Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
US-9352226-B2 · May 31, 2016 · US
US11565187B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11565187-B2 |
| Application number | US-202017133185-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 23, 2020 |
| Priority date | Mar 13, 2012 |
| Publication date | Jan 31, 2023 |
| Grant date | Jan 31, 2023 |
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A method for sharing gameplay of a video game, including: executing the video game by a server of a cloud gaming system, wherein executing the video game includes generating a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay over a network during said execution of the video game to enable the gameplay by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through a website interface, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a different session from the generation of the first game state.
Opening claim text (preview).
What is claimed is: 1. A method for sharing gameplay of a video game, comprising: executing the video game by a server of a cloud gaming system, wherein executing the video game includes generating a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay of the video game over a network during said execution of the video game to enable the gameplay of the video game by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay of the video game by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through a website interface, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a different session from the generation of the first game state. 2. The method of claim 1 , wherein the second game state is configured to have a game set up state that is defined from the first game state of the video game at a time in the gameplay of the video game by the first user from which the interactive playable portion is generated. 3. The method of claim 2 , wherein the game set up state defines initial properties for one or more of an item, character, vehicle, or object of the video game. 4. The method of claim 1 , wherein the first game state is continuously generated during a first session of the video game, and wherein the second game state is continuously generated during a second session of the video game. 5. The method of claim 4 , wherein an initial state of the second game state is defined from the first game state in response to the command to share the interactive playable portion. 6. The method of claim 1 , wherein the gameplay of the interactive playable portion by the second user provides a gameplay experience for the second user that is substantially similar to a gameplay experience of the first user during the gameplay of the video game from which the interactive playable portion is generated. 7. The method of claim 1 , wherein the interactive playable portion is configured to provide gameplay by the second user of a scene of the video game that is substantially the same as a scene of the gameplay of the video game from which the interactive playable portion is generated. 8. The method of claim 1 , wherein the interactive playable portion is configured to provide gameplay by the second user of a spatial location in the video game that is substantially the same as a spatial location of the gameplay of the video game from which the interactive playable portion is generated. 9. The method of claim 1 , wherein the interactive playable portion is configured to provide gameplay by the second user of a temporal location in the video game that is substantially the same as a temporal location of the gameplay of the video game from which the interactive playable portion is generated. 10. The method of claim 1 , wherein sharing the interactive playable portion through the social interface includes enabling viewing, by the second user through the website interface, of the gameplay of the video game from which the interactive playable portion is generated. 11. A method for sharing gameplay of a video game, comprising: executing a first session of the video game by a server of a cloud gaming system, wherein executing the first session generates a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay of the video game over a network during said execution of the video game to enable the gameplay of the video game by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay of the video game by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through an interface, the second user being remote from the first user, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a second session of the video game different from the first session. 12. The method of claim 11 , wherein the second game state is configured to have a game set up state that is defined from the first game state of the video game at a time in the gameplay of the video game by the first user from which the interactive playable portion is generated. 13. The method of claim 12 , wherein the game set up state defines initial properties for one or more of an item, character, vehicle, or object of the video game. 14. The method of claim 11 , wherein the first game state is continuously generated during the first session of the video game, and wherein the second game state is continuously generated during the second session of the video game. 15. The method of claim 14 , wherein an initial state of the second game state is defined from the first game state in response to the command to share the interactive playable portion. 16. The method of claim 11 , wherein the gameplay of the interactive playable portion by the second user provides a gameplay experience for the second user that is substantially similar to a gameplay experience of the first user during the gameplay of the video game from which the interactive playable portion is generated. 17. The method of claim 11 , wherein the interactive playable portion is configured to provide gameplay by the second user of a scene of the video game that is substantially the same as a scene of the gameplay of the video game from which the interactive playable portion is generated. 18. The method of claim 11 , wherein the interactive playable portion is configured to provide gameplay by the second user of a spatial location in the video game that is substantially the same as a spatial location of the gameplay of the video game from which the interactive playable portion is generated. 19. The method of claim 11 , wherein the interactive playable portion is configured to provide gameplay by the second user of a temporal location in the video game that is substantially the same as a temporal location of the gameplay of the video game from which the interactive playable portion is generated. 20. The method of claim 11 , wherein sharing the interactive playable portion through the social interface includes enabling viewing, by the second user through the website interface, of the gameplay of the video game from which the interactive playable portion is generated.
Partially or entirely replaying previous game actions · CPC title
communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title
Games · CPC title
involving branching, e.g. choosing one of several possible scenarios at a given point in time · CPC title
Communicating with other players during game play, e.g. by e-mail or chat · CPC title
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