title

  • Texture mapping · CPC title

  • Memory management · CPC title

  • G06T1/20Primary

    Processor architectures; Processor configuration, e.g. pipelining · CPC title

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What does patent US11869119B2 cover?
Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. I…
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification G06T11/10. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jan 09 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).