Gaming machine and methods of providing games to players with a special symbol triggering multiple feature games

US11244536B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11244536-B2
Application numberUS-202016800582-A
CountryUS
Kind codeB2
Filing dateFeb 25, 2020
Priority dateSep 28, 2015
Publication dateFeb 8, 2022
Grant dateFeb 8, 2022

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels and spins and stops the reels to display the outcome of the primary game. The gaming machine detects a first triggering condition appearing in the outcome of the primary game and responsively initiates a bonus award game upon detecting the first triggering condition, and detects a second triggering condition appearing in the outcome of the primary game and responsively initiates a free game feature upon detecting the second triggering condition.

First claim

Opening claim text (preview).

What is claimed is: 1. A gaming machine for providing a game to a player, comprising: a cabinet; a display device mounted to the cabinet; and a controller including processor programed to execute an algorithm including the steps of: displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game; detecting a plurality of trigger symbols appearing in the outcome of the primary game; for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature. 2. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of: randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and replacing the another trigger symbol with the randomly selected credit prize. 3. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of: initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols. 4. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of: initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards. 5. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of: randomly determining whether to initiate the bonus feature based on a number of trigger symbols appearing in the outcome of the primary game. 6. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of: initiating the bonus feature upon detecting a predefined number of trigger symbols appearing in the outcome of the primary game. 7. The gaming machine of claim 6 , wherein the processor is programmed to execute the algorithm including the steps of: initiating the bonus feature upon detecting the predefined number of trigger symbols appearing in a predefined arrangement. 8. A method of operating a gaming machine including a display device mounted to a cabinet and a controller including a processor operably coupled to the display, the method including the processor performing the algorithm steps of: displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game; detecting a plurality of trigger symbols appearing in the outcome of the primary game; for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature. 9. The method of claim 8 , including the processor performing the algorithm steps of: randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and replacing the another trigger symbol with the randomly selected credit prize. 10. The method of claim 8 , including the processor performing the algorithm steps of: initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols. 11. The method of claim 8 , including the processor performing the algorithm steps of: initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards. 12. The method of claim 8 , including the processor performing the algorithm steps of: randomly determining whether to initiate the bonus feature based on a number of trigger symbols appearing in the outcome of the primary game. 13. The method of claim 8 , including the processor performing the algorithm steps of: initiating the bonus feature upon detecting a predefined number of trigger symbols appearing in the outcome of the primary game. 14. The method of claim 13 , including the processor performing the algorithm steps of: initiating the bonus feature upon detecting the predefined number of trigger symbols appearing in a predefined arrangement. 15. A non-transitory computer-readable storage media having computer-executable instructions embodied thereon, when executed by at least one processor the computer-executable instructions cause the at least one processor to perform an algorithm including the steps of: displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game; detecting a plurality of trigger symbols appearing in the outcome of the primary game; for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature. 16. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of: randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and replacing the another trigger symbol with the randomly selected credit prize. 17. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of: initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols. 18. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of: initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards. 19. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of: randomly determining

Assignees

Inventors

Classifications

  • Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title

  • Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title

  • G07F17/326Primary

    Game play aspects of gaming systems · CPC title

  • depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title

  • Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US11244536B2 cover?
A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels and spins and stops the reels to display the outcome of the primary game. The gaming machine detects a first triggering condition appearing in the outcome of the primary game and responsively initiates a bonus award game upon detecting the first trigge…
Who is the assignee on this patent?
Konami Gaming Inc
What technology area does this patent fall under?
Primary CPC classification G07F17/326. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Feb 08 2022 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).