Efficient priority-aware thread scheduling
US-2017228260-A1 · Aug 10, 2017 · US
US11662802B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11662802-B2 |
| Application number | US-202117217688-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 30, 2021 |
| Priority date | Dec 10, 2013 |
| Publication date | May 30, 2023 |
| Grant date | May 30, 2023 |
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A task management method and device where the method includes determining, according to a foreground task, a first scenario corresponding to the foreground task, searching for at least one background task corresponding to the first scenario when the first scenario corresponding to the foreground task is in a first list, where the first list includes a scenario in which task limitation is allowed, and performing limitation processing on the at least one background task corresponding to the first scenario, where the limitation processing refers to processing for reducing system resource usage.
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What is claimed is: 1. A task management method, implemented by an electronic device, the task management method comprising: running a game application based on a user input on the electronic device while a first background task and a second background task are being executed by the electronic device, wherein a limitation processing on the first background task is allowed when running the game application, and the first background task uses a system component; stopping the system component; performing, after the system component is stopped, the limitation processing on the first background task when running the game application, wherein the limitation processing comprises at least one of: freezing the first background task, stopping the first background task, or limiting a system resource used by the first background task; and maintaining the second background task when running the game application after the system component is stopped; wherein a user identifier of the first background task does not correspond to a system user; and wherein a user identifier of the second background task corresponds to a system user. 2. The task management method of claim 1 , further comprising: in response to a user input, setting that the limitation processing on the first background task is allowed when running the game application. 3. The task management method of claim 1 , wherein the performing the limitation processing on the first background task comprises reducing a system resource usage of the first background task. 4. The task management method of claim 1 , further comprising resuming the system component after switching to main user interface. 5. The task management method of claim 1 , further comprising releasing the limitation processing on the first background task after switching to the main user interface. 6. The task management method of claim 1 , wherein the stopping the system component, comprising: stopping the system component corresponding to the first background task. 7. An electronic device, comprising: at least one processor; and at least one memory coupled to the at least one processor and configured to store computer instructions for execution by the at least one processor, wherein the computer instructions cause the at least one processor to be configured to carry out: running a game application based on a user input on the electronic device while a first background task and a second background task are being executed by the electronic device, wherein a limitation processing on the first background task is allowed when running the game application; performing the limitation processing on the first background task when running the game application, wherein the limitation processing comprises at least one of: freezing the first background task, stopping the first background task, or limiting a system resource used by the first background task, wherein a user identifier of the first background task does not correspond to a system user; and maintaining the second background task when executing the game application, wherein a user identifier of the second background task corresponds to a system user. 8. The electronic device of claim 7 , wherein the computer instructions cause the at least one processor to be configured to carry out stopping a system component before performing the limitation processing on the first background task, wherein the first background task uses the system component. 9. The electronic device of claim 7 , wherein the performing the limitation processing on the first background task comprises reducing system resource usage of the first background task. 10. The electronic device of claim 7 , wherein the computer instructions further cause the at least one processor to be configured to carry out resuming a system component after switching to a main user interface. 11. The electronic device of claim 7 , wherein the computer instructions further cause the at least one processor to be configured to carry out: releasing the limitation processing on the first background task after switching to a main user interface. 12. The electronic device of claim 8 , wherein the stopping the system component comprising: stopping the system component corresponding to the first background task. 13. A non-transitory computer readable medium storing computer instructions, which, when executed by at least one processor, cause the at least one processor to carry out: running a game application based on a user input on the electronic device while a first background task and a second background task are being executed by the electronic device, wherein a limitation processing on the first background task is allowed when running the game application, and the first background task uses a system component; stopping the system component; and performing, after the system component is stopped, the limitation processing on the first background task when running the game application, wherein the limitation processing comprises at least one of: freezing the first background task, stopping the first background task, or limiting a system resource used by the first background task; maintaining the second background task while running the game application after the system component is stopped; wherein a user identifier of the first background task corresponds to a common user; and wherein a user identifier of the second background task corresponds to a system user. 14. The non-transitory computer readable medium of claim 13 , wherein the computer instructions further cause the at least one processor to carry out: in response to a user input, setting that the limitation processing on the first background task is allowed when running the game application. 15. The non-transitory computer readable medium of claim 13 , wherein the computer instructions further cause the at least one processor to carry out: resuming the system component after switching to a main user interface; and releasing the limitation processing on the first background task after switching to the main user interface.
Monitoring task completion, e.g. by use of idle timers, stop commands or wait commands · CPC title
Mechanisms to release resources · CPC title
Energy efficient computing, e.g. low power processors, power management or thermal management · CPC title
by task scheduling · CPC title
Saving or restoring of program or task context · CPC title
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