Gaming machine
US-D843476-S · Mar 19, 2019 · US
US11816950B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11816950-B2 |
| Application number | US-202117497081-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 8, 2021 |
| Priority date | Jul 17, 2019 |
| Publication date | Nov 14, 2023 |
| Grant date | Nov 14, 2023 |
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Disclosed are gaming systems, methods and machines for a gaming cabinet configuration. In particular, the gaming systems, methods and machines may incorporate gaming cabinets that include one or more curved or arcuate screens, one or more candles integrated into the gaming cabinet, and/or one or more diffuse lighting elements to provide lighting features or effects.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: a gaming cabinet; one or more curved display screens having a curvature defined by a first spline function, the one or more curved display screens arranged in a first position of the gaming cabinet; and a virtual button deck (VBD) having a curvature defined by a second spline function, the VBD arranged in a second position of the gaming cabinet. 2. The electronic gaming machine of claim 1 , wherein each curved display screen comprises a first arcuate portion defined by a first radius of curvature and a second arcuate portion defined by a second radius of curvature. 3. The electronic gaming machine of claim 2 , wherein the one or more curved display screens includes a first curved display screen and a second curved display screen joined at an interface, wherein a curvature of a combined curved display screen has a curvature defined by a third spline function. 4. The electronic gaming machine of claim 1 , wherein the VBD is separated from the one or more curved display screens by one or more console interfaces including a user interface, a card acceptor, or a universal serial bus (USB) port. 5. The electronic gaming machine of claim 1 , wherein the VBD comprises one or more of a touchscreen panel or a physical bash button to control gameplay. 6. An electronic gaming machine comprising: a gaming cabinet; and one or more candles integrated into a trim of one or more upper portions of the gaming cabinet and arranged on one or more edges of the gaming cabinet, the one or more candles comprising a plurality of stages, each stage configured to display one or more characteristics that change dynamically in response to elements of gameplay, wherein the trim is arranged along one or more sides of one or more curved display screens of the gaming cabinet, the trim configured to follow a radius of curvature of a spline function corresponding to the one or more curved display screens. 7. The electronic gaming machine of claim 6 , wherein at least a portion of the one or more candles is visible from a 360 degree view surrounding the electronic gaming machine. 8. The electronic gaming machine of claim 6 , wherein each stage of the plurality of stages is a physically separate unit. 9. The electronic gaming machine of claim 6 , further comprising a control circuitry configured to execute instructions which cause the control circuitry to, at least, control one or more stages of the plurality of stages of the one or more candles to present the one or more characteristics in accordance with a predetermined sequence upon occurrence of a trigger event associated with gameplay. 10. The electronic gaming machine of claim 9 , wherein the control circuitry is further configured to execute the instructions which cause the control circuitry to, at least: activate a random number generator call in response to the trigger event; select the predetermined sequence from a list of sequences output by a random number generator based on the one or more characteristics of the trigger event; and control the one or more stages to present the one or more characteristics in accordance with the trigger event. 11. The electronic gaming machine of claim 10 , wherein the predetermined sequence comprises visually moving a series of colors, pulses, or intensities of light through the plurality of stages of the one or more candles. 12. The electronic gaming machine of claim 9 , wherein the one or more candles comprises a first candle arranged on a first upper corner portion of the gaming cabinet and a second candle arranged on a second upper corner portion of the gaming cabinet. 13. The electronic gaming machine of claim 12 , wherein the control circuitry is further configured to execute the instructions which cause the control circuitry to, at least: control the one or more stages of the first candle to present the one or more characteristics in accordance with a first predetermined sequence; and control the one or more stages of the second candle to present the one or more characteristics in accordance with a second predetermined sequence. 14. The electronic gaming machine of claim 6 , wherein the trim comprises a semi-translucent protective cover. 15. An electronic gaming machine comprising: a gaming cabinet; and one or more lighting features arranged on one or more edges of the gaming cabinet comprising one or more diffuse elements to illuminate portions of the gaming cabinet, wherein the one or more diffuse elements are a plurality of three-dimensional lighting diffusers having a translucent or semi-translucent material operable to alter presentation of illumination from an underlying light and integrated into a trim arranged along the one or more edges of the gaming cabinet; and one or more curved display screens, wherein the one or more diffuse elements is arranged along one or more sides of the one or more curved display screens, the trim configured to follow a radius of curvature of a spline function corresponding to a curvature of the one or more curved display screens. 16. The electronic gaming machine of claim 15 , further comprising a control circuitry configured to execute instructions which cause the control circuitry to, at least, control the one or more diffuse elements to dynamically change display of one or more characteristics in response to elements of gameplay. 17. The electronic gaming machine of claim 16 , wherein the one or more characteristics including intensity, color, speed, or selective illumination of the one or more diffuse elements. 18. The electronic gaming machine of claim 15 , wherein the spline function provides a first arcuate portion defined by a first radius of curvature and a second arcuate portion defined by a second radius of curvature. 19. The electronic gaming machine of claim 15 , wherein the one or more diffuse elements have one or more bevels to allow the lighting effects to change with an observer's perspective.
Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects · CPC title
with light sources held by or within elongate supports · CPC title
Lighting devices or systems producing a varying lighting effect · CPC title
characterised by the shape · CPC title
the elements being electronics drivers or controllers for operating the light source, e.g. for a LED array · CPC title
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