Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles

US11554317B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11554317-B2
Application numberUS-202017009364-A
CountryUS
Kind codeB2
Filing dateSep 1, 2020
Priority dateApr 21, 2014
Publication dateJan 17, 2023
Grant dateJan 17, 2023

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  1. Title

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  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.

First claim

Opening claim text (preview).

The invention claimed is: 1. A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to: provide a user with a first game; display one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game. 2. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game. 3. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content is usable only in the second game. 4. The non-transitory computer-readable medium according to claim 1 , wherein the first game is a puzzle game. 5. The non-transitory computer-readable medium according to claim 1 , wherein the retrieved game content increases a speed of a predetermined game content in the second game. 6. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to adjust a difficulty level of the first game according to the game content that is given as the reward and usable in the second game. 7. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to move, when a predetermined operation is performed by the user, the one or more pieces to approach achievement of the purpose of the first game. 8. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further cause the computer to display a reference to achieve the purpose of the first game. 9. A method of controlling an information processing apparatus, the method comprising: providing a user with a first game; displaying one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and retrieving, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game. 10. The method according to claim 9 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game. 11. The method according to claim 9 , wherein the retrieved game content is usable only in the second game. 12. The method according to claim 9 , wherein the first game is a puzzle game. 13. The method according to claim 9 , wherein the retrieved game content increases a speed of a predetermined game content in the second game. 14. The method according to claim 9 , further comprising adjusting a difficulty level of the first game according to the game content that is given as the reward and usable in the second game. 15. An information processing apparatus comprising: circuitry configured to: provide a user with a first game, display one or more pieces, each of the one or more pieces being movable in vertical and horizontal directions, each of the one or more pieces being moved in a direction corresponding to a touch operation to the piece by the user; and retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game. 16. The information processing apparatus according to claim 15 , wherein the retrieved game content changes information that is set to a predetermined game content in the second game. 17. The information processing apparatus according to claim 15 , wherein the retrieved game content is usable only in the second game. 18. The information processing apparatus according to claim 15 , wherein the first game is a puzzle game. 19. The information processing apparatus according to claim 15 , wherein the retrieved game content increases a speed of a predetermined game content in the second game. 20. The information processing apparatus according to claim 15 , wherein the circuitry is further configured to adjust a difficulty level of the first game according to the game content that is given as the reward and usable in the second game. 21. The non-transitory computer-readable medium according to claim 1 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece. 22. The method according to claim 9 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece. 23. The information processing apparatus according to claim 15 , wherein the touch operation to the piece includes dragging the piece in vertical and horizontal directions, including up, down, left, and right, during the user touches the piece.

Assignees

Inventors

Classifications

  • the surface being also a display device, e.g. touch screens · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

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What does patent US11554317B2 cover?
A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the c…
Who is the assignee on this patent?
Gree Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/2145. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jan 17 2023 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).