Human machine interface controller
US-2016364011-A1 · Dec 15, 2016 · US
US11745098B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11745098-B2 |
| Application number | US-202117552066-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 15, 2021 |
| Priority date | Dec 15, 2021 |
| Publication date | Sep 5, 2023 |
| Grant date | Sep 5, 2023 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A controller device for interactive gameplay of a video game is provided, including: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data.
Opening claim text (preview).
What is claimed is: 1. A controller device for interactive gameplay of a video game, comprising: the controller device being configured to be handheld by a user; at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game; a projector, said projector being integrated with the controller device, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data, wherein the stabilization of the gameplay video includes adjusting a zoom of the projector in response to movements of the controller towards or away from the projection surface. 2. The controller device of claim 1 , wherein the movement of the controller device is generated from interactive gameplay of the video game, said motion data being provided as input to the remotely executing session of the video game. 3. The controller device of claim 1 , wherein the remotely executing session is executed by a cloud gaming service. 4. The controller device of claim 1 , wherein the remotely executing session is executed by a remotely located game console. 5. The controller device of claim 1 , wherein the gameplay video depicts a view of a virtual environment of the video game. 6. The controller device of claim 1 , wherein the stabilization of the gameplay video includes adjusting a direction of the projector towards a location on the projection surface. 7. The controller device of claim 1 , wherein the stabilization of the gameplay video includes adjusting a keystone of the projector in response to lateral movements of the controller relative to the projection surface. 8. The controller device of claim 1 , wherein said at least one motion sensor includes one or more of an accelerometer, a gyroscope, or a magnetometer. 9. The controller device of claim 1 , further comprising: at least one input device selected from a button, trigger, joystick, or touchpad. 10. A system for interactive gameplay of a video game, comprising: a controller device, said controller device being configured to be handheld by a user, said controller device having at least one motion sensor, said motion sensor generating motion data in response to movement of the controller device when handheld by the user during the interactive gameplay of the video game; a projector, said projector configured to be detachably connected to the controller device, said projector having a wireless communications device that receives gameplay video over a network from a remotely executing session of the video game, said projector configured to project the gameplay video onto a projection surface in a local environment, wherein the projection of the gameplay video is stabilized based on the motion data, wherein the stabilization of the gameplay video includes adjusting a zoom of the projector in response to movements of the controller towards or away from the projection surface. 11. The system of claim 10 , wherein the movement of the controller device is generated from interactive gameplay of the video game, said motion data being provided as input to the remotely executing session of the video game. 12. The system of claim 10 , wherein the remotely executing session is executed by a cloud gaming service. 13. The system of claim 10 , wherein the remotely executing session is executed by a remotely located game console. 14. The system of claim 10 , wherein the gameplay video depicts a view of a virtual environment of the video game. 15. The system of claim 10 , wherein the stabilization of the gameplay video includes adjusting a direction of the projector towards a location on the projection surface. 16. The system of claim 10 , wherein the stabilization of the gameplay video includes adjusting a keystone of the projector in response to lateral movements of the controller relative to the projection surface. 17. The system of claim 10 , wherein said at least one motion sensor includes one or more of an accelerometer, a gyroscope, or a magnetometer. 18. The system of claim 10 , wherein the controller device further includes at least one input device selected from a button, trigger, joystick, or touchpad.
characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena · CPC title
using wireless networks, e.g. Wi-Fi® or piconet · CPC title
using inertial sensors, e.g. accelerometers or gyroscopes · CPC title
having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title
Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.