Systems and methods for modifying game assets of an online gaming platform based on tradeable items
US-11247127-B1 · Feb 15, 2022 · US
US11724190B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11724190-B2 |
| Application number | US-202117555006-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 17, 2021 |
| Priority date | Jan 21, 2020 |
| Publication date | Aug 15, 2023 |
| Grant date | Aug 15, 2023 |
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Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.
Opening claim text (preview).
What is claimed is: 1. A system for modifying game assets of an online gaming platform based on tradeable items that are associated with user accounts of users of the online gaming platform, wherein individual ones of the tradeable items are real-world physical items that include a first tradeable item, wherein the individual ones of the tradeable items are identified by an item identifier, wherein individual ones of the game assets are defined by asset information, the asset information including attribute information, the attribute information defining one or more of type of the individual ones of the game assets, abilities of the individual ones of the game assets, and aesthetics of the individual ones of the game assets, and wherein the online gaming platform is configured to execute an instance of an online game, the system comprising: electronic storage configured to store item information associated with the tradeable items, wherein the item information includes modification information that is usable to modify attribute information of individual game assets, wherein the individual game assets include one or more virtual items within the online gaming platform, and wherein the item information includes first item information that includes first modification information; and one or more processors configured by machine-readable instructions to: obtain a first item identifier of the first tradeable item, wherein the first tradeable item is associated with the first item information; obtain first user information of a first user account within the online gaming platform, wherein the first user account is associated with a first user, wherein the first user information includes first location information representing a real-world location; link the first tradeable item with the first user account within the online gaming platform such that a first item-account connection is established, wherein the first user account includes a first inventory of game assets; record the first item-account connection on a distributed ledger, wherein the distributed ledger implements a blockchain; receive, from the first user, an indication of a selection of a first game asset from the first inventory of game assets that is to be modified based on the first modification information, such that the first game asset is to be modified in accordance with the first tradeable item; subsequent to the selection, link the first game asset with the first tradeable item such that a first asset-item connection is established; record the first asset-item connection on the distributed ledger; perform a modification of the first game asset within the online gaming platform, based on the first modification information of the linked first tradeable item as established through the first asset-item connection, such that the first attribute information of the first game asset is modified in accordance with the first tradeable item; and adjust the modification of the first game asset based on location information for previously-linked user accounts that were previously linked with the first tradeable item, wherein the location information for previously-linked user accounts is based on previously-stored item-account connections that have been recorded on the distributed ledger. 2. The system of claim 1 , wherein the first item information includes a first historical location record including location information of the users whose user accounts have previously linked with the first tradeable item, wherein the first historical location record includes the first location information. 3. The system of claim 1 , wherein modifying the first attribute information includes diminishing the first attribute information. 4. The system of claim 1 , wherein modifying the first attribute information includes enhancing the first attribute information. 5. The system of claim 1 , wherein user information of the individual user accounts includes statistic information, the statistic information including values for a date of an individual user joining the online gaming platform, current level, experience points (XP), total number of tradeable items connected with, total number of tradeable items currently connected with, and/or total number of game assets in an inventory, wherein the first item information includes a first historical user record including user information of the user accounts that the first tradeable item has been previously linked with, wherein the first modification information is adjusted based on values of the statistic information of the user information that are part of the first historical user record. 6. The system of claim 1 , wherein the first modification information is adjusted based on values of the attribute information of the game assets the first tradeable item has previously modified based on past asset-item connections of the first tradeable item. 7. The system of claim 1 , wherein the first game asset includes one or more particular virtual items within the online gaming platform. 8. The system of claim 1 , wherein the one or more processors are further configured to obtain the first modification information, based on the first item identifier, from the electronic storage. 9. A method for modifying game assets of an online gaming platform based on tradeable items that are associated with user accounts of users of the online gaming platform, wherein individual ones of the tradeable items are real-world physical items that include a first tradeable item, wherein the individual ones of the tradeable items are identified by an item identifier, wherein individual ones of the game assets are defined by asset information, the asset information including attribute information, the attribute information defining one or more of type of the individual ones of the game assets, abilities of the individual ones of the game assets, and aesthetics of the individual ones of the game assets, and wherein the online gaming platform executes an instance of an online game, the method comprising: storing, in electronic storage, item information associated with the tradeable items, wherein the item information includes modification information that is usable to modify attribute information of individual game assets, wherein the individual game assets include one or more virtual items within the online gaming platform, and wherein the item information includes first item information that includes first modification information; obtaining a first item identifier of the first tradeable item, wherein the first tradeable item is associated with the first item information; obtaining first user information of a first user account within the online gaming platform, wherein the first user account is associated with a first user, wherein the first user information includes first location information representing a real-world location; linking the first tradeable item with the first user account within the online gaming platform such that a first item-account connection is established, wherein the first user account includes a first inventory of game assets; recording the first item-account connection on a distributed ledger, wherein the distributed ledger implements a blockchain; receiving, from the first user, an indication of a selection of a first game asset from the first inventory of game assets that is to be modified based on the first modification information, such that the first game asset is to be modified in accordance with the first tradeable item; subsequent to the selection, linking the first game asset with the first tradeable item such that a first asset-item connection is established; recording the first asset-item connection on the distributed ledger; performing a mod
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