Introducing real-time lighting effects to illuminate real-world physical objects in see-through augmented reality displays

US11087529B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-11087529-B2
Application numberUS-201916586503-A
CountryUS
Kind codeB2
Filing dateSep 27, 2019
Priority dateSep 27, 2019
Publication dateAug 10, 2021
Grant dateAug 10, 2021

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Abstract

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Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertices forming a plurality of polygons. A computer-generated lighting source is introduced into the augmented reality display. One or more polygons of the shader are illuminated based on the computer-generated lighting source, thereby illuminating one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment.

First claim

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What is claimed is: 1. A method for rendering lighting effects in an augmented reality display, comprising: overlaying, on an augmented reality display, a shader corresponding to a three-dimensional geometry of an environment in which the augmented reality display is operating, wherein the shader comprises a plurality of vertices forming a plurality of polygons, a flat texture on which lighting effects can be rendered, and a plurality of vectors, each vector defining a light reflectivity value corresponding to a respective surface in the environment in which the augmented reality display is operating; introducing a computer-generated lighting source into the augmented reality display, wherein the computer-generated lighting source comprises a light source that is absent from the environment in which the augmented reality display is operating and is rendered as an object overlaid in the environment in which the augmented reality display is operating; and illuminating one or more polygons of the shader, thereby illuminating, in the augmented reality display, one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment wherein illuminating the one or more polygons comprises generating an illumination effect for at least one of the one or more real-world objects in the environment in which the augmented reality display is operating such that illumination effects against objects with higher reflectivity surfaces appear brighter than illuminations against objects with lower reflectivity surfaces. 2. The method of claim 1 , wherein the vertices of the shader have a color corresponding to a color of a display screen of the augmented reality display such that the shader, when unilluminated by the computer-generated lighting source, appears transparent. 3. The method of claim 1 , further comprising: capturing the three-dimensional geometry of the environment in which the augmented reality display is operating based on a scan of the environment in which the augmented reality display is operating; and generating the shader based on the captured three-dimensional geometry of the environment, wherein the vertices in the shader correspond to edges of surfaces detected in the three-dimensional geometry of the environment. 4. The method of claim 3 , further comprising: measuring reflectivity of the surfaces in the environment in which the augmented reality display is operating, wherein the plurality of vectors defining light reflectivity values corresponding to a respective surface in the environment are based on the measured reflectivity of the respective surface. 5. The method of claim 4 , wherein illuminating the one or more real-world objects comprises decreasing values of one or more luminance channels for illuminated objects and increasing values of the one or more luminance channels for unilluminated objects such that illuminations against objects are perceived consistently through a tinted see-through optical display. 6. The method of claim 3 , wherein generating the shader based on the captured three-dimensional geometry of the environment comprises transmitting one or more images of the environment to a remote system via a low latency, high bandwidth network connection. 7. The method of claim 1 , wherein the three-dimensional geometry of the environment comprises a predefined three-dimensional model of the environment generated according to a known architectural layout of the environment and reflectivity of surfaces in the environment. 8. The method of claim 1 , wherein the vertices of the shader are colored to compensate for color vision deficiencies of a user. 9. The method of claim 1 , further comprising: updating the three-dimensional geometry of the environment based on a detected change in the environment. 10. The method of claim 9 , wherein updating the three-dimensional geometry of the environment comprises: measuring reflectivity of one or more changed surfaces identified in the detected change in the environment; and updating one or more vectors in the shader based on the measured reflectivity of the one or more changed surfaces. 11. A system, comprising: a processor; and a memory having instructions stored thereon which, when executed by the processor, performs an operation for rendering lighting effects in an augmented reality display, the operation comprising: overlaying, on an augmented reality display, a shader corresponding to a three-dimensional geometry of an environment in which the augmented reality display is operating, wherein the shader comprises a plurality of vertices forming a plurality of polygons, a flat texture on which lighting effects can be rendered, and a plurality of vectors, each vector defining a light reflectivity value corresponding to a respective surface in the environment in which the augmented reality display is operating; introducing a computer-generated lighting source into the augmented reality display, wherein the computer-generated lighting source comprises a light source that is absent from the environment in which the augmented reality display is operating and is rendered as an object overlaid in the environment in which the augmented reality display is operating; and illuminating one or more polygons of the shader, thereby illuminating, in the augmented reality display, one or more real-world objects in the environment with direct lighting from the computer-generated lighting source and reflected and refracted lighting from surfaces in the environment wherein illuminating the one or more polygons comprises generating an illumination effect for at least one of the one or more real-world objects in the environment in which the augmented reality display is operating such that illumination effects against objects with higher reflectivity surfaces appear brighter than illuminations against objects with lower reflectivity surfaces. 12. The system of claim 11 , wherein the vertices of the shader have a color corresponding to a color of a display screen of the augmented reality display such that the shader, when unilluminated by the computer-generated lighting source, appears transparent. 13. The system of claim 11 , wherein the operation further comprises: capturing the three-dimensional geometry of the environment in which the augmented reality display is operating based on a scan of the environment in which the augmented reality display is operating; measuring reflectivity of the surfaces in the environment in which the augmented reality display is operating; and generating the shader based on the captured three-dimensional geometry of the environment and the measured reflectivity of the surfaces in the environment, wherein the vertices in the shader correspond to edges of surfaces detected in the three-dimensional geometry of the environment and the plurality of vectors defining light reflectivity values corresponding to a respective surface in the environment are based on the measured reflectivity of the surfaces in the environment. 14. The system of claim 13 , wherein illuminating the one or more real-world objects comprises decreasing values of one or more luminance channels for illuminated objects and increasing values of the one or more luminance channels for unilluminated objects such that illuminations against objects are perceived consistently through a tinted see-through optical display. 15. The system of claim 13 , wherein generating the shader based on the captured three-dimensional geometry of the environment comprises transmitting on

Assignees

Inventors

Classifications

  • comprising information/image processing systems · CPC title

  • characterised by optical features · CPC title

  • Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00) · CPC title

  • comprising image capture systems, e.g. camera · CPC title

  • General purpose rendering architectures · CPC title

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What does patent US11087529B2 cover?
Embodiments provide for the rendering of illumination effects on real-world objects in augmented reality systems. An example method generally includes overlaying a shader on the augmented reality display. The shader generally corresponds to a three-dimensional geometry of an environment in which the augmented reality display is operating, and the shader generally comprises a plurality of vertic…
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification G06T15/506. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Aug 10 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 10 related publications on this page (citations in our corpus or others sharing the same primary CPC).