Systems and methods for offering a plurality of electronic table games of chance on an electronic gaming machine

US11615678B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11615678-B2
Application numberUS-202016934956-A
CountryUS
Kind codeB2
Filing dateJul 21, 2020
Priority dateJul 21, 2020
Publication dateMar 28, 2023
Grant dateMar 28, 2023

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method for operating a plurality of games of chance. The gaming system includes a primary game display and a secondary game display. The plurality of games includes at least a plurality of electronic table games including two or more electronic table games from a group of table games including, craps, baccarat, roulette, or blackjack. The processing of the two or more electronic table games includes a separate and discrete game state engine for each of the two or more electronic table games.

First claim

Opening claim text (preview).

We claim: 1. A gaming system comprising: a monetary input device configured to receive a physical item associated with a monetary value; a processor and associated memory; one or more displays with at least a primary display for playing virtual casino table games; one or more user interfaces configured, along with the processor and associated memory, to allow a player to at least select a virtual casino table game to play from two or more stored virtual table games, place bets and start a hand or round of the selected virtual casino table game; a unique game state engine corresponding to each of the two or more stored virtual casino table games including at least games of roulette, craps, blackjack and baccarat, each of the unique game state engines controlling a sequence of play for the corresponding virtual casino table game; wherein the processor is configured to allow players to adjust speed of play associated with the virtual casino table games and wherein said processor truncates game animation associated with stored virtual table games when played to adjust said speed play; and wherein for at least the games of roulette and craps an upper display is used to depict game play while a lower display is used to depict a digital betting game layout. 2. The gaming system of claim 1 further comprising two user interfaces in the form of a touch screen primary display and a button deck comprising a programmable LCD screen. 3. The gaming system of claim 2 wherein the programmable LCD screen is configured to depict a different arrangement of potential inputs corresponding to each of the two or more stored virtual casino table games. 4. The gaming system of claim 1 wherein the processor is configured to randomly select which virtual casino table game to play from between the two or more stored virtual casino table games. 5. The gaming system of claim 1 further comprising a selectable chip denomination module whereby an operator may select denominations of virtual betting chips depicted on the primary display. 6. The gaming system of claim 1 wherein only virtual casino table games are stored. 7. The gaming system of claim 1 wherein at least one game state engine includes one or more side bets for at least one of the two or more stored virtual table games. 8. The gaming system of claim 1 wherein each game state engine includes a math model associated with the corresponding stored virtual table game. 9. A gaming system comprising: a monetary input device configured to receive a physical item associated with a monetary value; a processor and associated memory; a primary game display for playing virtual casino table games; one or more user interfaces configured, along with the processor and associated memory, to allow a player to select a virtual casino table game to play from a plurality of stored virtual casino table games comprising a virtual craps game, a virtual roulette game, a virtual blackjack game and a virtual baccarat game, place bets and start a hand or round of the selected virtual casino table game; wherein each of the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game has a unique game state engine for controlling a sequence of play of the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game; wherein the processor is configured to allow players to adjust speed of play associated with the virtual casino table games and wherein said processor truncates game animation associated with stored virtual table games when played to adjust said speed play; and wherein for at least the virtual roulette game and the virtual craps game an upper display is used to depict game play while a lower display is used to depict a betting layout. 10. The gaming system of claim 9 further comprising two user interfaces in the form of a touch screen primary display and a button deck comprising a programmable LCD screen. 11. The gaming system of claim 10 wherein the programmable LCD screen is configured to depict a different arrangement of potential inputs corresponding to each of the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game. 12. The gaming system of claim 9 wherein the processor is configured to randomly select which virtual casino table game to play from between the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game. 13. The gaming system of claim 9 further comprising a selectable chip denomination module whereby an operator may select denominations of virtual betting chips depicted on the primary display. 14. The gaming system of claim 9 wherein the only games stored are the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game. 15. The gaming system of claim 9 wherein at least one of the game state engines includes one or more side bets for at least one of the virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game. 16. The gaming system of claim 9 wherein each game state engine includes a math model associated with the corresponding virtual craps game, virtual roulette game, virtual blackjack game and virtual baccarat game. 17. A gaming system comprising: a monetary input device configured to receive a physical item associated with a monetary value; a processor and associated memory; one or more displays with at least a primary display for playing virtual casino table games; one or more user interfaces configured, along with the processor and associated memory, to allow a player to at least select a virtual casino table game to play from two or more stored virtual table games, place bets and start a hand or round of the selected virtual casino table game, the two or more stored virtual table games including at least a virtual craps game and virtual roulette game; a unique game state engine corresponding to each of the two or more stored virtual casino table games including the virtual craps game and virtual roulette game, each of the unique game state engines controlling a sequence of play for the corresponding virtual casino table game; an animation module for animating simulated rolls of dice during the virtual craps game and simulated wheel and ball spins during the virtual roulette game; a speed play module allowing a player or operator to deactivate the animation module to eliminate the animated rolls of dice and wheel and ball spins and cause substantially immediate dice roll outcomes and wheel and ball spin outcomes to be presented; wherein the processor is configured to allow players to adjust speed of play associated with the virtual casino table games and wherein said processor truncates game animation associated with stored virtual table games when played to adjust said speed play; and wherein an upper display is used to depict game play while a lower display is used to depict a betting layout. 18. The gaming system of claim 17 further comprising two user interfaces in the form of a touch screen primary display and a button deck comprising a programmable LCD screen. 19. The gaming system of claim 18 wherein the programmable LCD screen is configured to depict a different arrangement of potential inputs corresponding to each of the two or more stored virtual casino table games. 20. The gaming system of claim 17 wherein the processor is configured to randomly select which virtual casino table game to play from between the two or more virtual casino t

Assignees

Inventors

Classifications

  • Card games, e.g. poker, canasta, black jack · CPC title

  • involving media of variable value, e.g. programmable cards, programmable tokens · CPC title

  • Input means, e.g. buttons, touch screen · CPC title

  • Display means · CPC title

  • involving non-monetary media of fixed value, e.g. casino chips of fixed value · CPC title

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What does patent US11615678B2 cover?
A system and method for operating a plurality of games of chance. The gaming system includes a primary game display and a secondary game display. The plurality of games includes at least a plurality of electronic table games including two or more electronic table games from a group of table games including, craps, baccarat, roulette, or blackjack. The processing of the two or more electronic ta…
Who is the assignee on this patent?
Gaming Arts LLC
What technology area does this patent fall under?
Primary CPC classification G07F17/3293. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Mar 28 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).