Interactive Floor and Amusement Systems and Methods Employing Same
US-2024299817-A1 · Sep 12, 2024 · US
US11229836B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11229836-B2 |
| Application number | US-201816620247-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 22, 2018 |
| Priority date | Jun 7, 2017 |
| Publication date | Jan 25, 2022 |
| Grant date | Jan 25, 2022 |
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Official abstract text for this publication.
A controller for determining a displacement of a control stick and an applied pressure on the control stick comprises at least a first control stick, one or more sensors configured to sense a pressure applied to at least one control stick and to generate corresponding pressure information, first circuitry configured to receive displacement information associated with a physical displacement of the control stick, second circuitry configured to receive from one or more of the sensors pressure information associated with the pressure applied to the control stick, and third circuitry configured to determine the displacement of the control stick and the applied pressure on the control stick; wherein at least a first sensor is configured to sense the pressure applied when the physical displacement of the control stick reaches a displacement limit.
Opening claim text (preview).
The invention claimed is: 1. A handheld controller, comprising: at least one control stick; one or more sensors configured to sense a pressure applied to the control stick and to generate corresponding pressure information; first circuitry configured to receive displacement information associated with a physical displacement of the control stick in a direction relative to a reference position when a pressure is applied to the control stick; second circuitry configured to receive, from one or more of the sensors, pressure information associated with the pressure applied to the control stick; and third circuitry configured to determine the displacement of the control stick and the applied pressure on the control stick, based on the received displacement information and the pressure information; wherein at least one of the one or more sensors is configured to sense the pressure applied to the control stick when the physical displacement of the control stick reaches a predetermined displacement limit for the control stick, wherein the pressure applied to the control stick is interpreted as a distinct input when the physical displacement of the control stick is equal to the predetermined displacement limit for the control stick and the pressure applied to the control stick exceeds a predetermined threshold. 2. The controller according to claim 1 , wherein the one or more sensors comprise one or more selected from the list consisting of: a capacitance pressure sensor; a resistance pressure sensor; piezoresistive pressure sensor; a piezoelectric pressure sensor; an optical pressure sensor; and an elastoresistive pressure sensor; for sensing the pressure applied to the control stick and generating the corresponding pressure information. 3. The controller according to claim 2 , wherein at least one of the one or more sensors is coupled to at least a portion of a stem of the control stick to sense the pressure applied when the physical displacement of the control stick reaches the predetermined displacement limit. 4. The controller according to claim 2 , wherein at least one of the one or more sensors is positioned to contact a stem of the control stick when the physical displacement of the control stick reaches the predetermined displacement limit. 5. The controller according to claim 2 , wherein at least one or the one or more sensors is positioned on at least a portion of a rim disposed at the predetermined displacement limit of the control stick. 6. The controller according to claim 2 , wherein at least one of the one or more sensors is disposed on a top surface of the control stick. 7. The controller according to claim 6 , wherein the sensor has a plurality of sensing elements either positioned across the top surface or around a perimeter of the top surface or in the centre of the top surface. 8. The controller according to claim 7 , wherein the sensor is an embedded 2D sensor array. 9. The controller according to claim 1 , further comprising: a transmitter adapted to transmit data indicative of the determined displacement of the control stick, and data indicative of the determined applied pressure on the control stick. 10. An entertainment device, comprising: a receiver adapted to receive from a handheld controller comprising at least one control stick, data indicative of a determined displacement of the control stick, and data indicative of a determined applied pressure on the control stick; and a processor operable to process a game state of a game and update the processing of the game state of the game; and in which the processor is operable to update the processing of the game state of the game responsive to the received data indicative of the determined displacement of the control stick, and the received data indicative of the determined applied pressure on the control stick, wherein the processor is operable to detect that the determined displacement of the control stick is substantially equal to a predetermined displacement limit for the control stick; and if so the processor is operable to interpret the data indicative of the determined applied pressure on the control stick exceeding a predetermined threshold as a distinct input; and the processor is operable to update the processing of the game state of the game responsive to that distinct input, wherein the pressure applied to the control stick is interpreted as a distinct input when the physical displacement of the control stick is equal to the predetermined displacement limit for the control stick and the pressure applied to the control stick exceeds a predetermined threshold. 11. A computer-implemented method for receiving data from a handheld controller comprising at least one control stick and updating a game state of a game, comprising: receiving, from the handheld controller, data indicative of a determined displacement of the control stick; receiving, from the handheld controller, data indicative of an applied pressure on the control stick; processing the game state of the game; and updating the processing of the game state of the game responsive to the received data indicative of the determined displacement of the control stick, and the received data indicative of the applied pressure on the control stick, wherein updating the processing of the game state of the game includes detecting that the determined displacement of the control stick is equal to a predetermined displacement limit for the control stick; and if so interpreting received data indicative of the applied pressure on the control stick exceeding a predetermined threshold as a distinct input; and updating the processing of the game state of the game responsive to that distinct input, wherein the pressure applied to the control stick is interpreted as a distinct input when the physical displacement of the control stick is equal to the predetermined displacement limit for the control stick and the pressure applied to the control stick exceeds a predetermined threshold. 12. A non-transitory computer readable medium having stored thereon computer executable instructions adapted to cause a computer system to perform a method comprising: receiving, from a handheld controller, data indicative of a determined displacement of a control stick of the handheld controller; receiving, from the handheld controller, data indicative of an applied pressure on the control stick; processing a game state of a game; and updating the processing of the game state of the game responsive to the received data indicative of the determined displacement of the control stick, and the received data indicative of the applied pressure on the control stick, wherein updating the processing of the game state of the game includes detecting that the determined displacement of the control stick is equal to a predetermined displacement limit for the control stick; and if so interpreting received data indicative of the applied pressure on the control stick exceeding a predetermined threshold as a distinct input; and updating the processing of the game state of the game responsive to that distinct input, wherein the pressure applied to the control stick is interpreted as a distinct input when the physical displacement of the control stick is equal to the predetermined displacement limit for the control stick and the pressure applied to the control stick exceeds a predetermined threshold.
Video game devices specially adapted to be hand-held while playing · CPC title
Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title
the controlling member being movable by hand about orthogonal axes, e.g. joysticks {(for switches H01H25/04)} · CPC title
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks · CPC title
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