Trampoline video game
US-2022134233-A1 · May 5, 2022 · US
US11458398B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11458398-B2 |
| Application number | US-202117323972-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 18, 2021 |
| Priority date | May 19, 2020 |
| Publication date | Oct 4, 2022 |
| Grant date | Oct 4, 2022 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A trampoline video game has a trampoline having a bed suspended across a trampoline frame. The bed has a bed center, bed middle, and bed periphery. A beam emitter is configured for operation by a first player to emit a beam. A player one target includes a sensor and a camera. The player one target is connected to a wide area network. A processor is electrically connected to the camera. The processor is configured to generate a geometric model from an image or a video of the first player. A second player terminal is configured as a wireless device with a touchscreen. The second player terminal is configured to connect to the wide area network. A first player avatar is generated on the touchscreen. The first player avatar is generated from the geometric model. Players are given incentives for jumping in the bed middle.
Opening claim text (preview).
The invention claimed is: 1. A trampoline video game comprising: a. a trampoline having a bed suspended across a trampoline frame, wherein the bed has a bed center, a bed middle, and a bed periphery; b. a beam emitter configured for operation by a first player, wherein the beam emitter is configured to emit a beam; c. a player one target, wherein the player one target includes a sensor and a camera, wherein the camera is mounted so that it has a view of the bed center, the bed middle and the bed periphery, wherein the player one target is connected to a wide area network; d. a processor, electrically connected to the camera, wherein the processor is configured to generate a geometric model from an image or a video of the first player; e. a second player terminal configured as a wireless device with a touchscreen, wherein the second player terminal is configured to connect to the wide area network; f. a first player avatar generated on the touchscreen, wherein the first player avatar is generated from the geometric model; and g. a hitbox defined on the first player avatar, wherein the touchscreen is configured to score hits on the first player avatar during play. 2. The trampoline video game of claim 1 , further including a first player hit point bar. 3. The trampoline video game of claim 1 , further including a second player hit point bar. 4. The trampoline video game of claim 1 , further including a coordinate space having a coordinate definition on the wireless device and displayed on the touchscreen, wherein the coordinate definition includes an X axis, a Y axis, and a Z-axis. 5. The trampoline video game of claim 1 , further including a projectile defined on the coordinate space, wherein the hit box is defined in the coordinate definition, wherein the hit box has a hit box X coordinate centroid, a hit box Y coordinate centroid, and a hit box Z coordinate centroid. 6. The trampoline video game of claim 1 , wherein the processor is configured to provide a first player starting hit point amount which is a first player's hit points when starting the game, wherein the first player loses hit points when the second player scores a hit on the first player. 7. The trampoline video game of claim 6 , wherein the processor is configured to decay the first players hit points if the first player bounces away from the bed middle to the bed periphery by a hit point decay measured in units of hit points per bounce. 8. The trampoline video game of claim 7 , wherein the processor is configured to have a first player hit point recovery that recovers the hit points decayed which is also measured in units of hit points per bounce. 9. The trampoline video game of claim 6 , wherein the processor is configured to have regenerated hit points restored from damage scored by the second player when the first player bounces on the bed middle. 10. The trampoline video game of claim 1 , further including a first player hit point bar; a second player hit point bar; a coordinate space having a coordinate definition on the wireless device and displayed on the touchscreen, wherein the coordinate definition includes an X axis, a Y axis, and the Z-axis; and further including a projectile defined on the coordinate space, wherein the hit box is defined in the coordinate definition, wherein the hit box has a hit box X coordinate centroid, a hit box Y coordinate centroid, and a hit box Z coordinate centroid. 11. The trampoline video game of claim 10 , wherein the processor is configured to provide a first player starting hit point amount which is a first player's hit points when starting the game, wherein the first player loses hit points when the second player scores a hit on the first player. 12. The trampoline video game of claim 11 , wherein the processor is configured to decay the first players hit points if the first player bounces away from the bed middle to the bed periphery by a hit point decay measured in units of hit points per bounce. 13. The trampoline video game of claim 12 , wherein the processor is configured to have a first player hit point recovery that recovers the hit points decayed which is also measured in units of hit points per bounce. 14. The trampoline video game of claim 13 , wherein the processor is configured to have regenerated hit points restored from damage scored by the second player when the first player bounces on the bed middle. 15. The trampoline video game of claim 10 , further including a bounce sensor mechanically coupled to the bounce mat to detect vibration from a user bounce. 16. The trampoline video game of claim 10 , wherein the player one target is mounted on a trampoline pole above the bed middle, wherein the camera is downwardly facing at an angle, wherein the bed middle is defined as a circular region on the trampoline, wherein the bed periphery is defined as a ring shaped region around the bed middle. 17. The trampoline video game of claim 10 , further including a first player damage indicator and a first player decay indicator on the first player hit point bar, and further including a second player damage indicator and a second player decay indicator on the second player hit point bar. 18. The trampoline video game of claim 17 , wherein the first player decay indicator increases when the first player jumps away from the bed middle. 19. The trampoline video game of claim 17 , wherein the first player can regenerate hit points by jumping on the bed middle.
using a touch screen · CPC title
Video cameras · CPC title
Image processing for measuring physical parameters · CPC title
Imported photos, e.g. of the player · CPC title
using performance related parameters for controlling electronic or video games or avatars · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.