Providing offers for sales of combinations of virtual items at discounted prices
US-9256887-B2 · Feb 9, 2016 · US
US11420128B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11420128-B2 |
| Application number | US-202016950563-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 17, 2020 |
| Priority date | Feb 12, 2015 |
| Publication date | Aug 23, 2022 |
| Grant date | Aug 23, 2022 |
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Official abstract text for this publication.
A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
Opening claim text (preview).
What is claimed is: 1. A system for providing limited-time events to users in an online game, the system comprising: one or more physical computer processors configured by machine readable instructions to: effectuate presentation of offers to the users to conduct a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein the limited-time event has a duration having a duration length; execute an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game, wherein execution of a particular action among the actions in the instance of the online game depletes a first virtual resource in inventories of the users such that an amount of the particular action that the first user can execute during the limited-time event is limited by an amount of the first virtual resource in a first inventory of the first user; recharge the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time; and effectuate one or more exchanges by the first user, wherein the one or more exchanges provide an additional amount of the first virtual resource to the first inventory of the first user, such that, subsequent to the one or more exchanges, the amount of the particular action that the first user can execute during the limited-time event is increased. 2. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine readable instructions to: maintain the inventories of the users. 3. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine readable instructions to: assess performance of the users during the limited-time event; and distribute awards to the users based on the assessed performance. 4. The system of claim 1 , wherein the additional amount of the first virtual resource is exchanged for an amount of a virtual hard currency. 5. The system of claim 3 , wherein the awards distributed to the users based on the assessed performance include at least one of a virtual hard currency and a virtual soft currency. 6. The system of claim 1 , wherein the presentation of the offers to the users to conduct the limited-time event within the online game is effectuated during an offer period, wherein the offer period includes a period of time during which the first user is able to accept the first offer. 7. The system of claim 6 , wherein acceptance of the first offer to conduct the limited-time event by the first user only occurs once during the offer period such that the first user is only able to execute the particular action that depletes the first virtual resource in the limited-time event once per offer period. 8. The system of claim 1 , wherein the one or more physical computer processors are further configured by machine readable instructions to effectuate presentation of one or more leaderboards, wherein the one or more leaderboards include a performance assessment metric of one or more users during the limited-time event. 9. The system of claim 1 , wherein the duration of the limited-time event begins subsequent to the presentation of the first offer to the first user. 10. The system of claim 1 , wherein an available amount of the first virtual resource that is available to the first user prior to the limited-time event is insufficient to execute the particular action. 11. A method for providing limited-time events to users in an online game, the method performed using one or more physical computer processors, the method comprising: effectuating presentation of offers to the users to conduct a limited-time event within an online game, the users including a first user, wherein the offers include a first offer to the first user, wherein the limited-time event has a duration having a duration length; executing an instance of the online game to facilitate user participation in the online game by executing actions in the instance of the online game, wherein execution of a particular action among the actions in the instance of the online game depletes a first virtual resource in inventories of the users such that an amount of the particular action that the first user can execute during the limited-time event is limited by an amount of the first virtual resource in a first inventory of the first user; recharging the first virtual resource in the inventories of the users at a recharge rate, wherein the recharge rate is a function of time; and effectuating one or more exchanges by the first user, wherein the one or more exchanges provide an additional amount of the first virtual resource to the first inventory of the first user, such that, subsequent to the one or more exchanges, the amount of the particular action that the first user can execute during the limited-time event is increased. 12. The method of claim 11 , further comprising: maintaining the inventories of the users. 13. The method of claim 11 , further comprising: assessing performance of the users during the limited-time event; and distributing awards to the users based on the assessed performance. 14. The method of claim 11 , wherein the additional amount of the first virtual resource is exchanged for an amount of a virtual hard currency. 15. The method of claim 13 , wherein the awards distributed to the users based on the assessed performance include at least one of a virtual hard currency and a virtual soft currency. 16. The method of claim 11 , wherein the presentation of the offers to the users to conduct the limited-time event within the online game is performed during an offer period, wherein the offer period includes a period of time during which the first user is able to accept the first offer. 17. The method of claim 16 , wherein acceptance of the first offer to conduct the limited-time event by the first user only occurs once during the offer period such that the first user is only able to execute the particular action that depletes the first virtual resource in the limited-time event once per offer period. 18. The method of claim 11 , further comprising effectuating presentation of one or more leaderboards, wherein the one or more leaderboards include a performance assessment metric of one or more users during the limited-time event. 19. The method of claim 11 , wherein the duration of the limited-time event begins subsequent to the presentation of the first offer to the first user. 20. The method of claim 11 , wherein an available amount of the first virtual resource that is available to the first user prior to the limited-time event is insufficient to execute the particular action.
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title
in which an application is distributed across nodes in the network (software deployment G06F8/60; multiprogramming arrangements G06F9/46) · CPC title
Arrangements for initial synchronisation · CPC title
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