System and method for carrying out two factor authentication using augmented/virtual reality

US11636476B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11636476-B2
Application numberUS-201816605431-A
CountryUS
Kind codeB2
Filing dateApr 18, 2018
Priority dateApr 21, 2017
Publication dateApr 25, 2023
Grant dateApr 25, 2023

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  1. Title

    What the patent document calls the invention.

  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

There is provided a method and system for carrying out two factor authentication, which renders an augmented reality environment or a virtual reality environment at the user device to depict an authentication object, and when a user interaction with the authentication object is detected, an authentication code received from an issuer server is displayed at the user device.

First claim

Opening claim text (preview).

What is claimed is: 1. A computer-implemented method for carrying out two factor authentication using augmented reality or virtual reality, the method comprising: accessing, at a user device, at least one digital wallet stored on an application interface of a digital wallet provider on one or more servers of the digital wallet provider, wherein the one or more servers are coupled over one or more networks to the user device; initiating, at the user device, a payment authorization request; receiving, from an issuer server in response to the payment authorization request, a notification message to retrieve an authentication code generated at the issuer server; rendering, at the one or more servers of the digital wallet provider, an augmented reality environment or a virtual reality environment on a display to depict an authentication object associated with the authentication code, wherein the augmented reality environment or the virtual reality environment is configured to be restricted within the application interface; receiving, from the issuer server, the authentication code in the augmented reality environment or the virtual reality environment; detecting, at the user device, a user interaction with the authentication object in the augmented reality environment or virtual reality environment; and decoding, at the user device, in response to the detected user interaction, the authentication object to display the authentication code. 2. The method of claim 1 , further comprising: rendering, at the user device, the authentication object for interaction with the user; and deleting, at the user device, the authentication code. 3. The method of claim 1 , wherein the depicted authentication object is in a form predefined by the user. 4. The method of claim 1 , wherein the authentication code is a one-time password (OTP). 5. The method of claim 1 , wherein the augmented reality environment or the virtual reality environment is rendered a merchant application. 6. A user device for carrying out two factor authentication using augmented reality or virtual reality, the user device comprising one or more electronic processing devices that are configured to: accessing, at a user device, at least one digital wallet stored on an application interface of a digital wallet provider on one or more servers of the digital wallet provider, wherein the one or more servers are coupled over one or more networks to the user device; initiate, at the user device, a payment authorization request; receive, from an issuer server in response to the payment authorization request, a notification message to retrieve an authentication code generated at the issuer server; render, at the one or more servers of the digital wallet provider, an augmented reality environment or a virtual reality environment on a display to depict an authentication object associated with the authentication code, wherein the augmented reality environment or the virtual reality environment is configured to be restricted within the application interface; receive, from the issuer server, the authentication code in the augmented reality environment or the virtual reality environment; detect a user interaction with the authentication object; and decode, in response to the detected user interaction, the authentication object to display the authentication code. 7. The user device of claim 6 , wherein the one or more electronic processing devices are further configured to: render the authentication object for interaction with the user; and delete the authentication code. 8. The user device of claim 6 , wherein the depicted authentication object is predefined by the user. 9. The user device of claim 6 , wherein the authentication code is a one-time password (OTP). 10. The user device of claim 6 , wherein the augmented reality environment or the virtual reality environment is rendered within a merchant application. 11. A non-transitory computer readable storage medium embodying thereon a program of computer readable instructions which, when executed by one or more processors of a user device in communication with an issuer server, cause the user device to: accessing, at a user device, at least one digital wallet stored on an application interface of a digital wallet provider on one or more servers of the digital wallet provider, wherein the one or more servers are coupled over one or more networks to the user device; initiate, at the user device, a payment authorization request; receive, from an issuer server in response to the payment authorization request, a notification message to retrieve an authentication code generated at the issuer server; render, at the one or more servers of the digital wallet provider, an augmented reality environment or a virtual reality environment on a display to depict an authentication object associated with the authentication code, wherein the augmented reality environment or the virtual reality environment is configured to be restricted within the application interface; receive, from the issuer server, the authentication code in the augmented reality environment or the virtual reality environment; detect a user interaction with the authentication object; and decode, in response to the detected user interaction, the authentication object to display the authentication code. 12. The non-transitory computer readable storage medium of claim 11 , wherein the program of computer readable instructions, when executed by the one or more processors, further cause the user device to: render the authentication object for interaction with the user; and delete the authentication code. 13. The non-transitory computer readable storage medium of claim 11 , wherein the depicted authentication object is predefined by the user. 14. The non-transitory computer readable storage medium of claim 11 , wherein the authentication code is a one-time password (OTP). 15. The non-transitory computer readable storage medium of claim 11 , wherein the augmented reality environment or the virtual reality environment is rendered within a merchant application.

Assignees

Inventors

Classifications

  • specially adapted for electronic shopping systems · CPC title

  • Financial cryptography, e.g. electronic payment or e-cash · CPC title

  • involving additional secure or trusted devices, e.g. TPM, smartcard, USB or software token (network architectures or network communication protocols for supporting authentication of entities using an additional device in a packet data network H04L63/0853) · CPC title

  • communicating wirelessly · CPC title

  • G06Q20/40Primary

    Authorisation, e.g. identification of payer or payee, verification of customer or shop credentials; Review and approval of payers, e.g. check credit lines or negative lists · CPC title

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Frequently asked questions

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What does patent US11636476B2 cover?
There is provided a method and system for carrying out two factor authentication, which renders an augmented reality environment or a virtual reality environment at the user device to depict an authentication object, and when a user interaction with the authentication object is detected, an authentication code received from an issuer server is displayed at the user device.
Who is the assignee on this patent?
Mastercard Asia Pacific Pte Ltd
What technology area does this patent fall under?
Primary CPC classification G06Q20/40. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Apr 25 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).