Head mounted display presentation adjustment
US-2015294505-A1 · Oct 15, 2015 · US
US11524242B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11524242-B2 |
| Application number | US-201615002038-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 20, 2016 |
| Priority date | Jan 20, 2016 |
| Publication date | Dec 13, 2022 |
| Grant date | Dec 13, 2022 |
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A system and method for providing customized instances of a game within a virtual space. The system may be configured to obtain values associated with one or more users of the virtual space. The game, which is playable within the virtual space, may initially comprise predefined features and initially undefined features. The customizations may define the initially undefined features to provide custom-defined features. As such, when played, the game may include the predefined features and the custom-defined features. Customizations defining the initially undefined features to provide custom-defined features for a given instance of the game may be determined based on the values associated with a given user. The system may be configured to provide the given instance of the game to the given user.
Opening claim text (preview).
What is claimed is: 1. A system configured to provide customized instances of a game within a virtual space, the system comprising: one or more physical computer processors configured by machine-readable instructions to: obtain one or more biometric samples from one or more users of the virtual space, a first biometric sample being obtained from a first user and a second biometric sample being obtained from a second user; derive values for the one or more users of the virtual space from the one or more biometric samples, the values including pseudorandom numbers generated using the one or more biometric samples as an individual seed, the values including a first value associated with the first user and a second value associated with the second user, the first value being different from the second value, the first value comprising a first pseudorandom number generated using the first biometric sample as the individual seed, and the second value comprising a second pseudorandom number generated using the second biometric sample as the individual seed; determine customizations of a first game that is playable within the virtual space based on the values, the first game initially comprising predefined features and initially undefined features, the customizations defining the initially undefined features to provide custom-defined features such that when played the first game includes the predefined features and the custom-defined features, wherein the customizations defining the initially undefined features to provide the custom-defined features for a first instance of the first game are determined based on the first value and the customizations defining the initially undefined features to provide the custom-defined features for a second instance of the first game are determined based on the second value such that the first instance of the first game is different than the second instance of the first game due to the first value being different from the second value; and provide the first game within the virtual space, the first instance of the first game being provided to the first user and the second instance of the first game being provided to the second user. 2. The system of claim 1 , wherein the values are further derived from one or more of a user identification or a user profile attribute. 3. The system of claim 1 , wherein the initially undefined features include a game space parameter, the game space parameter describing behavior of a character within the game space associated with the first game. 4. The system of claim 1 , wherein the initially undefined features include a game type, the game type describing one or more of a game genre, a graphical perspective, or a game flow, wherein the game genre includes one or more of an action game, a survival game, an action-adventure game, an adventure game, a role-playing game, a simulation game, or a strategy game, the graphical perspective includes one or more of first-person perspective, third-person perspective, side-scrolling perspective, or top-down perspective, and the game flow includes how time passes in the first game. 5. The system of claim 1 , wherein the initially undefined features include a game rule, the game rule describing mechanics that define at least one of a number of players able to participate in the first game or a length of the first game. 6. The system of claim 1 , wherein the initially undefined features include a game objective, the game objective being a purpose or goal that efforts or actions within the first game are intended to attain or accomplish. 7. The system of claim 1 , wherein the initially undefined features include a game event, the game event being an occurrence of something that happens involving or relevant to at least one of a user character or a non-user character within the first game. 8. The system of claim 1 , wherein the initially undefined features include a game storyline, the game storyline describing a plot associated with the first game. 9. The system of claim 1 , wherein the initially undefined features include a game reward, the game reward including something provided to the first user or a user character based on at least one of their efforts, actions, or accomplishments within the first game, the game reward being provided within at least one of the first game or the virtual space in which the first game is playable. 10. The system of claim 1 , wherein the initially undefined features include a game theme, the game theme being a unifying subject associated with a customized instance of the first game. 11. The system of claim 1 , wherein the customizations defining the initially undefined features are determined from a set of potential features such that the custom-defined features provided include one or more interchangeable features from the set of potential features. 12. The system of claim 1 , wherein determining the customizations to the first instance of the first game is further based on interactions of the first user within the virtual space in which the first instance of the first game is playable. 13. The system of claim 1 , wherein the custom-defined features are adaptable during gameplay and the one or more physical computer processors are further configured by machine-readable instructions to: adapt one or more of the custom-defined features of the first instance of the first game based on the gameplay of the first user in the first instance of the first game; and adapt one or more of the custom-defined features of the second instance of the first game based on the gameplay of the second user in the second instance of the first game. 14. A method configured to provide customized instances of a game within a virtual pace, the method comprising: obtaining one or more biometric samples from one or more users of the virtual space, including obtaining a first biometric sample from a first user and a second biometric sample from a second user; deriving values for the one or more users of the virtual space from the one or more biometric samples, the values including pseudorandom numbers generated using the one or more biometric samples as an individual seed, the values including a first value associated with the first user and a second value associated with the second user, the first value being different from the second value, the first value comprising a first pseudorandom number generated using the first biometric sample as the individual seed, and the second value comprising a second pseudorandom number generated using the second biometric sample as the individual seed; determining customizations of a first game that is playable within the virtual space based on the values, the first game initially comprising predefined features and initially undefined features, the customizations defining the initially undefined features to provide custom-defined features such that when played the first game includes the predefined features and the custom-defined features, wherein the customizations defining the initially undefined features to provide the custom-defined features for a first instance of the first game are determined based on the first value and the customizations defining the initially undefined features to provide the custom-defined features for a second instance of the first game are determined based on the second value such that the first instance of the first game is different than the second instance of the first game due to the first value being different from the second value; and providing the first game within the virtual space, the first instance of the first game being provided to the first user and the second instanc
involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor · CPC title
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