Object group processing and selection gestures for grouping objects in a collaboration system
US-2016378291-A1 · Dec 29, 2016 · US
US11468644B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11468644-B2 |
| Application number | US-202017016217-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 9, 2020 |
| Priority date | Sep 20, 2019 |
| Publication date | Oct 11, 2022 |
| Grant date | Oct 11, 2022 |
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The present technology relates to artificial reality systems. Such systems provide projections a user can create to specify object interactions. For example, when a user wishes to interact with an object outside her immediate reach, she can use a projection to select, move, or otherwise interact with the distant object. The present technology also includes object selection techniques for identifying and disambiguating between objects, allowing a user to select objects both near and distant from the user. Yet further aspects of the present technology include techniques for interpreting various bimanual (two-handed) gestures for interacting with objects. The present technology further includes a model for differentiating between global and local modes for, e.g., providing different input modalities or interpretations of user gestures.
Opening claim text (preview).
We claim: 1. A non-transitory computer-readable storage medium storing instructions that, when executed by a computing system, cause the computing system to perform a process for selecting multiple objects in an artificial reality environment, the process comprising: determining a control point and casting direction based on one or more tracked positions of one or more body parts of a user; identifying a target object with a corresponding surface type; selecting a type of the projection based on mappings between surface types and projection types; generating a projection, of the selected type, that begins at the control point and that extends along the casting direction; identifying multiple objects that at least partially intersect with at least part of the projection, either simultaneously or at different times; and selecting the multiple objects. 2. The non-transitory computer-readable storage medium of claim 1 , wherein the type of the projection is equivalent to a cylinder type, specifying that the projection includes a cylinder that extends, beginning at the control point, outward from the user and is centered on the casting direction. 3. The non-transitory computer-readable storage medium of claim 1 , wherein the type of the projection is equivalent to a cone type, specifying that the projection includes a cone; and wherein: the tip of the cone is at the control point; the cone extends, from the cone tip, outward from the user; and the cone is centered, from the cone tip to the center of the circular base of the cone, on the casting direction. 4. The non-transitory computer-readable storage medium of claim 1 , wherein the type of the projection is equivalent to a ray type, specifying that the projection includes a ray; and wherein: at least one point along the ray corresponds to a hook; and each particular one of the multiple objects is identified based on the hook intersecting with that particular object when a selection gesture from the user is identified. 5. The non-transitory computer-readable storage medium of claim 1 , wherein: the type of the projection is equivalent to a distorted cone type; the casting direction is along a line connecting one of the user's eyes to the control point; the process further comprises: continuously monitoring, according to movements of the control point and the one of the user's eyes, a path of a ray that extends away from the user, begins at the control point, and falls along the line that intersects the control point and the user's dominant eye; and identifying a distorted cone formed with a point of the distorted cone at the one of the user's eyes and the sides of the distorted cone extending through the path of the ray; and the projection becomes the distorted cone and the multiple objects are identified based on their intersection with at least a part of the distorted cone. 6. The non-transitory computer-readable storage medium of claim 1 , wherein the type of the projection is equivalent to a ray type, specifying that the projection includes a line extending from the control point. 7. A method for selecting multiple objects in an artificial reality environment, the method comprising: determining a control point and casting direction based on one or more tracked positions of one or more body parts of a user; identifying a target object with a corresponding surface type; selecting a type of the projection based on mappings between surface types and projection types; generating a projection, of the selected type, that begins at the control point and that extends along the casting direction; identifying multiple objects that at least partially intersect with at least part of the projection, either simultaneously or at different times; and selecting the multiple objects. 8. The method of claim 7 , wherein the type of the projection is equivalent to a cylinder type, specifying that the projection includes a cylinder that extends, beginning at the control point, outward from the user and is centered on the casting direction. 9. The method of claim 7 , wherein the type of the projection is equivalent to a cone type, specifying that the projection includes a cone; and wherein: the tip of the cone is at the control point; the cone extends, from the cone tip, outward from the user; and the cone is centered, from the cone tip to the center of the circular base of the cone, on the casting direction. 10. The method of claim 7 , wherein the type of the projection is equivalent to a ray type, specifying that the projection includes a ray; and wherein: at least one point along the ray corresponds to a hook; and each particular one of the multiple objects is identified based on the hook intersecting with that particular object when a selection gesture from the user is identified. 11. The method of claim 7 , wherein: the type of the projection is equivalent to a distorted cone type; the casting direction is along a line connecting one of the user's eyes to the control point; the method further comprises: continuously monitoring, according to movements of the control point and the one of the user's eyes, a path of a ray that extends away from the user, begins at the control point, and falls along the line that intersects the control point and the user's dominant eye; and identifying a distorted cone formed with a point of the distorted cone at the one of the user's eyes and the sides of the distorted cone extending through the path of the ray; and the projection becomes the distorted cone and the multiple objects are identified based on their intersection with at least a part of the distorted cone. 12. The method of claim 7 , wherein the type of the projection is equivalent to a ray type, specifying that the projection includes a line extending from the control point. 13. A computing system for performing an action in relation to multiple objects in an artificial reality environment, the computing system comprising: one or more processors; and one or more memories storing instructions that, when executed by a computing system, cause the computing system to perform a process comprising: determining a control point and casting direction based on one or more tracked positions of one or more body parts of a user; identifying a target object with a corresponding surface type; selecting a type of the projection based on mappings between surface types and projection types; generating a projection, of the selected type, that begins at the control point and that extends along the casting direction; identifying multiple objects that at least partially intersect with at least part of the projection, either simultaneously or at different times; and performing an action in relation to the multiple objects. 14. The computing system of claim 13 , wherein the type of the projection is equivalent to a cylinder type, specifying that the projection includes a cylinder that extends, beginning at the control point, outward from the user and is centered on the casting direction. 15. The computing system of claim 13 , wherein the type of the projection is equivalent to a cone type, specifying that the projection includes a cone; and wherein: the tip of the cone is at the control point; the cone extends, from the cone tip, outward from the user; and the cone is centered, from the cone tip to the center of the circular base of the cone, on the casting direction. 16. The computing system of claim 13 , wherein the type of the projection is equivalent to a ray type, specifying that the projection in
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