Systems and methods for determining emotions based on user gestures
US-2016364002-A1 · Dec 15, 2016 · US
US11625898B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11625898-B2 |
| Application number | US-201916389499-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 19, 2019 |
| Priority date | Oct 11, 2016 |
| Publication date | Apr 11, 2023 |
| Grant date | Apr 11, 2023 |
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Techniques and devices for holding and releasing virtual objects on a display based on input received from one or more handheld controllers are described herein. In some instances, a handheld controller includes one or more sensors, such as proximity sensors, force sensors (e.g., force resisting sensors, etc.), accelerometers, and/or other types of sensors configured to receive input from a hand of a user gripping the handheld controller. Hardware, software, and/or firmware on the controller and/or on a device coupled to the controller (e.g., a game console, a server, etc.) may receive data from these sensors and generate a representation of a corresponding gesture on a display, such as a monitor, a virtual-reality system, and/or the like.
Opening claim text (preview).
What is claimed is: 1. A method comprising: receiving first data from one or more sensors of a handheld controller, the first data indicating at least one of a force or proximity of at least a portion of a hand of a user holding the handheld controller at a first time; storing, based at least in part on the first data, a first indication that a virtual object rendered on a display has been picked up by the user; presenting, on the display and based at least in part on the first indication, a virtual hand of the user holding the virtual object; receiving second data from the one or more sensors, the second data indicating at least one of a force or proximity of at least a portion of the hand at a second time; storing, based at least in part on the second data, a second indication that the virtual hand is to release the virtual object within a predetermined amount of time from the second time; receiving third data from the one or more sensors, the third data indicating a velocity of the handheld controller at a third time; and presenting the virtual hand releasing the virtual object on the display at least partly in response to the third data or the predetermined amount of time expiring. 2. The method as recited in claim 1 , wherein the first data indicates a force of at least a portion of the hand at the first time, and further comprising: determining that the force at the first time is greater than a force threshold; and wherein the storing the first indication comprises storing the first indication that the virtual object rendered on the display has been picked up by the user based at least in part on determining that the force at the first time is greater than the force threshold. 3. The method as recited in claim 1 , wherein the first data comprises a first capacitance value measured by the one or more sensors, and further comprising: determining that at least one of the first capacitance value or a second capacitance value that is based at least in part on the first capacitance value is greater than a capacitance threshold; and wherein the storing the first indication comprises storing the first indication that the virtual object rendered on the display has been picked up by the user based at least in part on determining that the at least one of the first capacitance value or the second capacitance value is greater than the capacitance threshold. 4. The method as recited in claim 1 , wherein: the first data indicates a force of at least a portion of the hand at the first time; the second data indicates a force of at least a portion of the hand at the second time; and the method further comprises: determining a difference between the force at the first time and the force at the second time; and determining that the difference is greater than a difference threshold; and wherein storing the second indication comprises storing the second indication that the hand is to release the virtual object based at least in part on determining that the difference is greater than the difference threshold. 5. The method as recited in claim 1 , wherein the second data further indicates a velocity of the handheld controller at the second time, and further comprising: determining that the velocity of the handheld controller at the second time is greater than a velocity threshold; and wherein storing the second indication comprises storing the second indication that the hand is to release the virtual object based at least in part on determining that the velocity of the handheld controller at the second time is greater than the velocity threshold. 6. The method as recited in claim 1 , wherein the second data comprises a first capacitance value measured by the one or more sensors, and further comprising: determining that at least one of the first capacitance value or a second capacitance value that is based at least in part on the first capacitance value is not greater than a capacitance threshold; and wherein storing the second indication comprises storing the second indication that the hand is to release the virtual object based at least in part on determining that the first capacitance value is not greater than the capacitance threshold. 7. The method as recited in claim 1 , wherein the second data comprises a velocity of the handheld controller at the second time, and further comprising: determining that the velocity of the handheld controller at the third time is not greater than the velocity of the handheld controller at the second time; and wherein the presenting the virtual hand releasing the object comprises presenting, on the display, the virtual hand releasing the object based at least in part on determining that the velocity of the handheld controller at the third time is not greater than the velocity of the handheld controller at the second time. 8. The method as recited in claim 1 , further comprising: determining that the predetermined amount of time has expired without presenting the virtual hand releasing the virtual object; and wherein the presenting the virtual hand releasing the object comprises presenting, on the display, the virtual hand releasing the object based at least in part on determining that the predetermined amount of time has expired without presenting the virtual hand releasing the virtual object. 9. The method as recited in claim 1 , wherein the second data comprises a velocity of the handheld controller at the second time, and further comprising: determining that the velocity of the handheld controller at the third time is greater than the velocity of the handheld controller at the second time; storing an indication that the velocity of the handheld controller at the third time corresponds to a peak velocity; storing an indication that the velocity of the handheld controller at the second time corresponds to a floor velocity; calculating, based at least in part on the peak velocity and the floor velocity, an ending velocity; and storing an indication of the ending velocity. 10. The method as recited in claim 9 , further comprising: receiving fourth data from the one or more sensors, the fourth data indicating a velocity of the handheld controller at a fourth time; and determining that the velocity of the handheld controller at the fourth time is less than the floor velocity; and wherein the presenting the virtual hand releasing the virtual object comprises presenting the virtual hand releasing the virtual object based at least in part on determining that the velocity of the handheld controller at the fourth time is less than the floor velocity. 11. The method as recited in claim 9 , further comprising: receiving fourth data from the one or more sensors, the fourth data indicating a velocity of the handheld controller at a fourth time; determining that the velocity of the handheld controller at the fourth time is not less than the floor velocity; determining that the velocity of the handheld controller at the fourth time is less than the ending velocity; and determining that a velocity of the handheld controller has remained less than the ending velocity for greater than a threshold amount of time; and wherein the presenting the virtual hand releasing the virtual object comprises presenting the virtual hand releasing the virtual object based at least in part on determining that the velocity of the handheld controller has remained less than the ending velocity for greater than the threshold amount of time. 12. A system comprising: one or more processors; and one or more computer-readable media storing computer-executable instructions that, when executed, cause the one or more processors to perform acts com
Input arrangements using manually operated switches, e.g. using keyboards or dials · CPC title
using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title
according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character · CPC title
Navigation within 3D models or images · CPC title
using indicators, e.g. showing the condition of a game character on screen · CPC title
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