Video game integration of cryptographically secured digital assets
US-2020184041-A1 · Jun 11, 2020 · US
US11748724B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11748724-B2 |
| Application number | US-202217978851-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 1, 2022 |
| Priority date | Oct 19, 2020 |
| Publication date | Sep 5, 2023 |
| Grant date | Sep 5, 2023 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.
Opening claim text (preview).
What is claimed is: 1. A system configured for operating a bridge server to support multiple asset-specific shards of blockchains, wherein the multiple asset-specific shards are used to record ownership rights of mutually exclusive sets of digital assets, the system comprising: an online gaming platform configured to host one or more games including a first online game, wherein the digital assets are usable in the online gaming platform, the online gaming platform including one or more processors configured by machine-readable instructions to: receive, from a first user, an action request to perform one or more in-game actions in the first online game; a first decentralized ledger server configured to implement a first node of a first shard of a first blockchain, wherein the first decentralized ledger server includes one or more processors configured by machine-readable instructions to: record, on the first shard, a first set of rights pertaining to a first set of the digital assets owned by different users; a second decentralized ledger server configured to implement a second node of a second shard of the first blockchain, wherein the second decentralized ledger server includes one or more processors configured by machine-readable instructions to: record, on the second shard, a second set of rights pertaining to a second set of the digital assets owned by the different users, wherein the second set of the digital assets is mutually exclusive with the first set of the digital assets; and the bridge server, including one or more processors configured by machine-readable instructions to: translate at least one of the one or more in-game actions into one or more transactions that create a new digital asset owned by the first user; determine that rights reflecting ownership of the new digital asset are to be recorded on either the first shard or the second shard; responsive to determining that the rights reflecting the ownership of the new digital asset are to be recorded on the first shard, transfer a first set of instructions to the first decentralized ledger server; and responsive to determining that the rights reflecting the ownership of the new digital asset are to be recorded on the second shard, transfer a second set of instructions to the second decentralized ledger server, wherein the one or more processors of the first decentralized ledger server are further configured to receive the first set of instructions from the bridge server, and based on the first set of instructions, record the ownership of the new digital asset on the first shard as being owned by the first user, and wherein the one or more processors of the second decentralized ledger server are further configured to receive the second set of instructions from the bridge server, and based on the second set of instructions, record the ownership of the new digital asset on the second shard as being owned by the first user, and further such that the recorded first set of the digital assets on the first shard remains mutually exclusive with the recorded second set of the digital assets on the second shard. 2. The system of claim 1 , wherein the one or more processors included in the online gaming platform are further configured to: execute an instance of the first online game, and present the first online game to the first user, wherein presenting the first online game includes a presentation of views of the first online game that are determined during execution of the instance of the first online game. 3. The system of claim 1 , wherein the first node is dedicated to the first shard, and wherein the second node is dedicated to the second shard of the first blockchain. 4. The system of claim 1 , wherein the first set of the digital assets includes a first digital asset, wherein the first digital asset represents a three-dimensional in-game user-controllable character configured to interact with other virtual items within the online gaming platform, wherein the first digital asset is not fungible. 5. The system of claim 4 , wherein the first digital asset represents a three-dimensional in-game user-controllable character configured to interact with other virtual items within the online gaming platform, wherein the first digital asset is not fungible. 6. The system of claim 5 , wherein the recorded first set of rights reflects ownership of the first digital asset by the first user. 7. The system of claim 1 , wherein the one or more processors included in the first decentralized ledger server are further configured to maintain user accounts for the users of the first blockchain, including the first user, and wherein the one or more processors included in the second decentralized ledger server are further configured to maintain user accounts for the users of the first blockchain, including the first user. 8. The system of claim 1 , wherein the one or more processors included in the bridge server are further configured by the machine-readable instructions to: translate an additional in-game action that has been performed in the first online game into an additional transaction to be recorded, wherein the additional transaction creates a second new digital asset owned by a second user; and determine that second rights reflecting ownership of the second new digital asset are to be recorded on the first shard or the second shard; responsive to determining that the second rights reflecting the ownership of the second new digital asset are to be recorded on the first shard, transfer an additional first set of instructions to the first decentralized ledger server; and responsive to determining that the second rights reflecting the ownership of the second new digital asset are to be recorded on the second shard, transfer an additional second set of instructions to the second decentralized ledger server, wherein the one or more processors of the first decentralized ledger server are further configured to (i) receive the additional first set of instructions from the bridge server, and (ii) record the ownership of the second new digital asset on the first shard as being owned by the second user, wherein the one or more processors of the second decentralized ledger server are further configured to (i) receive the additional second set of instructions from the bridge server, and (ii) record the ownership of the second new digital asset on the second shard as being owned by the second user, and wherein the recorded first set of the digital assets on the first shard remains mutually exclusive with the recorded second set of the digital assets on the second shard. 9. A method for operating a bridge server to support multiple asset-specific shards of blockchains, wherein the multiple asset-specific shards are used to record ownership rights of mutually exclusive sets of digital assets, the method being implemented in a computer-implemented system, the method comprising: hosting, by an online gaming platform, a first online game, wherein the digital assets are usable in the online gaming platform; receiving, by the online gaming platform, from a first user, an action request to perform one or more in-game actions in the first online game; implementing, by a first decentralized ledger server, a first node of a first shard of a first blockchain; recording, on the first shard, a first set of rights pertaining to a first set of the digital assets owned by different users; implementing, by a second decentralized ledger server, a second node of a second shard of the first blockchain; recording, on the second shard, a second set of rights pertaining to a second set of the digital assets owned by the different users, wherein the second set of the digital assets is mutually exclusive w
with control of digital rights management [DRM] · CPC title
Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor · CPC title
Protecting distributed programs or content, e.g. vending or licensing of copyrighted material (protection in video systems or pay television H04N7/16) {; Digital rights management [DRM]} · CPC title
Keeping log of transactions for guaranteeing non-repudiation of a transaction · CPC title
for payment purposes, e.g. monthly subscriptions · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.