Display screen with animated graphical user interface
US-D768707-S · Oct 11, 2016 · US
US11861985B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11861985-B2 |
| Application number | US-202117388894-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 29, 2021 |
| Priority date | Jul 30, 2020 |
| Publication date | Jan 2, 2024 |
| Grant date | Jan 2, 2024 |
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A gaming device for dynamically configuring a composite feature game based on a first feature game and a second feature game. When the composite feature game is triggered, a game controller determines respective current states of a first feature game and a second feature game. The current state of the first feature game comprises a first unenhanced state that has a first unenhanced play characteristic and a first enhanced state that has a first enhanced play characteristic. The current state of the second feature game comprises a second unenhanced state that has a second unenhanced play characteristic and a second enhanced state that has a second unenhanced play characteristic. The game controller dynamically incorporates one of the first enhanced play characteristic and one of the second unenhanced play characteristic and the second unenhanced play characteristic into a composite play characteristic.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: a display device; and a game controller comprising a processor and a memory storing (a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, (d) a composite weight table that lists a plurality of weight values assigned to triggering the first feature game, the second feature game, and the composite feature game, respectively, (e) a pay table, and (f) instructions, which, when executed, cause the processor to at least: upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered by a trigger symbol based on a respective weight value assigned to triggering each of the first feature game, the second feature game, and the composite feature game to maintain a level of return-to-player retrieved from the memory when a value received from a random number generator corresponds to one of the respective weight value assigned: control the display device to animate an initiation of the one feature game triggered based on a first feature state that the first feature game is currently in, including when the composite feature game is triggered, and that the first feature game has reached a first threshold for the first unenhanced state, control the display device to animate the first unenhanced state transitioning to a first enhanced state including animating the unenhanced first game play characteristic changing to an enhanced first game play characteristic, and control the display device to animate the composite feature game dynamically incorporating composite game play characteristics from (a) the first enhanced state with the enhanced first game play characteristic, and (b) (i) the unenhanced second game play characteristic when the second feature game is in the second unenhanced state or (ii) an enhanced second game play characteristic when the second feature game is in a second enhanced state, control the display device to animate the one feature game initiated, and access the memory for the pay table to determine an occurrence of any wins in the one feature game conducted. 2. The electronic gaming device of claim 1 , wherein the instructions, when executed, cause the processor to: when the unenhanced first game play characteristic includes awarding a plurality of free games, increase the plurality of free games; when the unenhanced first game play characteristic includes awarding a plurality of pay lines, increase the plurality of pay lines; when the unenhanced first game play characteristic includes awarding a plurality of additional display positions, increase the plurality of additional display positions; when the unenhanced first game play characteristic includes awarding a multiplier, increase the multiplier; and when the unenhanced first game play characteristic includes awarding a configuring symbol for one of a first prize and a second prize, update the configuring symbol to be awardable for both the first prize and the second prize. 3. The electronic gaming device of claim 1 , wherein the instructions, when executed, cause the processor to, when the first feature game uses a first weight table for awards in the first unenhanced state, use a different first weight table for different larger awards for the first enhanced state. 4. The electronic gaming device of claim 3 , wherein the instructions, when executed, cause the processor to return from using the different first weight table to using the first weight table when all entries in the different first weight table have been selected. 5. The electronic gaming device of claim 1 , wherein when the first feature game is triggered, and the instructions, when executed, cause the processor to initiate the first feature game with the unenhanced first game play characteristic when the first feature game is in the first unenhanced state, and initiate the first feature game with the enhanced first game play characteristic when the first feature game is in the first enhanced state. 6. The electronic gaming device of claim 5 , wherein the instructions, when executed, cause the processor to increment a first game event counter in response to an occurrence of a first game event in the first feature game, advance the first feature game from the first unenhanced state to the first enhanced state upon the first game event counter reaching the first threshold, and reset the first game event counter upon either the first feature game being conducted with the first enhanced game play characteristic or the composite feature game being conducted with the first enhanced game play characteristic. 7. The electronic gaming device of claim 1 , wherein the instructions, when executed, cause the processor to, during the first feature game: select a plurality of symbols from respective ones of a plurality of reel strips for a plurality of columns of symbol positions, wherein each column of symbol positions corresponds to a reel strip of the plurality of reel strips; control the plurality of columns of symbol positions to display the plurality of symbols selected; upon the plurality of symbols selected comprising one or both of a first trigger symbol corresponding to the first feature game and a second trigger symbol corresponding to the second feature game, assign at least one trigger probability of a plurality of trigger probabilities based on identities of the one or both of the first trigger symbol and the second trigger symbol selected; determine a trigger outcome based on the at least one trigger probability assigned; and initiate the feature game based on the trigger outcome, wherein the feature game comprises the first feature game, the second feature game and the composite feature game. 8. A method of dynamically configuring a gaming device comprising a display and game controller comprising a processor and a memory storing a) a first feature game having an unenhanced first game play characteristic corresponding to a first unenhanced state of the first feature game, (b) a second feature game having an unenhanced second game play characteristic corresponding to a second unenhanced state of the second feature game, (c) a composite feature game dynamically configurable from the first feature game and the second feature game, (d) a composite weight table that lists a plurality of weight values assigned to triggering the first feature game, the second feature game, and the composite feature game, respectively, (e) one or more pay tables, and (f) instructions, which, when executed, cause the processor to initiate a game, the method comprising: upon one feature game among the first feature game, the second feature game, and the composite feature game being triggered by a trigger symbol based on a respective weight value assigned to triggering each of the first feature game, the second feature game, and the composite feature game associated with a level of return-to-player retrieved from the memory when a value received from a random number generator corresponds to the respective weight value assigned: animating an initiation of the one feature game triggered based on a first feature state that the first feature game is currently in, including when the composite feature game is triggered, that the first feature game has reached a first threshold for the first unenhanced state, control the display to animate the first unenhanced state transitioning to a first enhanced state i
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Random number generators, i.e. based on natural stochastic processes · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
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