Highlight moment identification technology in volumetric content creation systems

US11610399B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11610399-B2
Application numberUS-201817059788-A
CountryUS
Kind codeB2
Filing dateSep 27, 2018
Priority dateSep 27, 2018
Publication dateMar 21, 2023
Grant dateMar 21, 2023

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  1. Title

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  5. First independent claim

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Abstract

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Method, systems and apparatuses may provide for technology that extracts one or more motion features from filtered position data associated with a projectile in a game and identifies a turning point in a trajectory of the projectile based on the one or more motion features. The technology may also automatically designate the turning point as a highlight moment if one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game.

First claim

Opening claim text (preview).

We claim: 1. A computing system comprising: a network controller; a processor coupled to the network controller; and a memory coupled to the processor, the memory including a set of instructions, which when executed by the processor, cause the computing system to: filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile; extract one or more motion features from the filtered position data; identify a turning point in a trajectory of the projectile based on the one or more motion features; automatically designate the identified turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°. 2. The computing system of claim 1 , wherein the instructions, when executed, cause the computing system to identify the target area based on game site data. 3. The computing system of claim 1 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game. 4. The computing system of claim 1 , wherein the raw position data is to include one or more of image data or projectile sensor data. 5. The computing system of claim 1 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction. 6. The computing system of claim 1 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area. 7. A semiconductor apparatus comprising: one or more substrates; logic coupled to the one or more substrates, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the one or more substrates to: filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile; extract one or more motion features from the filtered position data; identify a turning point in a trajectory of the projectile based on the one or more motion features; automatically designate the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°. 8. The semiconductor apparatus of claim 7 , wherein the logic is to identify the target area based on game site data. 9. The semiconductor apparatus of claim 7 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game. 10. The semiconductor apparatus of claim 7 , wherein the raw position data is to include one or more of image data or projectile sensor data. 11. The semiconductor apparatus of claim 7 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction. 12. The semiconductor apparatus of claim 7 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area. 13. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing device, cause the computing device to: filter raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile; extract one or more motion features from the filtered position data; identify a turning point in a trajectory of the projectile based on the one or more motion features; automatically designate the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and render a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°. 14. The at least one non-transitory computer readable storage medium of claim 13 , wherein the instructions, when executed, cause the computing device to identify the target area based on game site data. 15. The at least one non-transitory computer readable storage medium of claim 13 , wherein the highlight moment is to correspond to one or more of a shot or a deflection in the game. 16. The at least one non-transitory computer readable storage medium of claim 13 , wherein the raw position data is to include one or more of image data or projectile sensor data. 17. The at least one computer readable storage medium of claim 13 , wherein the one or more motion features are to include one or more of velocity, acceleration or direction. 18. The at least one computer readable storage medium of claim 13 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area. 19. A method implemented by a computing device, the method comprising: filtering raw position data associated with a projectile in a game to obtain filtered position data by removing outlier raw position data points, interpolating between raw position data points, and smoothing a trajectory of the projectile; extracting one or more motion features from the filtered position data; identifying a turning point in a trajectory of the projectile based on the one or more motion features; automatically designating the turning point as a highlight moment when one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game that is identified based on game site data and the nature of the game, the game site data including field dimensions and/or coordinates at the game site; and rendering a scene corresponding to the turning point as volumetric content, wherein the volumetric content is viewable in 360°. 20. The method of claim 19 , further including identifying the target area based on game site data. 21. The method of claim 19 , wherein the highlight moment corresponds to one or more of a shot or a deflection in the game. 22. The method of claim 19 , wherein the raw position data includes one or more of image data or projectile sensor data. 23. The method of claim 19 , wherein the one or more motion features include one or more of velocity, acceleration or direction. 24. The method of claim 19 , wherein the proximity condition comprises a distance between the trajectory of the projectile and the target area.

Assignees

Inventors

Classifications

  • A63F13/573Primary

    using trajectories of game objects, e.g. of a golf ball according to the point of impact · CPC title

  • Segmenting video sequences, i.e. computational techniques such as parsing or cutting the sequence, low-level clustering or determining units such as shots or scenes · CPC title

  • Partially or entirely replaying previous game actions · CPC title

  • Trajectory · CPC title

  • Ball; Puck · CPC title

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What does patent US11610399B2 cover?
Method, systems and apparatuses may provide for technology that extracts one or more motion features from filtered position data associated with a projectile in a game and identifies a turning point in a trajectory of the projectile based on the one or more motion features. The technology may also automatically designate the turning point as a highlight moment if one or more of the turning poin…
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification A63F13/573. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Mar 21 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).