Gaming system and apparatus for consecutive ascending awards
US-2017092071-A1 · Mar 30, 2017 · US
US11735010B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11735010-B2 |
| Application number | US-202217872947-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 25, 2022 |
| Priority date | Sep 28, 2015 |
| Publication date | Aug 22, 2023 |
| Grant date | Aug 22, 2023 |
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A gaming machine determines a base outcome and initiates a bonus display sequence including a plurality of bonus outcomes. Prior to displaying any of the bonus outcomes, the machine determines a quantity of free spins and an outcome for each free spin, including an outcome amount, and at least one additional free play outcome including a corresponding outcome amount. The machine identifies i) a plurality of winning outcomes and ii) a plurality of non-winning outcomes and sorts, in ascending order based on the outcome amount, the plurality of winning outcomes in a table stored in memory. The machine displays the winning outcomes in order retrieved from the table, and displays the at least one additional free play outcome when the corresponding outcome amount is equal to or greater than the respective free play outcome of the plurality of winning outcomes.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: a display device displaying a plurality of reels; a memory with instructions stored thereon; and a processor in communication with the display device and the memory, wherein the instructions, when executed by the processor, cause the processor to: select a first winning outcome for an electronic game, wherein the first winning outcome is associated with a first output amount; cause display of the first winning outcome via a first spin of the plurality of reels; select a second winning outcome for the electronic game, wherein the second winning outcome is associated with a second output amount; compare the second output amount to the first output amount; and based upon comparing the second output amount to the first output amount, one of: when the second output amount is greater than or equal to the first output amount, cause display of the second winning outcome via a second spin of the plurality of reels; and when the second output amount is less than the first output amount: select one or more new winning outcomes, wherein individual one or more new winning outcomes are selected until one new winning outcome of the one or more new winning outcomes is determined to be associated with a new output amount that is greater than or equal to the first output amount; and cause display of the one new winning outcome via the second spin of the plurality of reels. 2. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to: determine a base outcome, the base outcome comprising a plurality of symbols displayed by the plurality of reels when stopped; determine that the base outcome is associated with a predetermined symbol combination; and in response to the base outcome being associated with the predetermined symbol combination, initiate the electronic game, wherein the electronic game comprises a bonus game. 3. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to: based upon selecting the first winning outcome, determine a random number based upon a random number generator (RNG) output; determine that the random number is greater than zero; and based upon the random number being greater than zero, select the second winning outcome. 4. The electronic gaming device of claim 3 , wherein the instructions further cause the processor to: multiply the RNG output by an integer factor to generate a multiplied RNG output; and truncate the multiplied RNG output to generate a whole random number, wherein the whole random number is the random number. 5. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to, upon execution of the second spin of the plurality of reels: determine a random number based upon a random number generator (RNG) output; determine that the random number is zero; and based upon the random number being zero, determine that no additional outcomes will be presented as part of the electronic game. 6. The electronic gaming device of claim 1 , wherein the instructions further cause the processor to, upon execution of the second spin of the plurality of reels: determine that a termination condition is met, wherein the termination condition comprises at least one of a number of spins, a timing condition, or a maximum reward condition; and in response to determining that the termination condition is met, cause play of the electronic game to end. 7. The electronic gaming device of claim 1 , further comprising: a cabinet housing the memory and the processor; and an input device supported by the cabinet, wherein the input device includes one or more of at least one button and a touch screen display device. 8. An electronic gaming system comprising: at least one display device displaying a plurality of reels; at least one memory with instructions stored thereon; and at least one processor in communication with the at least one display device and the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to: determine a first winning outcome for an electronic game, wherein the first winning outcome is associated with a first output amount; control display of the first winning outcome via a first spin of the plurality of reels; determine a second winning outcome for the electronic game, wherein the second winning outcome is associated with a second output amount; compare the second output amount to the first output amount; and in response to comparing the second output amount to the first output amount, one of: when the second output amount is greater than or equal to the first output amount, control display of the second winning outcome via a second spin of the plurality of reels; and when the second output amount is less than the first output amount: select one or more new winning outcomes, wherein individual one or more new winning outcomes are selected until one new winning outcome of the one or more new winning outcomes is determined to be associated with a new output amount that is greater than or equal to the first output amount; and control display of the one new winning outcome via the second spin of the plurality of reels. 9. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to: determine a base outcome, the base outcome comprising a plurality of symbols displayed by the plurality of reels when stopped; determine that the base outcome is associated with a predetermined symbol combination; and based upon the base outcome being associated with the predetermined symbol combination, initiate the electronic game, wherein the electronic game comprises a bonus game. 10. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to: in response to selecting the first winning outcome, determine a random number based upon a random number generator (RNG) output; determine that the random number is greater than zero; and in response to the random number being greater than zero, select the second winning outcome. 11. The electronic gaming system of claim 10 , wherein the instructions further cause the at least one processor to: multiply the RNG output by an integer factor to generate a multiplied RNG output; and truncate the multiplied RNG output to generate a whole random number, wherein the whole random number is the random number. 12. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to: determine a random number based upon a random number generator (RNG) output; determine that the random number is zero; and in response to the random number being zero, determine that no additional outcomes will be presented as part of the electronic game. 13. The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to, in response to execution of the second spin of the plurality of reels: determine that a termination condition is met, wherein the termination condition comprises at least one of a number of spins, a timing condition, or a maximum reward condition; and based upon determining that the termination condition is met, cause play of the electronic game to end. 14. The electronic gaming system of claim 8 , further comprising: a cabinet housing the memory and the processor; and an input device supported by the cabinet, wherein the input device includes one or more of at least one button and a touch sc
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Input arrangements using manually operated switches, e.g. using keyboards or dials · CPC title
using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Input means, e.g. buttons, touch screen · CPC title
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