Gaming system and method for providing a selection game with temporarily available awards
US-2015356828-A1 · Dec 10, 2015 · US
US11657679B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11657679-B2 |
| Application number | US-202217580345-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 20, 2022 |
| Priority date | Dec 31, 2013 |
| Publication date | May 23, 2023 |
| Grant date | May 23, 2023 |
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Facilitating entry and/or selection of one or more awards associated with a secondary game to increase the probability of obtaining a more desirable award. Access to a secondary game may be selectively provided, to players of an online game, to facilitate player participations in individual episodes of the secondary game. A set of potential awards may be obtained together with a set of award probabilities for the set of potential awards. Entry and/or selection of one or more of the potential awards in the set of potential awards to be removed from or replaced in the set of potential awards to create an adjusted set of potential awards, may be received from the player. A first potential may be selected based on the award probabilities and distributed to the first player for use within the online game.
Opening claim text (preview).
What is claimed is: 1. A system for facilitating user-controlled replacements of potential awards in secondary games within an online game, the system comprising: one or more processors configured to execute machine-readable instructions to: execute an instance of the online game, to implement the instance of the online game by receiving commands from players and executing the commands in the instance of the online game, wherein the players include a first player; selectively provide access to the players, by a secondary game component, to a secondary game, wherein the secondary game is episodic, wherein the secondary game is configured to: (i) obtain a set of potential awards for the secondary game, the individual potential awards in the set of potential awards including virtual items usable in the online game; (ii) prior to completion of the secondary game, obtain a set of award probabilities for the set of potential awards; and (iii) prior to the completion of the secondary game, effectuate presentation of a user interface to the first player, the user interface being configured to receive entry and/or selection by the first player of one or more of the individual potential awards in the set of potential awards to be replaced in the set of potential awards to create, upon replacement, an adjusted set of potential awards; receive, through the user interface, from the first player, the entry and/or the selection of the one or more of the individual potential awards in the set of potential awards to be replaced in the set of potential awards to create the adjusted set of potential awards; select a first potential award from the adjusted set of potential awards as an actual award to be distributed; and distribute, by a prize distribution component, the actual award to the first player. 2. The system of claim 1 , wherein the online game takes place in a virtual space, wherein the players control elements that move through and interact with the virtual space. 3. The system of claim 1 , wherein the user interface further indicates user cost associated with the entry and/or selection of the one or more individual potential awards in the set of potential awards to be replaced in the set of potential awards. 4. The system of claim 3 , wherein the associated user cost is determined based on a value of individual ones of the individual potential awards in the set of potential awards. 5. The system of claim 3 , where in the associated user cost is determined based on the specific potential award or potential awards to be replaced in the set of potential awards. 6. The system of claim 3 , wherein the associated user cost is determined based on an indication of the potential awards in the adjusted set of potential awards once a potential award has been selected and/or entered for replacement. 7. The system of claim 1 , wherein the entry and/or selection of the one or more of the individual potential awards in the set of potential awards to be replaced in the set of potential awards has an associated user cost based on values of individual ones of the potential awards in the adjusted set of potential awards. 8. The system of claim 1 , wherein the one or more processors are further configured to determine the set of award probabilities based on a value of the remaining potential awards, wherein remaining potential awards are the set of potential awards minus distributed actual awards. 9. The system of claim 1 , wherein the secondary game includes individual episodes, wherein the individual episodes of the secondary game include a particular episode provided to the first player, wherein the secondary game component is further configured to determine the set of award probabilities for the particular episode based on the value of the first potential award. 10. The system of claim 1 , wherein the secondary game includes individual episodes, wherein the secondary game component is further configured to provide the individual episodes of the secondary game to the first player until the set of potential awards have been distributed. 11. The system of claim 1 , wherein the one or more processors are further configured to facilitate selection and/or entry by an administrator of the individual potential awards to be included in the set of potential awards. 12. The system of claim 1 , wherein selection of the actual award is based on the set of award probabilities. 13. The system of claim 1 , wherein creation of the adjusted set of potential awards includes creation of an adjusted set of award probabilities, wherein selection of the actual award is based on the adjusted set of award probabilities. 14. A method for facilitating user-controlled replacements of potential awards in secondary games within an online game, the method implemented on a computer system that includes one or more computer processors, the method comprising: executing an instance of the online game; implementing the instance of the online game, receiving commands from players, and executing the commands in the instance of the online game, wherein the players include a first player; selectively providing access to the players, by a secondary game component, to a secondary game, wherein the secondary game is episodic; obtaining a set of potential awards for the secondary game, the individual potential awards in the set of potential awards including virtual items usable in the online game; prior to completion of the secondary game, obtaining a set of award probabilities for the set of potential awards; prior to the completion of the secondary game, effectuating presentation of a user interface to the first player, wherein the user interface receives entry and/or selection by the first player of one or more of the individual potential awards in the set of potential awards to be replaced in the set of potential awards to create, upon replacement, an adjusted set of potential awards; receiving, through the user interface, from the first player, the entry and/or the selection of the one or more of the individual potential awards in the set of potential awards to be replaced in the set of potential awards to create the adjusted set of potential awards; selecting a first potential award from the adjusted set of potential awards as an actual award to be distributed; and distributing, by a prize distribution component, the actual award to the first player. 15. The method of claim 14 , wherein the online game takes place in a virtual space, wherein the players control elements that move through and interact with the virtual space. 16. The method of claim 14 , wherein the user interface further indicates user cost associated with the entry and/or selection of the one or ore individual potential awards in the set of potential awards to be replaced in the set of potential awards. 17. The method of claim 16 , wherein the associated user cost is determined based on a value of individual ones of the individual potential awards in the set of potential awards. 18. The method of claim 16 , wherein the associated user cost is determined based on the specific potential award or potential awards to be replaced in the set of potential awards. 19. The method of claim 14 , further comprising: determining the set of award probabilities based on the values of remaining potential awards, wherein remaining potential awards are the set of potential awards minus distributed actual awards. 20. The method of claim 14 , wherein creation of the adjusted set of potential awards includes creatio
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
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