Adjustable trigger-stops for videogame controllers
US-11298610-B2 · Apr 12, 2022 · US
US11826639B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11826639-B2 |
| Application number | US-202217658780-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 11, 2022 |
| Priority date | Jun 23, 2020 |
| Publication date | Nov 28, 2023 |
| Grant date | Nov 28, 2023 |
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A video game controller has triggers that can be depressed by a user. The triggers have associated trigger stops actuatable to limit the travel of the trigger when depressed by the user. The trigger stop can be selectively operated by the user to vary the trigger stop location, and therefore the amount of travel of the trigger when depressed, between multiple (e.g., more than 2, more than 3, more than 4, 5, etc.) positions.
Opening claim text (preview).
What is claimed is: 1. A video game controller, comprising: a housing; a trigger movably coupled to the housing and configured to move between an undepressed position to a fully depressed position; and a trigger stop assembly comprising: a plunger configured to define a travel limit of the trigger when the trigger is fully depressed and contacts at least a portion of the plunger, the plunger configured to be selectively engaged by a clutch, where the travel limit of the trigger is adjustable between a plurality of different travel limit positions by engaging the plunger with the clutch at different positions on the plunger, wherein the plurality of different travel limit positions includes a hair trigger limit position that allows a minimum travel distance for the trigger, a full travel trigger limit position that allows a maximum travel distance for the trigger, and at least one intermediate trigger limit position that allows an intermediate travel distance for the trigger that is greater than the minimum travel distance and smaller than the maximum travel distance, wherein the at least one intermediate trigger limit position includes three intermediate trigger limit positions. 2. The video game controller of claim 1 , wherein the hair trigger limit position provides a maximum angular rotation for the trigger of 10% the maximum angular rotation for the trigger in the full travel trigger limit position. 3. The video game controller of claim 1 , wherein the hair trigger limit position provides one or both of a maximum angular rotation for the trigger of 5 degrees and a maximum travel span of between 2 mm and 2.5 mm. 4. The video game controller of claim 1 , wherein actuation of the clutch causes a tooth to disengage from a gear, and where release of the clutch causes the tooth to engage the gear for one of the plurality of different travel limit positions. 5. The video game controller of claim 1 , further comprising: a processor configured to communicate an output signal to a gaming console based on movement of the trigger; and an electrical switch configured to communicate with the processor, wherein the processor is configured to map a travel span of the trigger for any of the plurality of different travel limit positions to an output signal range proportionally such that the output signal communicated by the processor is the same when the trigger is fully depressed irrespective of the travel limit position set for the trigger. 6. The video game controller of claim 5 , wherein the electrical switch is configured to detect the travel limit position for the trigger set by an engagement of the clutch with the plunger, and to communicate a signal indicative of the set travel limit position to the processor. 7. The video game controller of claim 5 , wherein the processor is configured to deactivate the trigger to prevent communication of the output signal to the gaming console while the clutch is actuated such that the clutch is disengaged from the plunger. 8. A video game controller, comprising: a housing; a trigger movably coupled to the housing and configured to move between an undepressed position to a fully depressed position; and a trigger stop assembly comprising a plunger configured to define a travel limit of the trigger when the trigger is fully depressed and contacts at least a portion of the plunger, the plunger configured to be selectively engaged by a clutch, where the travel limit of the trigger is adjustable between a plurality of different travel limit positions by engaging the plunger with the clutch at different positions on the plunger, wherein the plurality of different travel limit positions includes a hair trigger limit position that allows a minimum travel distance for the trigger, a full travel trigger limit position that allows a maximum travel distance for the trigger, and at least one intermediate trigger limit position that allows an intermediate travel distance for the trigger that is greater than the minimum travel distance and smaller than the maximum travel distance, wherein the plunger is biased to automatically move the plunger toward the hair trigger position upon actuation of the clutch. 9. A video game controller, comprising: a housing; a trigger movably coupled to the housing and configured to move between an undepressed position to a fully depressed position; and a trigger stop assembly comprising: a plunger configured to define a travel limit of the trigger when the trigger is fully depressed and contacts at least a portion of the plunger, the plunger configured to be selectively engaged by a clutch via a clutch actuator configured to at least partially extend through an opening in the housing, where the travel limit of the trigger is adjustable between a plurality of different travel limit positions by engaging the plunger with the clutch at different positions on the plunger wherein actuation of the clutch causes a tooth to disengage from a gear, and where release of the clutch causes the tooth to engage the gear for one of the plurality of different travel limit positions. 10. The video game controller of claim 9 , wherein the plurality of travel limit positions includes a hair trigger limit position that allows a minimum travel distance for the trigger, a full travel trigger limit position that allows a maximum travel distance for the trigger, and at least one intermediate trigger limit position that allows an intermediate travel distance for the trigger that is greater than the minimum travel distance and smaller than the maximum travel distance. 11. The video game controller of claim 10 , wherein the at least one intermediate trigger limit position includes three intermediate trigger limit positions. 12. The video game controller of claim 10 , wherein the hair trigger limit position provides a maximum angular rotation for the trigger of 10% the maximum angular rotation for the trigger in the full travel trigger limit position. 13. The video game controller of claim 10 , wherein the hair trigger limit position provides one or both of a maximum angular rotation for the trigger of 5 degrees and a maximum travel span of between 2 mm and 2.5 mm. 14. The video game controller of claim 10 , wherein the plunger is biased to automatically move the plunger toward the hair trigger position upon actuation of the clutch. 15. The video game controller of claim 9 , further comprising: a processor configured to communicate an output signal to a gaming console based on movement of the trigger; and an electrical switch configured to communicate with the processor, wherein the processor is configured to map a travel span of the trigger for any of the plurality of different travel limit positions to an output signal range proportionally such that the output signal communicated by the processor is the same when the trigger is fully depressed irrespective of the travel limit position set for the trigger. 16. The video game controller of claim 15 , wherein the electrical switch is configured to detect the travel limit position for the trigger set by an engagement of the clutch with the plunger, and to communicate a signal indicative of the set travel limit position to the processor. 17. The video game controller of claim 15 . wherein the processor is configured to deactivate the trigger to prevent communication of the output signal to the gaming console while the clutch is actuated such that the clutch is disengaged from the plunger.
Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title
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