Remote play using a local projector

US11745098B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11745098-B2
Application numberUS-202117552066-A
CountryUS
Kind codeB2
Filing dateDec 15, 2021
Priority dateDec 15, 2021
Publication dateSep 5, 2023
Grant dateSep 5, 2023

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A controller device for interactive gameplay of a video game is provided, including: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data.

First claim

Opening claim text (preview).

What is claimed is: 1. A controller device for interactive gameplay of a video game, comprising: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data, wherein the stabilization of the gameplay video includes adjusting a zoom of the projector in response to movements of the controller towards or away from the projection surface. 2. The controller device of claim 1 , wherein the movement of the controller device is generated from interactive gameplay of the video game, said motion data being provided as input to the remotely executing session of the video game. 3. The controller device of claim 1 , wherein the remotely executing session is executed by a cloud gaming service. 4. The controller device of claim 1 , wherein the remotely executing session is executed by a remotely located game console. 5. The controller device of claim 1 , wherein the gameplay video depicts a view of a virtual environment of the video game. 6. The controller device of claim 1 , wherein the stabilization of the gameplay video includes adjusting a direction of the projector towards a location on the projection surface. 7. The controller device of claim 1 , wherein the stabilization of the gameplay video includes adjusting a keystone of the projector in response to lateral movements of the controller relative to the projection surface. 8. The controller device of claim 1 , wherein said at least one motion sensor includes one or more of an accelerometer, a gyroscope, or a magnetometer. 9. The controller device of claim 1 , further comprising: at least one input device selected from a button, trigger, joystick, or touchpad. 10. A system for interactive gameplay of a video game, comprising: a controller device, said controller device being configured to be handheld by a user, said controller device having at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a projector, said projector configured to be detachably connected to the controller device, said projector having a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data, wherein the stabilization of the gameplay video includes adjusting a zoom of the projector in response to movements of the controller towards or away from the projection surface. 11. The system of claim 10 , wherein the movement of the controller device is generated from interactive gameplay of the video game, said motion data being provided as input to the remotely executing session of the video game. 12. The system of claim 10 , wherein the remotely executing session is executed by a cloud gaming service. 13. The system of claim 10 , wherein the remotely executing session is executed by a remotely located game console. 14. The system of claim 10 , wherein the gameplay video depicts a view of a virtual environment of the video game. 15. The system of claim 10 , wherein the stabilization of the gameplay video includes adjusting a direction of the projector towards a location on the projection surface. 16. The system of claim 10 , wherein the stabilization of the gameplay video includes adjusting a keystone of the projector in response to lateral movements of the controller relative to the projection surface. 17. The system of claim 10 , wherein said at least one motion sensor includes one or more of an accelerometer, a gyroscope, or a magnetometer. 18. The system of claim 10 , wherein the controller device further includes at least one input device selected from a button, trigger, joystick, or touchpad.

Assignees

Inventors

Classifications

  • A63F13/27Primary

    characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena · CPC title

  • using wireless networks, e.g. Wi-Fi® or piconet · CPC title

  • A63F13/211Primary

    using inertial sensors, e.g. accelerometers or gyroscopes · CPC title

  • having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title

  • Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US11745098B2 cover?
A controller device for interactive gameplay of a video game is provided, including: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives game…
Who is the assignee on this patent?
Sony Interactive Entertainment LLC
What technology area does this patent fall under?
Primary CPC classification A63F13/27. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Sep 05 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).