Equipment display method, apparatus, device and storage medium in virtual environment battle

US11229840B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11229840-B2
Application numberUS-202016902784-A
CountryUS
Kind codeB2
Filing dateJun 16, 2020
Priority dateMar 23, 2018
Publication dateJan 25, 2022
Grant dateJan 25, 2022

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method, an apparatus, a device, and a storage medium for displaying an equipment in a virtual environment battle. The method includes displaying a first battle interface of the virtual environment battle including a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displaying a main equipment of the virtual character, and the auxiliary equipment slot for displaying a first auxiliary equipment of the virtual character; receiving a first trigger signal on the expansion control interface, and displaying a second battle interface of the virtual environment battle including the main equipment slot, the auxiliary equipment slot, and an expansion equipment slot in a second partial region of the second battle interface, the expansion equipment slot for displaying a second auxiliary equipment owned by the virtual character other than the first auxiliary equipment.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for displaying an equipment in a virtual environment battle, performed by a terminal, the method comprising: displaying a first battle interface of the virtual environment battle, the virtual environment battle being a battle mode in which a virtual character competes with other characters in a virtual environment; displaying a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displaying a main equipment of the virtual character, and the auxiliary equipment slot for displaying a first auxiliary equipment of the virtual character; receiving a first trigger signal on the expansion control interface; and displaying a second battle interface of the virtual environment battle and displaying the main equipment slot, the auxiliary equipment slot, and an expansion equipment slot in a second partial region of the second battle interface, and the expansion equipment slot for displaying a second auxiliary equipment owned by the virtual character other than the first auxiliary equipment, wherein a display priority of the first auxiliary equipment is greater than a display priority of the second auxiliary equipment. 2. The method according to claim 1 , further comprising: receiving a second trigger signal on the expansion equipment slot; and switching the second auxiliary equipment in the expansion equipment slot with the main equipment in the main equipment slot. 3. The method according to claim 1 , wherein the second battle interface further displays a contraction control interface, and the method further comprises: receiving a third trigger signal on the contraction control interface; and displaying a third battle interface of the virtual environment battle, the main equipment slot, the auxiliary equipment slot, and the contraction control interface being displayed in a third partial region of the third battle interface. 4. The method according to claim 1 , wherein before the displaying the first battle interface of the virtual environment battle, the method further comprises: determining display priorities of at least two auxiliary equipment owned by the virtual character; based on a display priority of an auxiliary equipment being higher than a first condition, determining the auxiliary equipment as the first auxiliary equipment among the at least two auxiliary equipment; and based on the display priority of the auxiliary equipment being lower than a second condition, determining the auxiliary equipment as the second auxiliary equipment among the at least two auxiliary equipment. 5. The method according to claim 1 , further comprising: detecting whether a number of equipment owned by the virtual character is greater than or equal to a preset threshold; and displaying the first battle interface of the virtual environment battle based on the number of equipment owned by the virtual character being greater than or equal to the preset threshold. 6. The method according to claim 1 , wherein a theme color of the main equipment slot is different from a theme color of the auxiliary equipment slot, and wherein the theme color of the auxiliary equipment slot is the same as a theme color of the expansion equipment slot. 7. The method according to claim 1 , wherein a display area of the main equipment slot is greater than a display area of the auxiliary equipment slot, and the display area of the auxiliary equipment slot is the same as a display area of the expansion equipment slot. 8. An apparatus for displaying an equipment in a virtual environment battle, the apparatus comprising: at least one memory configured to store computer program code; and at least one processor configured to access the memory and operate as instructed by the computer program code, the computer program code comprising: a displaying code configured to cause the at least one processor to display a first battle interface of the virtual environment battle, the virtual environment battle being a battle mode in which a virtual character competes with other characters in a virtual environment, and display a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displaying a main equipment of the virtual character, and the auxiliary equipment slot for displaying a first auxiliary equipment of the virtual character; an interaction code configured to cause the at least one processor to receive a first trigger signal on the expansion control interface; and the displaying code configured to cause the at least one processor to display a second battle interface of the virtual environment battle, and display the main equipment slot, the auxiliary equipment slot, and an expansion equipment slot a second partial region of the second battle interface, and the expansion equipment slot for displaying a second auxiliary equipment owned by the virtual character other than the first auxiliary equipment, wherein a display priority of the first auxiliary equipment is greater than a display priority of the second auxiliary equipment. 9. The apparatus according to claim 8 , wherein the interaction code is further configured to cause the at least one processor to receive a second trigger signal on the expansion equipment slot; and the displaying code is further configured to cause the at least one processor to switch the second auxiliary equipment in the expansion equipment slot with the main equipment in the main equipment slot. 10. The apparatus according to claim 8 , wherein the display code is further configured to cause the at least one processor to display a contraction control interface in the second battle interface, wherein the interaction code is further configured to cause the at least one processor to receive a third trigger signal on the contraction control interface, and wherein the displaying code is further configured to cause the at least one processor to display a third battle interface of the virtual environment battle, the main equipment slot, the auxiliary equipment slot, and the contraction control interface being displayed in a third partial region of the third battle interface. 11. The apparatus according to claim 8 , wherein the displaying code is further configured to cause the at least one processor to: determine display priorities of at least two auxiliary equipment owned by the virtual character; based on a display priority of an auxiliary equipment being higher than a first condition, determine the auxiliary equipment as the first auxiliary equipment among the at least two auxiliary equipment; and based on the display priority of the auxiliary equipment being lower than a second condition, determine the auxiliary equipment as the second auxiliary equipment among the at least two auxiliary equipment. 12. The apparatus according to claim 8 , further comprising a detecting code configured to cause the at least one processor to detect whether a number of equipment owned by the virtual character is greater than or equal to a preset threshold; and wherein the displaying code is further configured to cause the at least one processor to display the first battle interface of the virtual environment battle based on the number of equipment owned by the virtual character being greater than or equal to the preset threshold. 13. The apparatus according to claim 8 , wherein a theme color of the main equipment slot is different from a theme color of the auxiliary equipment slot, and wherein the theme color of the a

Assignees

Inventors

Classifications

  • Shooting · CPC title

  • for prompting the player, e.g. by displaying a game menu · CPC title

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • A63F13/426Primary

    involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun · CPC title

  • A63F13/52Primary

    involving aspects of the displayed game scene · CPC title

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What does patent US11229840B2 cover?
A method, an apparatus, a device, and a storage medium for displaying an equipment in a virtual environment battle. The method includes displaying a first battle interface of the virtual environment battle including a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displayin…
Who is the assignee on this patent?
Tencent Tech Shenzhen Co Ltd, Tencent Tech Shenzhen Company Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/426. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jan 25 2022 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).