Method and apparatus for awarding trophies
US-2019255443-A1 · Aug 22, 2019 · US
US11565183B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11565183-B2 |
| Application number | US-202017107007-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 30, 2020 |
| Priority date | Dec 4, 2015 |
| Publication date | Jan 31, 2023 |
| Grant date | Jan 31, 2023 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method for assigning one or more trophies to a user, comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger. 2. The method of claim 1 , further comprising performing one or more additional checks before assigning the one or more trophies to the user. 3. The method of claim 1 , further comprising checking for a particular screen, audio, haptic, or IP Stack configuration before assigning the one or more trophies to the user. 4. The method of claim 1 , further comprising comparing an image corresponding to a current frame displayed by the game to a predetermined image before assigning the one or more trophies to the user. 5. The method of claim 4 , wherein comparing the image corresponding to the current frame displayed by the game to the predetermined image includes comparing a hash of the image corresponding to the current frame displayed by the game to a hash of the predetermined image. 6. The method of claim 1 , further comprising checking a level ID or number of lives before assigning the one or more trophies to the user. 7. The method of claim 1 , further comprising checking for recognition of a particular filename accessed by the game before assigning the one or more trophies to the user. 8. The method of claim 1 , further comprising comparing a list of trophies won by the user to a predetermined sequence of trophies before assigning the one or more trophies to the user. 9. The method according to claim 1 , further comprising checking media access of a particular storage medium associated with the game before assigning the one or more trophies to the user. 10. The method of claim 1 , further comprising checking for access of a particular sector of a disk before assigning the one or more trophies to the user. 11. The method of claim 1 , further comprising checking for access of a plurality of sectors of a disk in a particular sequence before assigning the one or more trophies to the user. 12. The method of claim 1 , further comprising checking for access of a plurality of sectors in a particular sequence based on previous triggered disk access before assigning the one or more trophies to the user. 13. The method according to claim 1 , further comprising: storing trophies that have been assigned in a database. 14. The method according to claim 13 , wherein each of the one or more trophies is assigned to a single user. 15. The method according to claim 13 , wherein when a sequence of triggers is required to trigger a trophy. 16. The method of claim 13 , wherein partially earned trophies are stored in the database. 17. The method according to claim 1 , further comprising: scanning the content of the disk; and identifying the file format, thereby making the content viewable in a tool. 18. The method according to claim 17 , wherein the user views files and selects a trophy trigger among a plurality of potential trophy triggers. 19. The method according to claim 17 , wherein file names on the disk determine a corresponding file. 20. The method according to claim 1 , wherein the user defines a trigger by actuating a command at a particular time during media content access when tracking in-game disk reading patterns. 21. A system, comprising: a processor; a memory coupled to the processor containing computer executable instructions configured to implement a computer-implemented method for assigning one or more trophies to a user when executed by the processor, the method comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger. 22. A non-transitory computer readable medium having computer executable instructions embodied therein, the computer executable instructions being configured to implement a computer-implemented method for assigning one or more trophies to a user when executed, the method comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger.
Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title
for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
Indexing; Data structures therefor; Storage structures · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.