System to locomote an entity in three dimensional space
US-10078410-B1 · Sep 18, 2018 · US
US11745101B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11745101-B2 |
| Application number | US-202117472631-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 11, 2021 |
| Priority date | Sep 11, 2021 |
| Publication date | Sep 5, 2023 |
| Grant date | Sep 5, 2023 |
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During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.
Opening claim text (preview).
What is claimed is: 1. A system, comprising: at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to: identify a magnitude of touch input received at a touch-enabled display; and in conformance with the identified magnitude, present a video game character being played as part of a video game as having a particular emotion such that a first magnitude of touch input causes the video game character to visually demonstrate a first emotion and a second magnitude of touch input causes the video game character to visually demonstrate a second emotion different from the first emotion, the second magnitude being different from the first magnitude; wherein the first emotion is visually demonstrated through smiling and wherein the second emotion is visually demonstrated through laughter. 2. The system of claim 1 , wherein the instructions are executable to: identify the magnitude of touch input based on an identified size of a display area encompassing the touch input. 3. The system of claim 1 , wherein the instructions are executable to: identify the magnitude of touch input based on input from at least one pressure sensor accessible to the at least one processor. 4. The system of claim 3 , comprising the at least one pressure sensor. 5. The system of claim 1 , wherein the instructions are executable to: in conformance with the identified magnitude, change an attack mode for a video game character from the video game. 6. The system of claim 1 , wherein the instructions are executable to: in conformance with the identified magnitude, change a weapon being used by a video game character from the video game. 7. The system of claim 1 , wherein the instructions are executable to: in conformance with the identified magnitude, move the video game character such that a third magnitude of touch input causes the video game character to move at a first speed and a fourth magnitude of touch input causes the video game character to move at a second speed faster than the first speed, the fourth magnitude being greater than the third magnitude. 8. The system of claim 1 , comprising the at least one processor. 9. The system 8 , comprising the touch-enabled display. 10. The system of claim 1 , wherein the system comprises a server, wherein the touch-enabled display is disposed on a device different from the server and with which the server communicates, and wherein the instructions are executable to: communicate, using the server, with the device to execute the video game in conformance with the identified magnitude. 11. The system of claim 1 , wherein the instructions are executable to: based on the identified magnitude, identify at least one emotion of a person playing the video game; and based on the identification of the at least one emotion of the person playing the video game, change a difficulty level associated with execution of the video game.
automatically for the purpose of assisting the player, e.g. automatic braking in a driving game · CPC title
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
the surface being also a display device, e.g. touch screens · CPC title
involving pressure sensitive buttons · CPC title
using a touch screen · CPC title
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