System and method for distributing and rendering content as spherical video and 3d asset combination
US-2021084278-A1 · Mar 18, 2021 · US
US11523135B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11523135-B2 |
| Application number | US-201917045845-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 13, 2019 |
| Priority date | Apr 9, 2018 |
| Publication date | Dec 6, 2022 |
| Grant date | Dec 6, 2022 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
There are disclosed various methods, apparatuses and computer program products for volumetric video encoding and decoding. In some embodiments of a method for encoding, obtaining one or more patches formed from a three-dimensional image information are obtained. The one or more patches represent projection data of at least a part of an object to a projection plane. Priority for at least one of the one or more patches is determined and the one or more patches are projected to a projection plane. Indication of the priority is encoded into or along a bitstream. In some embodiments of a method for decoding, one or more encoded patches formed from a three-dimensional image information are received. Also at least one indication of priority determined for at least one of the one or more patches is received and the patches are reconstructed in the order defined by the at least one indication of priority.
Opening claim text (preview).
The invention claimed is: 1. A method comprising: obtaining one or more patches of one or more objects formed from a three-dimensional scene; determining priority for at least one of the one or more patches of the one or more objects; encoding, into or along a bitstream, a one bit object priority update flag that indicates whether object priority update information is present for an object associated with an index; wherein the one bit object priority update flag having a value equal to zero indicates that object priority information is not present for the object associated with the index; and encoding, into or along the bitstream, an object priority value that provides an indication of the priority of the object associated with the index. 2. The method according to claim 1 , wherein said determining priority for at least one of the one or more patches comprises one or more of the following: examining an amount of motion for that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; examining an amount of high frequency components in that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; examining a distance between a user and that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; determining whether the at least one of the one or more patches covers a region of interest in the three-dimensional scene; receiving the indication of the priority from an input provided with a user; examining an amount of encoding/decoding complexity of that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; or examining a bitrate required with encoding/decoding of that part of the object or the three-dimensional scene covered with the at least one of the one or more patches. 3. The method according to claim 1 , further comprising: encoding an indication of a first priority for a first patch for which the priority has been defined; and encoding an indication of a second priority when a change in the priority occurs, wherein the first priority is used for patches succeeding the first patch and preceding the change to the second priority. 4. The method according to claim 3 , further comprising: indicating the second priority as a value of the second priority or a difference between the second priority and the first priority. 5. The method according to claim 1 , further comprising: assigning the same priority for each patch representing the same object. 6. The method according to claim 1 , further comprising: encoding into or along the bitstream the indication of priority into a set of meta data configured to deliver auxiliary patch information configured to be used to perform a transformation of the one or more patches in an atlas from a two-dimensional space to a three-dimensional space in an order indicated with the priority, the meta data comprising the one bit object priority update flag and the object priority value. 7. The method of claim 1 , wherein the lower the object priority value, the higher the priority of the object associated with the index. 8. The method of claim 1 , wherein the object priority update information when present indicates a change in the priority for the object associated with the index. 9. The method of claim 1 , wherein the one bit object priority update flag having the value equal to zero indicates that the object priority update information is not present for the object associated with the index. 10. An apparatus comprising at least one processor and at least one non-transitory memory, said at least one memory stored with code thereon, which when executed with said at least one processor, causes the apparatus to at least: obtain one or more patches of one or more objects formed from a three-dimensional scene; determine priority for at least one of the one or more patches of the one or more objects; encode, into or along a bitstream, a one bit object priority update flag that indicates whether object priority update information is present for an object associated with an index; wherein the one bit object priority update flag having a value equal to zero indicates that object priority information is not present for the object associated with the index; and encode, into or along the bitstream, an object priority value that provides an indication of the priority of the object associated with the index. 11. The apparatus according to claim 10 , wherein to determine the priority for at least one of the one or more patches, the apparatus is further caused to perform one or more of the following: examine an amount of motion for that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; examine an amount of high frequency components in that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; examine a distance between a user and that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; determine whether the at least one of the one or more patches covers a region of interest in the three-dimensional scene; receive the indication of the priority from an input provided with a user; examine an amount of encoding/decoding complexity of that part of the object or the three-dimensional scene covered with the at least one of the one or more patches; or examine a bitrate required with encoding/decoding of that part of the object or the three-dimensional scene covered with the at least one of the one or more patches. 12. The apparatus according to claim 10 , wherein the apparatus is further caused to: encode an indication of a first priority for a first patch for which the priority has been defined; and encode an indication of a second priority when a change in the priority occurs, wherein the apparatus is configured to use the first priority for patches succeeding the first patch and preceding the change to the second priority. 13. The apparatus according to claim 12 , wherein the apparatus is further caused to: indicate the second priority as a value of the second priority or a difference between the second priority and the first priority. 14. The apparatus according to claim 10 , wherein the apparatus is further caused to: assign the same priority for each patch representing the same object. 15. The apparatus according to claim 10 , wherein the apparatus is further caused to: encode into or along the bitstream the indication of priority into a set of meta data configured to deliver auxiliary patch information configured to be used to perform a transformation of the one or more patches in an atlas from a two-dimensional space to a three-dimensional space in an order indicated with the priority, the meta data comprising the one bit object priority update flag and the object priority value. 16. A method comprising: receiving one or more encoded patches of one or more objects formed from a three-dimensional scene; receiving an object priority value that provides at least one indication of priority of an object associated with an index, the object comprising at least one of the one or more patches; receiving a one bit object priority update flag that indicates whether object priority update information is present for the object associated with the index; wherein the one bit object priority update flag having a value equal to zero indicates that object priority infor
Selection of the code volume for a coding unit prior to coding · CPC title
Coding unit complexity, e.g. amount of activity or edge presence estimation (H04N19/146 takes precedence) · CPC title
Encoding, multiplexing or demultiplexing different image signal components (for multi-view video sequence encoding H04N19/597) · CPC title
the region being a block, e.g. a macroblock · CPC title
Position within a video image, e.g. region of interest [ROI] · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.