Systems and methods for incentivizing participation in gameplay events in an online game

US11583776B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11583776-B2
Application numberUS-202117241021-A
CountryUS
Kind codeB2
Filing dateApr 26, 2021
Priority dateSep 24, 2014
Publication dateFeb 21, 2023
Grant dateFeb 21, 2023

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for incentivizing participation in gameplay events that take place in an online game, the system comprising: one or more physical processors configured by computer-readable instructions to: execute an instance of an online game and to implement the instance of the online game to facilitate user participation in the online game, wherein users participate in the online game by controlling game entities, wherein a first user participates in the online game by controlling a first game entity from a first client computing platform, wherein the first client computing platform is associated with the first user; facilitate gameplay events for the users of the online game, including facilitating a first gameplay event for the first user, the first gameplay event taking place within a first event time period, wherein during the first gameplay event the first user interacts within the online game; determine values for a first gameplay metric for the first user during participation by the first user in the first gameplay event; determine a first interval having a start interval time and an end interval time, wherein the first interval takes place within the first event time period and the first interval is less than the first event time period; determine a first change for the first gameplay metric for the first user, wherein the first change is determined between the start interval time and the end interval time of the first interval; determine a second change for the first gameplay metric for the first user, wherein the second change is determined during the first event time period; and distribute awards to the users based on performance within the first gameplay event, the awards being different from both the first gameplay metric and the values for the first gameplay metric, the awards including: a first award that is distributed to the first user, wherein distribution of the first award is based on the first change, wherein the first award is different from both the first gameplay metric and the values for the first gameplay metric, and a second award that is distributed to the first user, wherein distribution of the second award is based on a comparison between the first change and the second change, wherein the second award is different from the first gameplay metric, the values for the first gameplay metric, and the first award, wherein the second award is increased responsive to both the first award and the second award being distributed to the first user. 2. The system of claim 1 , wherein the online game takes place in a virtual space, wherein the users participate in the online game by controlling the game entities in the virtual space. 3. The system of claim 1 , wherein the second change for the first gameplay metric for the first user is determined between a start event time of the first event time period and an end event time of the first event time period. 4. The system of claim 1 , wherein the one or more physical processors are configured by computer-readable instructions to effectuate presentation of a notification to the first user of the start interval time and the end interval time of the first interval. 5. The system of claim 1 , wherein the one or more physical processors are configured by computer-readable instructions to effectuate presentation of a leaderboard that reflects the distribution of the first award. 6. The system of claim 1 , wherein the one or more physical processors are configured by computer-readable instructions to receive input by the first user, through the first client computing platform, to move the first game entity among locations within the virtual space. 7. A method of incentivizing participation in gameplay events that take place in an online game, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of an online game, and implementing the instance of the online game to facilitate user participation in the online game, wherein users participate in the online game by controlling game entities, wherein a first user participates in the online game by controlling a first game entity from a first client computing platform, wherein the first client computing platform is associated with the first user; facilitating gameplay events for the users of the online game, including facilitating a first gameplay event for the first user, the first gameplay event taking place within a first event time period, wherein during the first gameplay event, the first user interacts within the online game; determining values for a first gameplay metric for the first user during participation by the first user in the first gameplay event; determining a first interval having a start interval time and an end interval time, wherein the first interval takes place within the first event time period and the first interval is less than the first event time period; determining a first change for the first gameplay metric for the first user, wherein the first change is determined between the start interval time and the end interval time of the first interval; determining a second change for the first gameplay metric for the first user, wherein the second change is determined during the first event time period; and distributing awards to the users based on performance within the first gameplay event, the awards being different from both the first gameplay metric and the values for the first gameplay metric, the awards including: a first award that is potentially distributed to the first user, wherein distribution of the first award is based on the first change, wherein the first award is different from both the first gameplay metric and the values for the first gameplay metric; and a second award that is potentially distributed to the first user, wherein distribution of the second award is based on a comparison between the first change and the second change, wherein the second award is different from both the first gameplay metric, the values for the first gameplay metric, and the first award, wherein the second award is increased responsive to both the first award and the second award being distributed to the first user. 8. The method of claim 7 , additionally comprising effectuating presentation of a notification to the first user of the start interval time and the end interval time of the first interval. 9. The method of claim 7 , additionally comprising effectuating presentation of a leaderboard that reflects the distribution of the first award.

Assignees

Inventors

Classifications

  • A63F13/35Primary

    Details of game servers · CPC title

  • involving timing of operations, e.g. performing an action within a time slot · CPC title

  • for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title

  • A63F13/69Primary

    by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US11583776B2 cover?
Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be d…
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/35. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Feb 21 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).