Gaming devices using subsymbol bonus feature

US11734991B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11734991-B2
Application numberUS-202217682729-A
CountryUS
Kind codeB2
Filing dateFeb 28, 2022
Priority dateMar 3, 2017
Publication dateAug 22, 2023
Grant dateAug 22, 2023

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.

First claim

Opening claim text (preview).

The invention claimed is: 1. A video poker machine comprising: a physical gaming cabinet having one or more locks to restrict access to the inside of the gaming cabinet; a display attached to the gaming cabinet, the display including a video screen having a poker game play grid; a player interface attached to the gaming cabinet, the player interface including at least one button, the button configured to generate a signal in response to being activated; a memory housed in the gaming cabinet, the memory configured to store a virtual deck of cards and a credit amount; a wager input device housed in the gaming cabinet, the wager input device structured to receive physical items associated with currency values; and a processor housed in the gaming cabinet, the processor operable to: receive a signal from the wager input device indicating receipt of a physical item associated with a currency value; increase the credit amount stored in the memory based on the currency value associated with the received physical item; receive a primary game initiation signal from the player interface including a wager amount, the wager amount deducted from the credit amount stored in the memory; determine a card in the virtual deck of cards to associate with a bonus subsymbol; randomly deal an initial poker hand from the virtual deck of cards to the poker game play grid on the display; determine if any of the cards dealt to the initial poker hand are associated with the bonus subsymbol; initiate a secondary bonus event when one of the cards dealt to the initial poker hand is associated with the bonus subsymbol and remove the bonus subsymbol from the previously associated card; receive signals from the player interface indicating cards to be held in the initial poker hand; replace any cards not held in the initial poker hand with randomly drawn cards from the virtual deck of cards to form a final poker hand, the final poker hand displayed on the display, determine if any of the cards in the final poker hand are associated with the bonus subsymbol, and initiate a secondary bonus event when one of the cards in the final poker hand is associated with the bonus subsymbol; determine awards associated with the final poker hand based off of a predefined paytable; modify any determined awards associated with the final poker hand with an outcome of the secondary bonus event; and increase the credit amount stored in the memory by any determined awards as modified by the outcome of the secondary bonus event. 2. The video poker machine of claim 1 , wherein the secondary bonus event is a dice roll to determine a multiplier value. 3. The video poker machine of claim 2 , wherein the secondary bonus event includes two dice, where the first die if rolled to determine a first outcome value, where the second die is rolled to determine a second outcome value, and where the first outcome value and the second outcome values are added together to provide a multiplier value as the outcome of the secondary bonus event. 4. The video poker machine of claim 2 , wherein the secondary bonus event includes two dice, where the first die if rolled to determine a first outcome value, where the second die is rolled to determine a second outcome value, and where the first outcome value and the second outcome values are multiplied together to provide a multiplier value as the outcome of the secondary bonus event. 5. The video poker machine of claim 1 , wherein the secondary bonus event is a wheel spin to determine a multiplier value. 6. The video poker machine of claim 5 , wherein the secondary bonus event includes two wheels having multiplier values, where the first wheel is spun to determine a first multiplier value, where the second wheel is spun to determine a second multiplier value, and where the first multiplier value is added to the second multiplier value to provide the outcome of the secondary bonus event. 7. The video poker machine of claim 5 , wherein the secondary bonus event includes two wheels having multiplier values, where the first wheel is spun to determine a first multiplier value, where the second wheel is spun to determine a second multiplier value, and where the first multiplier value is multiplied by the second multiplier value to provide the outcome of the secondary bonus event.

Assignees

Inventors

Classifications

  • Display means · CPC title

  • using icons (graphical or visual programming using iconic symbols G06F8/34) · CPC title

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title

  • Card games, e.g. poker, canasta, black jack · CPC title

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Frequently asked questions

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What does patent US11734991B2 cover?
Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the ga…
Who is the assignee on this patent?
King Show Games Inc
What technology area does this patent fall under?
Primary CPC classification G07F17/3211. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Aug 22 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).