Self-learning webpage layout based on history data
US-2017192983-A1 · Jul 6, 2017 · US
US11222351B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-11222351-B2 |
| Application number | US-202117207851-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 22, 2021 |
| Priority date | Aug 3, 2017 |
| Publication date | Jan 11, 2022 |
| Grant date | Jan 11, 2022 |
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Techniques are disclosed for determining application experience of a user. One embodiment presented herein includes a computer-implemented method, which includes receiving, at a computing device, eye tracking data of a user interacting with at least a first page of an application. The computer-implemented method further includes determining, based at least on the eye tracking data, at least a current user experience regarding the first page. The computer-implemented method further includes predicting, based on evaluating the current user experience, that the user is likely to discontinue use of the application. The computer-implemented method further includes determining, based at least on the prediction, an intervention that reduces a likelihood of the user discontinuing use of the application, and interacting with the user according to the intervention.
Opening claim text (preview).
What is claimed is: 1. A computer-implemented method for determining an application experience, comprising: determining, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receiving, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determining, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predicting, by the computing device, based on evaluating the current user experience, a user action; determining, by the computing device, based at least on the predicting, an intervention that changes a likelihood of the user action; and interacting, by the computing device, with the user according to the intervention. 2. The computer-implemented method of claim 1 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns. 3. The computer-implemented method of claim 1 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user action. 4. The computer-implemented method of claim 1 , wherein the current user experience comprises one or more of: excitement, fixation, or fatigue. 5. The computer-implemented method of claim 1 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, or providing a list of content items. 6. The computer-implemented method of claim 1 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, or altering at least one content item of the interface of the user. 7. The computer-implemented method of claim 1 , wherein the current user experience relates to a particular item on the first page. 8. The computer-implemented method of claim 1 , further comprising: determining at least one metric comprising one or more of: a count of user clicks for the first page; a total amount of time spent by the user on the first page; an age of the user; a gender of the user; an occupation of the user; or a location of the user; and evaluating the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user action. 9. A system for determining an application experience, comprising: one or more processors; and a memory comprising instructions that, when executed by the one or more processors, cause the system to: determine, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receive, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determine, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predict, by the computing device, based on evaluating the current user experience, a user action; determine, by the computing device, based at least on the user action that was predicted, an intervention that changes a likelihood of the user action; and interact, by the computing device, with the user according to the intervention. 10. The system of claim 9 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns. 11. The system of claim 9 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user action. 12. The system of claim 9 , wherein the current user experience comprises one or more of: excitement, fixation, or fatigue. 13. The system of claim 9 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, or providing a list of content items. 14. The system of claim 9 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, or altering at least one content item of the interface of the user. 15. The system of claim 9 , wherein the current user experience comprises relates to a particular item on the first page. 16. The system of claim 9 , wherein the instructions, when executed by the one or more processors, further cause the system to: determine at least one metric comprising one or more of: a count of user clicks for the first page; a total amount of time spent by the user on the first page; an age of the user; a gender of the user; an occupation of the user; or a location of the user; and evaluate the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user action. 17. A computer-implemented method for determining an application experience, comprising: determining, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receiving, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determining, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, a current user experience regarding the first page, wherein the current user experience comprises a numerical score indicating a level of interest with respect to at least a subset of the first page, and wherein the numerical score is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predicting, by the computing device, based on evaluating the current user experience, a user action; determining, by the computing device, based at least on the predicting, a type of intervention that changes a likelihood of the user action; and interacting, by the computing device, with the user according to the type of intervention. 18. The computer-implemented method of claim 17 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; sa
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