Video game content aggregation, normalization, and publication systems and methods
US-10765948-B2 · Sep 8, 2020 · US
US11511198B1 · US · B1
| Field | Value |
|---|---|
| Publication number | US-11511198-B1 |
| Application number | US-202217695662-A |
| Country | US |
| Kind code | B1 |
| Filing date | Mar 15, 2022 |
| Priority date | Mar 15, 2022 |
| Publication date | Nov 29, 2022 |
| Grant date | Nov 29, 2022 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Systems and methods to control benefit-producing virtual territories in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; receive instructions from sets of players to obtain access to distributions associated with particular virtual territories in the game, wherein access is obtained in exchange for particular amounts of fungible digital articles; determine whether to provide a particular distribution of in-game benefits, produced in and/or by a particular virtual territory, to a particular set of players, based at least in part on whether the particular set of players continues to control the particular virtual territory; and responsive to the determination, provide the particular distribution to the particular set of players.
Opening claim text (preview).
What is claimed is: 1. A system configured to control distributions produced in or by benefit-producing virtual territories in an online gaming platform, the system comprising: the online gaming platform including one or more hardware processors configured by machine-readable instructions to: execute, within the online gaming platform, an instance of a game to facilitate presentation of the game to players, and implement in-game actions in the instance of the game in response to in-game action instructions for the in-game actions by the players, wherein presentation of the game is based on views of the game that are determined during execution of the instance of the game, wherein the players include a first player and a second player; manage player accounts associated with the players, wherein the player accounts include a first player account associated with the first player and a second player account associated with the second player; receive an instruction from a first set of players to obtain access to distributions associated with a particular virtual territory in the game, wherein individual ones of to the distributions include one or more in-game benefits produced in and/or by the particular virtual territory, wherein the first set of players includes the first player; determine whether the first set of players controls the particular virtual territory; responsive to a determination the first set of players controls the particular virtual territory, exchange the access to the distributions for a particular amount of fungible digital articles, wherein the fungible digital articles are implemented as tradeable fungible tokens on a permanent registry that implements a blockchain that is public, and wherein ownership of the access to the distributions is recorded on the blockchain using a first blockchain transaction; determine whether to provide a first distribution of a first set of one or more in-game benefits to the first set of players, in accordance with the ownership of the access to the distributions being recorded on the blockchain as the first set of players, wherein determining includes verifying whether the first set of players continues to control the particular virtual territory, wherein the first set of one or more in-game benefits includes in-game benefits produced in and/or by the particular virtual territory; responsive to a determination the first set of players continues to control the particular virtual territory, provide the first distribution of the first set of one or more in-game benefits to the first set of players; determine that a second set of players controls the particular virtual territory, wherein the second set of players includes the second player, wherein the second set of players is different from the first set of players; determine whether to provide a second distribution of a second set of one or more in-game benefits produced in and/or by the particular virtual territory to the first set of players, in accordance with the ownership of the access to the distributions being recorded on the blockchain as the first set of players, wherein determining includes verifying whether the first set of players continues to control the particular virtual territory; responsive to a determination the first set of players no longer controls the particular virtual territory, decline to provide the second distribution of the second set of one or more in-game benefits to the first set of players; responsive to a determination the second set of players does not have the access to the distributions associated with the particular virtual territory, decline to provide the second distribution of the second set of one or more in-game benefits to the second set of players; receive a second instruction from the second set of players to obtain the access to the distributions associated with the particular virtual territory in the game; responsive to a determination the second set of players controls the particular virtual territory, exchange the access to the distributions for a second particular amount of fungible digital articles such that the ownership of the access to the distributions belongs to the second set of players, wherein the ownership of the access to the distributions is recorded on the blockchain using a second blockchain transaction; determine whether to provide a third distribution of a third set of one or more in-game benefits produced in and/or by the particular virtual territory to the second set of players, in accordance with the ownership of the access to the distributions being recorded on the blockchain as the second set of players, wherein determining includes verifying whether the second set of players continues to control the particular virtual territory; and responsive to a determination the second set of players continues to control the particular virtual territory, provide the third distribution of the third set of one or more in-game benefits to the second set of players. 2. The system of claim 1 , wherein the first set of one or more in-game benefits include a portion of the particular amount of fungible digital articles, and wherein a combination of different sets of in-game benefits distributed over time and associated with the particular virtual territory in the game do not exceed the particular amount of fungible digital articles. 3. The system of claim 1 , wherein usage rights pertaining to the fungible digital articles are recorded on the permanent registry, wherein a first account on the permanent registry is associated with the first player, wherein the first account has a first balance of fungible digital articles, and wherein exchanging the access to the distributions for the particular amount of fungible digital articles reduces the first balance by no more than the particular amount of fungible digital articles. 4. The system of claim 1 , wherein the access to the distributions associated with the particular virtual territory in the game are implemented as one or more non-fungible tokens on the permanent registry, wherein the second set of players can sell the access to the distributions to a third set of players. 5. The system of claim 1 , wherein subsequent distributions of particular sets of in-game benefits become available at regular intervals subsequent to determinations that a particular set of players controls the particular virtual territory. 6. The system of claim 1 , wherein the determination that the first set of players controls the particular virtual territory includes determining whether an in-game account inventory of an individual player in the first set of players includes a particular virtual item in the instance of the game. 7. The system of claim 1 , wherein the determination that the first set of players controls the particular virtual territory includes determining whether at least a predetermined number of individual players in the first set of players is located within the particular virtual territory. 8. The system of claim 1 , wherein the determination that the first set of players controls the particular virtual territory includes determining whether at least a predetermined percentage of the individual players in the first set of players is located within the particular virtual territory. 9. The system of claim 1 , wherein a particular amount of fungible digital articles required for exchanging the access to the distributions associated with the particular virtual territory in the game changes according to a monotonic function over time. 10. A method of controlling distributions produced in or by benefit-producing virtual territories in an online gaming platform, the method comprising: executing, within the online gaming platfor
involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title
Enforcing rules, e.g. detecting foul play or generating lists of cheating players · CPC title
using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players · CPC title
for finding other players; for building a team; for providing a buddy list · CPC title
using Internet · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.