Gaming system and gaming table
US-2020282305-A1 · Sep 10, 2020 · US
US11247122B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11247122-B2 |
| Application number | US-201916593947-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 4, 2019 |
| Priority date | Mar 4, 2019 |
| Publication date | Feb 15, 2022 |
| Grant date | Feb 15, 2022 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A gaming device and a gaming device recognition method are provided. The method is applicable to an electronic device having an image capturing device, a storage device and a processor, and includes following steps. A captured image of the gaming device is captured by the image capturing device, wherein the gaming device includes a recognition code having anchor grids and recognition grids. Then, a first image is generated by performing image processing on the captured image, and the anchor grids of the first image are recognized. Next, a recognition template is decided according to the anchor grids, wherein the recognition template including code grids and grid numbers of each code grid. Finally, a filled status of each code grid is determined according to the first image, and a tag code corresponding to the recognition code is generated according to the filled status of each code grid and the grid numbers.
Opening claim text (preview).
What is claimed is: 1. A gaming device recognition method, applicable to an electronic device having an image capturing device, a storage device and a processor, the gaming device recognition method comprising: capturing at least one captured image of a gaming device by the image capturing device, wherein the gaming device comprises a recognition code having a plurality of anchor grids and at least one recognition grid; generating a first image by performing image processing on the at least one captured image; recognizing the anchor grids in the first image; deciding a recognition template according to the anchor grids, wherein the recognition template comprises at least one code grid and at least one grid number corresponding to the at least one code grid; and determining at least one filled status of the at least one code grid according to the first image and generating a tag code corresponding to the recognition code according to the at least one filled status and the at least one grid number. 2. The gaming device recognition method according to claim 1 , wherein the electronic device further comprises a recognition region, and the method further comprises: capturing the at least one captured image of the gaming device located in the recognition region by the image capturing device. 3. The gaming device recognition method according to claim 1 , wherein the step of generating the first image by performing the image processing on the at least one captured image comprises: performing the image processing on the at least one captured image, and calculating a probability of pixel dots having same coordinates existing in the at least one captured image on which the image processing has been performed to decide the first image. 4. The gaming device recognition method according to claim 1 , wherein the image processing comprises image sharpening, image binarization and/or dilation of morphological operation. 5. The gaming device recognition method according to claim 1 , wherein the step of recognizing the anchor grids in the first image comprises: detecting a plurality of first contour coordinate points in the first image; obtaining a plurality of virtual objects according to the first contour coordinate points by using a polygonal approximation method, wherein the virtual objects comprise a first virtual object; generating a first rectangular object corresponding to the first virtual object according to a plurality of second contour coordinate points corresponding to the first virtual object; and determining whether the first virtual object belongs to the anchor grids according to an area of the first rectangular object. 6. The gaming device recognition method according to claim 5 , wherein the step of determining whether the first virtual object belongs to the anchor grids according to the area of the first rectangular object comprises: if an area of the rectangular object is smaller than a first threshold value, determining that the first virtual object belongs to the anchor grids. 7. The gaming device recognition method according to claim 1 , wherein the step of deciding the recognition template according to the anchor grids comprises: deciding a direction of the recognition template according to the anchor grids. 8. The gaming device recognition method according to claim 1 , wherein the step of determining the at least one filled status according to the first image comprises: determining whether the first image has a plurality of third contour coordinate points at a same coordinate position corresponding to the at least one code grid, determining the at least one code grid being presented in a filled status if the first image has the third contour coordinate points, and determining the at least one code grid being presented in an unfilled status if the first image does not have the third contour coordinate points. 9. The gaming device recognition method according to claim 8 , wherein the step of generating the tag code corresponding to the recognition code according to the at least one filled status and the at least one grid number comprises: calculating the tag code according to the at least one filled status of the at least one code grid by using a binary system, wherein when the at least one code grid is presented in the filled status, the at least one code grid corresponds to the bit 1 of the binary system, and when the at least one code grid is presented in the unfilled status, the at least one code grid corresponds to the bit 0 of the binary system. 10. The gaming device recognition method according to claim 9 , wherein the tag code is generated by sorting bits corresponding to the at least one code grid according to an order of the at least one grid number corresponding to the at least one code grid. 11. The gaming device recognition method according to claim 9 , wherein the method further comprises: converting the tag code into a decimal value. 12. The gaming device recognition method according to claim 1 , wherein the method further comprises: determining a face of a card game that the tag code corresponds to, wherein the face corresponds to a game screen; and transmitting the game screen corresponding to the face to the gaming device. 13. A gaming device, applicable to a card game, comprising: a recognition code, having a plurality of anchor grids and at least one recognition grid, wherein the recognition code corresponds to a tag code, and the tag code corresponds to a face of the card game; and a display panel, configured to display a game screen corresponding to the face, wherein the display panel corresponds to a first region of a surface of the gaming device, the recognition code corresponds to a second region of the surface, and the first region and the second region does not overlap with each other. 14. The gaming device according to claim 13 , wherein the recognition code corresponds to a recognition template, wherein the recognition template comprises at least one code grid and at least one grid number corresponding to the at least one code grid, and the at least one code grid corresponds to the at least one recognition grid. 15. The gaming device according to claim 14 , wherein the recognition template comprises 6 code grids, each of the code grids corresponding to 1 or 0 of a binary system, and the recognition template is capable of generating the recognition code in 64 combinations. 16. The gaming device according to claim 13 , wherein the recognition code is invisible under visible light. 17. A gaming device recognition method, applicable to an electronic device having an image capturing device, a storage device and a processor, the gaming device recognition method comprising: capturing a plurality of first infrared images of a gaming device by the image capturing device; generating a first image by performing image processing on the first infrared images; detecting and determining whether a plurality of anchor grids exist in the first image; and if the anchor grids exist, detecting and defining positions of a plurality of code grids in the first image. 18. The gaming device recognition method according to claim 17 , wherein the step of generating the first image by perfoi ming the image processing on the first infrared images comprises: obtaining a plurality of second infrared images by performing image sharpening, image binarization and dilation of morphological operation on the first infrared images; and obtaining a plurality of first ROI images by extracting the second infrared images.
Photodetector array or CCD scanning · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersections; Connectivity analysis, e.g. of connected components · CPC title
Determination of region of interest [ROI] or a volume of interest [VOI] · CPC title
Scoring or registering devices; Indicators (A63F1/16 takes precedence) · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.