Methods, Computer Program and Apparatus for an Ordered Traversal of a Subset of Nodes of a Tree Structure and for Determining an Occlusion of a Point along a Ray in a Raytracing Scene
US-2019035138-A1 · Jan 31, 2019 · US
US11783530B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11783530-B2 |
| Application number | US-202217677109-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 22, 2022 |
| Priority date | Dec 27, 2019 |
| Publication date | Oct 10, 2023 |
| Grant date | Oct 10, 2023 |
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Apparatus and method for grouping rays based on quantized ray directions. For example, one embodiment of an apparatus comprises: An apparatus comprising: a ray generator to generate a plurality of rays; ray direction evaluation circuitry/logic to generate approximate ray direction data for each of the plurality of rays; ray sorting circuitry/logic to sort the rays into a plurality of ray queues based, at least in part, on the approximate ray direction data.
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What is claimed is: 1. An apparatus comprising: execution circuitry coupled to non-transitory machine-readable storage medium that stores instructions, which when executed by the execution circuitry, are capable of performing: generating a plurality of rays; generating ray direction data to estimate directions for the plurality of rays, wherein generation of the ray direction data comprises performing a ray and bounding box intersection test, and encoding a result of the ray and bounding box intersection test in a plurality of bits to generate the ray direction data; and sorting the plurality of rays into a plurality of ray groups based on the ray direction data. 2. The apparatus of claim 1 , wherein sorting the plurality of rays is based on a direction sort key comprising the plurality of bits. 3. The apparatus of claim 2 , wherein the direction sort key comprises intersection coordinates determined based on the ray and bounding box intersection test. 4. The apparatus of claim 3 , wherein precision of the intersection coordinates is reduced to fit within a specified size of the direction sort key. 5. The apparatus of claim 1 , wherein secondary rays based on the ray and bounding box intersection test are sorted into a same group. 6. The apparatus of claim 1 , wherein sorting the plurality of rays is further based on a shader record identifier. 7. The apparatus of claim 1 , wherein rays within a ray group of the plurality of ray groups are deemed to converge on a same intersection point. 8. The apparatus of claim 1 , wherein rays within a ray group of the plurality of ray groups are stored in a queue. 9. A method comprising: generating a plurality of rays; generating ray direction data to estimate directions for the plurality of rays, wherein generation of the ray direction data comprises performing a ray and bounding box intersection test, and encoding a result of the ray and bounding box intersection test in a plurality of bits to generate the ray direction data; and sorting the plurality of rays into a plurality of ray groups based on the ray direction data. 10. The method of claim 9 , wherein secondary rays based on the ray and bounding box intersection test are sorted into a same group. 11. The method of claim 9 , wherein sorting the plurality of rays is further based on a shader record identifier. 12. The method of claim 9 , wherein rays within a ray group of the plurality of ray groups are stored in a queue. 13. A non-transitory machine-readable medium having program code stored thereon which, when executed by a machine, are capable of causing the machine to perform: generating a plurality of rays; generating ray direction data to estimate directions for the plurality of rays, wherein generation of the ray direction data comprises performing a ray and bounding box intersection test, and encoding a result of the ray and bounding box intersection test in a plurality of bits to generate the ray direction data; and sorting the plurality of rays into a plurality of ray groups based on the ray direction data. 14. The non-transitory machine-readable medium of claim 13 , wherein sorting the plurality of rays is further based on a shader record identifier. 15. The non-transitory machine-readable medium of claim 13 , wherein rays within a ray group of the plurality of ray groups are stored in a queue.
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