Gaming system and method having row modifying reels with modifying symbols
US-10332335-B2 · Jun 25, 2019 · US
US11538303B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11538303-B2 |
| Application number | US-202016855920-A |
| Country | US |
| Kind code | B2 |
| Filing date | Apr 22, 2020 |
| Priority date | Sep 8, 2017 |
| Publication date | Dec 27, 2022 |
| Grant date | Dec 27, 2022 |
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A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.
Opening claim text (preview).
What is claimed is: 1. A tabletop display comprising: a tabletop surface; a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface, the monitor comprising: a control positioned on a front surface of the monitor and configured to receive player input; and a lighting device coupled to a back surface of the monitor, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the monitor; a column extending from the tabletop surface to the back surface of the monitor, wherein the back surface of the monitor extends from an outside edge of the column to an outside edge of the monitor; an input mechanism comprising an input aperture spaced a distance above the tabletop surface, and wherein the input aperture is oriented obliquely with respect to a monitor surface; and an output mechanism comprising an output aperture spaced a distance above the tabletop surface and attached in lateral side-by-side relation to the input mechanism, and wherein the output aperture is oriented obliquely with respect to the monitor surface. 2. The tabletop display of claim 1 , wherein the tabletop surface comprises a plurality of buttons. 3. The tabletop display of claim 1 further comprising a panel extending obliquely from the tabletop surface and positioned in front of the column. 4. The tabletop display of claim 3 , wherein at least one of the input mechanism and the output mechanism is coupled to the panel. 5. The tabletop display of claim 3 , wherein the monitor comprises a primary screen and the panel comprises a secondary screen. 6. The tabletop display of claim 1 , wherein the monitor comprises a primary display screen and the tabletop surface comprises a secondary display screen defined therein. 7. The tabletop display of claim 1 , wherein the monitor includes a first monitor, the tabletop display further comprising a plurality of monitors including the first monitor, each monitor of the plurality of monitors spaced from and angled obliquely with respect to the tabletop surface. 8. The tabletop display of claim 1 further comprising a player tracking device coupled to at least one of the monitor and the column. 9. The tabletop display of claim 1 , wherein the input aperture is defined in a front surface of the column. 10. The tabletop display of claim 1 , wherein the monitor extends in a forward direction beyond a front surface of the column, such that the monitor extends forwardly at least partially beyond the input mechanism. 11. The tabletop display of claim 1 , wherein the output aperture is defined in a front surface of the column. 12. The tabletop display of claim 1 , wherein the monitor extends in a forward direction beyond a front surface of the column, such that the monitor extends forwardly at least partially beyond the output mechanism. 13. The tabletop display of claim 1 , wherein the monitor extends in a forward direction beyond a front surface of the column, such that the monitor extends forwardly at least partially beyond at least one of the input mechanism and the output mechanism. 14. The tabletop display of claim 1 , wherein the monitor is adjustable between a first position in which the monitor is angled at a first angle with respect to the tabletop surface and a second position in which the monitor is angled at a second angle with respect to the tabletop surface. 15. The tabletop display of claim 14 , further comprising a pivot point coupled to the monitor, wherein the column includes a telescoping portion that is selectively adjustable between a first length corresponding to the first position of the monitor and a second length corresponding to the second position of the monitor. 16. The tabletop display of claim 15 , wherein the monitor comprises a display screen operable to display a game when the monitor is in the first position and the second position. 17. The tabletop display of claim 1 , the input mechanism comprising at least one of a coin input chute, a bill validator, a ticket reader, and a card reader. 18. The tabletop display of claim 1 , the output mechanism comprising at least one of a coin tray, a bill dispenser, and a ticket printer. 19. A gaming machine comprising: a base having a substantially horizontal base top surface coplanar with a top surface of a frame surrounding the base, wherein the frame comprises a frame top surface; a primary display comprising a housing and display surface, the primary display being spaced a distance from the base top surface wherein the primary display housing is separate from the base top surface and oriented obliquely with respect to the base top surface, the primary display comprising: a control positioned on a front surface of the primary display and configured to receive player input; and a lighting device coupled to a back surface of the primary display, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the primary display; an input mechanism spaced a distance above the base top surface, wherein the input mechanism comprises a projection extending from the at least one of the frame top surface and the base top surface such that an input aperture is angled obliquely with respect to the at least one of the frame top surface and the base top surface; and an output mechanism spaced a distance above the base top surface and attached in lateral side-by-side relation to the input mechanism, wherein the input mechanism comprises a projection extending from the at least one of the frame top surface and the base top surface such that an input aperture is angled obliquely with respect to the at least one of the frame top surface and the base top surface. 20. The gaming machine of claim 19 , wherein the primary display surface is further spaced to define an exterior volume of empty space between the base top surface and a back surface of the primary display surface, wherein the base top surface and the back surface of the primary display surface are spaced by an extension of the horizontal base top surface. 21. The gaming machine of claim 19 further comprising a panel extending obliquely from the at least one of the base top surface and the frame top surface, the at least of the input mechanism and the output mechanism defined in the panel. 22. The gaming machine of claim 19 , wherein a front edge of the primary display surface extends in a forward direction beyond at least a portion of the at least one of the input mechanism and the output mechanism. 23. A gaming machine comprising: a base having a horizontal base top surface coplanar with a top surface of a frame surrounding the base; a primary display surface spaced a distance from the base top surface by a column, the primary display surface oriented obliquely with respect to the base top surface, wherein the primary display surface is further spaced to define an exterior volume of empty space between the base top surface and a back surface of the primary display surface, wherein the column is an extension of the horizontal base top surface, the primary display comprising: a control included on a front surface of the primary display and configured to receive player input; and a lighting device coupled to the back surface of the primary display, wherein the lighting device is configured to automatica
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