Linking real world activities with a parallel reality game
US-2021252384-A1 · Aug 19, 2021 · US
US11688117B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11688117-B2 |
| Application number | US-202117518136-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 3, 2021 |
| Priority date | Nov 4, 2020 |
| Publication date | Jun 27, 2023 |
| Grant date | Jun 27, 2023 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Methods, systems, and computer-readable storage media providing banner representations in a computer system that provides a virtual environment, including: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a banner representation made by a user; accessing a representation record, wherein the representation record indicates a banner representation that includes data to provide a visual representation of a banner; associating the banner representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and banner in the virtual environment using the avatar representation and the banner representation, where the banner is placed in the virtual environment following the avatar as the avatar moves in the virtual environment.
Opening claim text (preview).
The invention claimed is: 1. A method for providing banner representations in a computer system that provides a virtual environment, the method comprising: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a banner representation made by a user; accessing a representation record, wherein the representation record indicates the banner representation that includes data to provide a visual representation of a banner, wherein the banner representation includes at least one of a walking tour and quest in which people follow the banner representation and learn about representation of the banner representation along the way; associating the banner representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and banner in the virtual environment using the avatar representation and the banner representation, where the banner is placed in the virtual environment following the avatar as the avatar moves in the virtual environment. 2. The method of claim 1 , wherein the banner representation includes representation sound data, and further comprising generating audio data with the visual data using the representation sound data. 3. The method of claim 1 , wherein the banner representation includes representation in any color, size, or shape selected or created by the user. 4. The method of claim 1 , wherein the banner representation includes one of patterned or random representation. 5. The method of claim 1 , wherein the banner representation includes representation having at least one of embedded image, video, and emoji. 6. The method of claim 1 , wherein the banner representation includes multiple representations strung together to create at least one of sentences, poems, brand tag lines, lyrics, and musical notes. 7. The method of claim 1 , wherein the banner representation remains in the virtual environment for a set period of time in which the user pays extra to have the banner representation last longer. 8. The method of claim 1 , wherein the banner representation includes at least one of a brand, sports team, artist, and label. 9. The method of claim 1 , wherein the banner representation includes a motion platform that moves with the avatar and presents a visual of the avatar riding on or in the moving platform. 10. The method of claim 1 , further comprising applying representation and motion indication of the banner representation to other types of representations and information. 11. A system for providing banner representations in a virtual environment, the system comprising: an avatar record including avatar representations that include data to provide visual representations of avatars; a representation record including banner representations that include data to provide visual representations of banners; a processor to receive a selection of an avatar made by a user using a user device, the processor to access the avatar record to retrieve the data to provide a visual representation of the selected avatar as an avatar representation, and the processor to receive a selection of a banner made by the user using the user device, the processor to access the representation record to retrieve the data to provide a visual representation of the selected banner as a banner representation; an associator to associate the banner representation with the avatar representation; and a move generator to receive avatar movement input from the user device and generate visual data representing the movement of the selected avatar and the selected banner in the virtual environment, wherein the banner representation includes at least one of a walking tour and quest in which people follow the banner representation and learn about representation of the banner representation along the way, wherein the banner representation is placed in the virtual environment following the avatar representation as the selected avatar moves in the virtual environment, wherein the processor displays the visual data representing the movement of the selected avatar and the selected banner on a visual display. 12. The system of claim 11 , wherein the banner representation includes representation sound data, and generates audio data with the visual data using the representation sound data. 13. The system of claim 11 , wherein the move generator generates variations in presentation and behavior of the banner representation. 14. The system of claim 13 , wherein the variations in presentation and behavior generated by the move generator comprise variations in direction with respect to the selected avatar in which the banner representation is positioned including above, sides, or below. 15. A method for providing banner representations in a computer system that provides a virtual environment, the method comprising: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a banner representation made by a user; accessing a representation record, wherein the representation record indicates the banner representation that includes data to provide a visual representation of a banner, wherein the banner representation includes a motion platform that moves with the avatar and presents a visual of the avatar riding on or in the moving platform; associating the banner representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and banner in the virtual environment using the avatar representation and the banner representation, where the banner is placed in the virtual environment following the avatar as the avatar moves in the virtual environment. 16. A non-transitory computer-readable storage medium storing a computer program to provide banner representations in a computer that provides a virtual environment, the computer program comprising executable instructions that cause the computer to: access an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receive a selection of a banner representation made by a user; access a representation record, wherein the representation record indicates the banner representation that includes data to provide a visual representation of a banner, wherein the banner representation includes at least one of a walking tour and quest in which people follow the banner representation and learn about representation of the banner representation along the way; associate the banner representation with the avatar representation; receive avatar movement input that indicates movement of the avatar within the virtual environment; and generate visual data representing the movement of the avatar and banner in the virtual environment using the avatar representation and the banner representation, wherein the banner is placed in the virtual environment following the avatar as the avatar moves in the virtual environment. 17. The computer-readable storage medium of claim 16 , wherein the banner representation includes representation sound data, and further comprising executable instructions that cause the computer to generate audio data with
Related publications grouped by family.
Answers are generated from the same data shown on this page.