Method and apparatus for awarding trophies

US11565183B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11565183-B2
Application numberUS-202017107007-A
CountryUS
Kind codeB2
Filing dateNov 30, 2020
Priority dateDec 4, 2015
Publication dateJan 31, 2023
Grant dateJan 31, 2023

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.

First claim

Opening claim text (preview).

What is claimed is: 1. A computer-implemented method for assigning one or more trophies to a user, comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger. 2. The method of claim 1 , further comprising performing one or more additional checks before assigning the one or more trophies to the user. 3. The method of claim 1 , further comprising checking for a particular screen, audio, haptic, or IP Stack configuration before assigning the one or more trophies to the user. 4. The method of claim 1 , further comprising comparing an image corresponding to a current frame displayed by the game to a predetermined image before assigning the one or more trophies to the user. 5. The method of claim 4 , wherein comparing the image corresponding to the current frame displayed by the game to the predetermined image includes comparing a hash of the image corresponding to the current frame displayed by the game to a hash of the predetermined image. 6. The method of claim 1 , further comprising checking a level ID or number of lives before assigning the one or more trophies to the user. 7. The method of claim 1 , further comprising checking for recognition of a particular filename accessed by the game before assigning the one or more trophies to the user. 8. The method of claim 1 , further comprising comparing a list of trophies won by the user to a predetermined sequence of trophies before assigning the one or more trophies to the user. 9. The method according to claim 1 , further comprising checking media access of a particular storage medium associated with the game before assigning the one or more trophies to the user. 10. The method of claim 1 , further comprising checking for access of a particular sector of a disk before assigning the one or more trophies to the user. 11. The method of claim 1 , further comprising checking for access of a plurality of sectors of a disk in a particular sequence before assigning the one or more trophies to the user. 12. The method of claim 1 , further comprising checking for access of a plurality of sectors in a particular sequence based on previous triggered disk access before assigning the one or more trophies to the user. 13. The method according to claim 1 , further comprising: storing trophies that have been assigned in a database. 14. The method according to claim 13 , wherein each of the one or more trophies is assigned to a single user. 15. The method according to claim 13 , wherein when a sequence of triggers is required to trigger a trophy. 16. The method of claim 13 , wherein partially earned trophies are stored in the database. 17. The method according to claim 1 , further comprising: scanning the content of the disk; and identifying the file format, thereby making the content viewable in a tool. 18. The method according to claim 17 , wherein the user views files and selects a trophy trigger among a plurality of potential trophy triggers. 19. The method according to claim 17 , wherein file names on the disk determine a corresponding file. 20. The method according to claim 1 , wherein the user defines a trigger by actuating a command at a particular time during media content access when tracking in-game disk reading patterns. 21. A system, comprising: a processor; a memory coupled to the processor containing computer executable instructions configured to implement a computer-implemented method for assigning one or more trophies to a user when executed by the processor, the method comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger. 22. A non-transitory computer readable medium having computer executable instructions embodied therein, the computer executable instructions being configured to implement a computer-implemented method for assigning one or more trophies to a user when executed, the method comprising: detecting a trophy trigger during emulation of a game by comparing a current program counter value of the game being emulated to a predetermined program counter value and comparing another register value of the emulated game to a predetermined value; and assigning the one or more trophies to the user based on the detected trophy trigger.

Assignees

Inventors

Classifications

  • Storage media specially adapted for storing game information, e.g. video game cartridges · CPC title

  • for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title

  • A63F13/69Primary

    by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • Indexing; Data structures therefor; Storage structures · CPC title

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Frequently asked questions

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What does patent US11565183B2 cover?
A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.
Who is the assignee on this patent?
Sony Interactive Entertainment LLC, Sony Interactive Entertainment America Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/69. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jan 31 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 7 related publications on this page (citations in our corpus or others sharing the same primary CPC).